twinaphex
dfe33b5ade
(Cg) Move bind_tracker and init_fvf to render_chain_cg.h
2014-03-04 18:42:22 +01:00
twinaphex
35d6ec7a1d
(D3D9) Move more Cg code to render_chain_cg.h
2014-03-04 18:31:38 +01:00
twinaphex
e9fb97254b
(D3D9) Start isolating all Cg code and move it to render_chain_cg.h
2014-03-04 18:24:47 +01:00
twinaphex
16af303c9e
(D3D9) Refactor render_chain.cpp - isolate Cg code
2014-03-04 18:19:47 +01:00
Lioncash
fb9959d338
Fix wrong usage of free in d3d9/d3d.cpp. Should be delete.
2014-02-22 17:19:47 -05:00
OV2
43b209a5c0
D3D9: use new during init so that constructors are run
2014-02-08 19:56:02 +01:00
Themaister
6c5d481f2d
Fix MinGW compile.
2014-01-22 16:39:39 +01:00
twinaphex
b480009604
(D3D9) Remove obsolete function d3d_font_msg now
2014-01-18 21:53:40 +01:00
twinaphex
7cbfb14791
(D3D9 PC) Go through font context driver now
2014-01-18 21:51:30 +01:00
twinaphex
7c1f24c861
(D3D) set_resize function bound to D3D context driver
2014-01-18 21:13:08 +01:00
twinaphex
544df55017
(D3D) check_window - check if d3d_quit has been set to true, and if so,
...
set quit pointer value to true
2014-01-18 21:07:34 +01:00
twinaphex
280b9d5406
(D3D9) Move more code to d3d9_pc context driver
2014-01-18 20:49:57 +01:00
twinaphex
ab9d4440db
(D3D) Create graphics context driver for D3D and move
...
state code over to it
2014-01-18 18:43:40 +01:00
twinaphex
ff3a157a9d
(D3D) Ifdefs for HAVE_CG (and miscellaneous)
2014-01-15 19:00:46 +01:00
Themaister
c4978651fa
Properly replace template.
...
Avoid having to assume a magic variable is present in scope.
2014-01-15 17:24:24 +01:00
twinaphex
73b23f7002
(MSVC) Fix warnings
2014-01-15 17:05:08 +01:00
twinaphex
185dc3731f
(D3D) Add HAVE_CG/_XBOX ifdefs
2014-01-15 14:14:37 +01:00
twinaphex
c966629e1b
(D3D9) Fixup HAVE_PYTHON ifdef
2014-01-11 15:47:11 +01:00
twinaphex
b34a21be83
(D3D9) quit variable must be static
2014-01-09 22:25:50 +01:00
twinaphex
5752bb1b9c
(D3D) Move implementation-specific functions to d3d9_pc.cpp
2014-01-09 21:27:53 +01:00
twinaphex
7cd149c3c6
(D3D) Build fix
2014-01-09 20:06:39 +01:00
twinaphex
51eb1d9e52
(D3D) Compatibility with Xbox 1 - WIP
2014-01-09 20:04:18 +01:00
twinaphex
feb11c525c
(D3D) Add some more ifdefs for portability purposes
2014-01-09 19:52:01 +01:00
twinaphex
c32fc07b3f
(D3D) Turned D3DVideo class into struct
2014-01-09 19:43:45 +01:00
twinaphex
eae35b9a50
(D3D) Move more functions out of D3DVideo class
2014-01-09 19:05:31 +01:00
twinaphex
e48b7e7d8a
(D3D) Refactor D3D driver
2014-01-09 18:44:25 +01:00
twinaphex
d07c3242cf
(D3D9) Some cleanups
2014-01-09 13:18:25 +01:00
Themaister
a287ea6c6e
Remove debug check.
2014-01-01 17:01:33 +01:00
Themaister
f64b670d9a
Don't use std::shared_ptr for state tracker.
2014-01-01 16:59:19 +01:00
Themaister
b618306995
Big D3D9 cleanup.
...
Use bool for return instead of int (many bugs because of that ...).
Remove all use of exceptions, use delayed constructors (due to no
exceptions ...). Drop use of unique_ptr in D3D9 (not really needed).
2014-01-01 16:53:15 +01:00
twinaphex
2158076bd7
(D3D9) Add <algorithm> header include
2014-01-01 16:04:31 +01:00
twinaphex
e38a1096f0
Rename D3D9 in logs to D3D where appropriate (ie. D3D Cg can stay D3D9)
2014-01-01 03:19:57 +01:00
twinaphex
a6df90ff71
(D3D) Move more defines/header includes to d3d_defines.h
2014-01-01 03:15:48 +01:00
twinaphex
d4a9cc3d8c
(D3D) Shouldn't need ifdef __cplusplus - extern "C" anymore
2014-01-01 02:58:19 +01:00
twinaphex
22d282c649
(D3D) Should fix Mingw compilation
2014-01-01 02:38:09 +01:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
twinaphex
17af6a0465
(D3D) Rename video_d3d9 to video_d3d
2014-01-01 01:09:31 +01:00
twinaphex
115f706f24
(D3D) Split up version-agnostic defines into separate header file - will be
...
fleshed out later for D3D8, D3D9, etc.
2014-01-01 00:58:21 +01:00
twinaphex
4b0e56a52e
(D3D) Use memcmp instead of std::memset
2014-01-01 00:50:26 +01:00
twinaphex
88a0b45ad5
(D3D) Use version-agnostic defines
2014-01-01 00:49:00 +01:00
twinaphex
772383effc
(D3D) Use defines to hide away D3D version-specific types
2014-01-01 00:27:55 +01:00
twinaphex
88194bcdae
(D3D) Build fix
2014-01-01 00:01:20 +01:00
twinaphex
538bf3b49a
(D3D) Cleanups
2014-01-01 00:00:01 +01:00
twinaphex
06becc939e
(D3D) Get rid of most throws and exception catching
2013-12-31 23:49:45 +01:00
twinaphex
dc734aea55
(D3D9) Get rid of C++ memory header include
2013-12-31 23:26:12 +01:00
twinaphex
2d651bbc1d
(D3D9) Get rid of unneeded headers
2013-12-31 23:23:02 +01:00
twinaphex
d4850b3cd4
(D3D) Split up D3DVideo-specific code to separate file
2013-12-31 23:20:37 +01:00
twinaphex
aa5a74ed7f
(MSVC) Build fixes to D3D9 driver
2013-12-31 21:52:15 +01:00
twinaphex
44ff5afcc2
(D3D) Start brining D3D9 and XDK D3D drivers together
2013-12-31 21:24:17 +01:00
Themaister
132c3c46f7
Use struct texture_image instead of video_overlay_image.
2013-12-31 19:05:16 +01:00