Brad Parker
|
e4bdc5ce8b
|
GDI: remove unused code and fix menu toggle in rgui and xmb
|
2017-01-16 20:41:09 -05:00 |
|
Brad Parker
|
e1f4db8081
|
Win2000 buildfixes
|
2017-01-16 20:41:08 -05:00 |
|
Brad Parker
|
7acfa39fb9
|
GDI: MSVC2010 build fix
|
2017-01-16 20:41:08 -05:00 |
|
Brad Parker
|
8d9a43eec6
|
GDI: pitch seems to be reported wrong? this looks correct now
|
2017-01-16 20:41:07 -05:00 |
|
Brad Parker
|
c09996cd22
|
GDI: don't need to store the padding
|
2017-01-16 20:41:07 -05:00 |
|
Brad Parker
|
d6300a7946
|
GDI: video correctly fills the screen now, but resolution is poor. why is it scaled down by half?
|
2017-01-16 20:41:07 -05:00 |
|
Brad Parker
|
0ee3f39d76
|
GDI: no more flicker
|
2017-01-16 20:41:07 -05:00 |
|
Brad Parker
|
f51472395a
|
GDI: fix bad color due to reading as RGB555 instead of 565
|
2017-01-16 20:41:07 -05:00 |
|
Brad Parker
|
6b89064242
|
GDI: no more alternating black lines, but now video only takes up half the window
|
2017-01-16 20:41:07 -05:00 |
|
Brad Parker
|
acd6826df9
|
GDI: stretch video output to fill window
|
2017-01-16 20:41:07 -05:00 |
|
Brad Parker
|
69bac11f02
|
GDI: fix window not clearing on every frame, requires both FillRect calls and InvalidateRect
|
2017-01-16 20:41:06 -05:00 |
|
Brad Parker
|
6c62901ae5
|
GDI: fix window not responding, but menu corruption still happens if set_gdi_pixel_format is called
|
2017-01-16 20:41:06 -05:00 |
|
Brad Parker
|
bdc68e679f
|
GDI: flip image and render text after other graphics
|
2017-01-16 20:41:06 -05:00 |
|
Brad Parker
|
6fe2a974a5
|
GDI: does not freeze after a few seconds anymore, but the window still freezes when moving the mouse into it
|
2017-01-16 20:41:06 -05:00 |
|
Brad Parker
|
8eba18a54f
|
GDI: xmb draws for a few seconds and then freezes
|
2017-01-16 20:41:06 -05:00 |
|
Brad Parker
|
90ef57948c
|
GDI testing
|
2017-01-16 20:41:06 -05:00 |
|
Brad Parker
|
177d811475
|
GDI driver partially visible with RGUI/game now, need to figure out why it isn't totally visible. Also need to stretch the frame, swap red/blue and flip vertically.
|
2017-01-16 20:41:05 -05:00 |
|
Brad Parker
|
49d7be9813
|
MSVC GDI buildfix
|
2017-01-16 20:41:05 -05:00 |
|
Brad Parker
|
2c6a24653c
|
testing
|
2017-01-16 20:41:04 -05:00 |
|
Brad Parker
|
e6d7116da0
|
create GDI window
|
2017-01-16 20:41:04 -05:00 |
|
Brad Parker
|
05c37bd39f
|
initial GDI driver skeleton
|
2017-01-16 20:41:04 -05:00 |
|
Brad Parker
|
c283c1eaf4
|
disable shader dialog until video_threaded issues are fixed
|
2017-01-16 19:26:28 -05:00 |
|
Twinaphex
|
105fa863ec
|
Merge pull request #4418 from vanfanel/master
DISPMANX: Put guard back in to avoid potential lockups!
|
2017-01-15 13:55:58 +01:00 |
|
vanfanel
|
5a1e8d55fb
|
DISPMANX: Put guard back in to avoid potential lockups!
