Themaister
e649db253c
Reintroduce CGP refactor.
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Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
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This reverts commit 211e17250c
.
2013-04-06 04:37:17 +02:00
Themaister
d550a263ae
Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
2013-04-03 21:09:03 +02:00
Themaister
52edca883e
Drop stencil for now in HW render context.
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Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
211e17250c
Major refactor to CGP parsing.
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Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
50af927de6
Add depth/stencil buffers to HW GL.
2013-03-29 02:50:42 +01:00
Themaister
af40f3e9b8
Add initial GL direct rendering test.
2013-03-27 16:15:15 +01:00
Themaister
773c511179
Add floating point FBO support.
2013-03-25 16:42:41 +01:00
twinaphex
15215c47f1
(Grifin) Move griffin to root (to indicate it's no longer console-specific
2013-03-18 05:46:19 +01:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
Themaister
63d946c69f
Add set_rgui_texture interface to video_poke.
2013-03-10 19:14:28 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
twinaphex
037edbd247
(360) Build fixes
2013-03-09 01:02:30 +01:00
twinaphex
566a5ebb9c
Move FBO enums to gl_common.h
2013-03-06 01:57:30 +01:00
ToadKing
d28cb94717
start of RGUI port to Android
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currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
meancoot
a37a19e40d
First revision of iOS port. Only tested on simulator thus far.
2013-02-06 10:14:05 -05:00
Themaister
eb979732b4
Add alpha modulation to overlays.
2013-01-29 21:51:15 +01:00
Themaister
312980ee30
Add support for full-screen overlays.
2013-01-11 16:23:04 +01:00
twinaphex
a6f89670c9
(PS3) No longer needlessly loads RMenu background image three
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times in a row
2013-01-06 07:03:17 +01:00
twinaphex
08afcbfa3d
(RARCH_CONSOLE) Use void* for param passing type
2013-01-03 03:02:52 +01:00
Themaister
e9cfb95900
Add fallback path for RGBA.
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This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
4c27922ab7
Don't rotate overlay if game is rotated.
2012-12-24 00:21:42 +01:00
Themaister
35bf5c82c1
Make OVERLAY optional.
2012-12-23 18:39:01 +01:00
Themaister
b4cd58afe7
Rework overlays as a video driver interface.
2012-12-20 11:16:22 +01:00
Themaister
5eb7432fff
Add overlay rendering to GL.
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This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
34951c121b
(PS3) Use g_extern.draw_menu instead of block_swap
2012-12-18 08:20:44 +01:00
twinaphex
dacab094f0
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
2012-12-15 16:40:02 +01:00
Themaister
beca1c44f3
Move all font stuff to gfx/fonts.
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Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister
b239785038
Context-ize GL font rendering.
2012-12-15 00:07:31 +01:00
Themaister
8501c404f6
Fix CXX_BUILD.
2012-12-14 22:33:04 +01:00
Themaister
5700febb2c
Refactor font renderering.
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Virtualize for multiple backends, and name files more sanely.
2012-12-14 20:25:40 +01:00
twinaphex
707bcd483f
(Android) Some patches for RMenu compatibility
2012-12-14 01:29:01 +01:00
notaz
ee112fc375
Manually define GL_BGRA_EXT if needed.
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It's missing in imgtec/SGX headers for some reason.
2012-12-13 01:00:50 +02:00
Themaister
be0223b501
Use gl->conv_buffer instead of extra buffer.
2012-12-08 12:35:10 +01:00
meancoot
95fa37b178
(OpenGL ES) Pack texture rows manually instead of making multiple calls to glTexSubImage2D.
2012-12-07 02:03:17 -05:00
Themaister
ca9f5fd1e8
Break really long lines in gl_common.
2012-12-02 10:49:17 +01:00
twinaphex
3f50384a3b
(Android/GL) Avoid some function pointers
2012-12-02 03:30:46 +01:00
Themaister
aae7bf60e2
Fix build if FFmpeg is not compiled in.
2012-11-23 10:28:22 +01:00
Themaister
7445e891a8
Use INT_8_8_8_8_REV for readbacks.
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Allows use of scaler_ctx, also a lot faster on Intel chips, possibly
others as well.
2012-11-21 22:12:56 +01:00
Themaister
6d4d1f8796
Use asynchronous PBO readbacks when recording.
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This *greatly* optimizes GPU recording performance
by making readbacks asynchronous in GL.
This is only enabled for desktop GL and when recording is enabled.
2012-11-21 16:24:28 +01:00
Themaister
28bb46483c
Drop video_force_16bit.
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This option is silly now.
2012-11-20 23:23:18 +01:00
twinaphex
3bdfb3a011
(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
2012-11-19 00:01:55 +01:00
Themaister
f898709b1c
Remove useless variable.
2012-11-18 21:34:34 +01:00
Themaister
99326a332d
Use correct internal format on PS3.
2012-11-18 18:23:20 +01:00
Themaister
3e77039a42
Rewrite how gl.c interfaces with shader backends.
2012-11-14 22:51:08 +01:00
twinaphex
71f71c909d
(Android) Implement macro override calls for Android - for bypassing
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several layers of function call indirection
2012-11-03 10:18:08 +01:00
twinaphex
a3c14626a4
(GL) Use macro defines for context functions - will override this for
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Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
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Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00