|
2017-01-15 13:47:30 +01:00 |
|
Twinaphex
|
35df333ac4
|
Merge pull request #4417 from vanfanel/master
DISPMANX: implement pitch alignment for better videocore blitting per…
|
2017-01-14 23:08:07 +01:00 |
|
vanfanel
|
869a050a18
|
DISPMANX: implement pitch alignment for better videocore blitting performance
|
2017-01-14 23:01:05 +01:00 |
|
twinaphex
|
69ebda74c4
|
FIx shader
|
2017-01-14 22:48:02 +01:00 |
|
radius
|
33863714ab
|
speed this up a bit
|
2017-01-14 15:54:56 -05:00 |
|
vanfanel
|
8640522073
|
DISPMANX: remove commented line
|
2017-01-14 15:56:54 +01:00 |
|
vanfanel
|
da640aaa28
|
DISPMANX: Honor swapchain setting properly
|
2017-01-14 15:54:20 +01:00 |
|
vanfanel
|
f0c2826994
|
DISPMANX: Fix refreshrate calculation by updating menu surface asynchronously
|
2017-01-14 14:38:18 +01:00 |
|
twinaphex
|
8c9e0405fb
|
Create video_driver_build_info
|
2017-01-13 16:09:32 +01:00 |
|
Matthew Wolff
|
f6284721d8
|
Fix forgotten parameter of video_monitor_get_fps
|
2017-01-12 23:40:58 -06:00 |
|
twinaphex
|
c1c35c5120
|
More platform build fixes
|
2017-01-10 21:15:52 +01:00 |
|
twinaphex
|
f233745483
|
(SDL gfx) Buildfix
|
2017-01-10 21:01:13 +01:00 |
|
twinaphex
|
f1ef1a6a59
|
(GX) Buildfix
|
2017-01-10 20:18:49 +01:00 |
|
twinaphex
|
76ae7ac4a0
|
Cleanup some of the video drivers - add some members to
video_info_t to reduce the need for accessing the settings
struct
|
2017-01-10 18:16:22 +01:00 |
|
twinaphex
|
0b03e95d95
|
We no longer need the settings struct inside gl_init
|
2017-01-10 18:08:05 +01:00 |
|
twinaphex
|
8bd12368ef
|
Pass joypad_driver name to input_driver_init function and make
sure we don't need to access the settings struct from the
input driver
|
2017-01-10 17:59:48 +01:00 |
|
twinaphex
|
c086a18ceb
|
video_driver_frame_filter no longer needs to grab pointer to
settings
|
2017-01-09 15:46:40 +01:00 |
|
twinaphex
|
36fb6776b2
|
Don't grab settings pointer in video_monitor_get_fps function
|
2017-01-09 15:42:14 +01:00 |
|
twinaphex
|
35fefb1c09
|
Do away with yet more pointer grabbing of settings
|
2017-01-09 15:14:16 +01:00 |
|
twinaphex
|
6b3cc9068d
|
Pass video_info to swap_buffers too
|
2017-01-09 14:59:15 +01:00 |
|
twinaphex
|
3d92ce140e
|
Pass video_frame_info_t to update_window_title
|
2017-01-09 14:42:07 +01:00 |
|
twinaphex
|
be2f921ee2
|
Don't use settings pointer inside video_frame function
|
2017-01-09 14:25:59 +01:00 |
|
Twinaphex
|
6b2601eb91
|
Merge pull request #4384 from fr500/master
small optimization by @aliaspider
|
2017-01-09 00:39:10 +01:00 |
|
radius
|
86e8c409fe
|
small optimization by @aliaspider
|
2017-01-08 18:36:06 -05:00 |
|
twinaphex
|
68d484bf60
|
Set supports_rgba before calling image_texture_load
|
2017-01-08 21:49:23 +01:00 |
|
radius
|
f87f7d026d
|
improve readability a bit
|
2017-01-07 22:47:55 -05:00 |
|
twinaphex
|
c57ab8f37a
|
Add pipeline_bokeh to shader_glsl.c
|
2017-01-08 02:16:47 +01:00 |
|