ToadKing
409a482dc5
Add viewport screenshot support to GLES
2012-10-22 19:03:57 -04:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
...
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
...
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
2145d1c4e2
Use RGB565 in VC context.
2012-10-20 21:55:58 +01:00
Themaister
cc4e41dafb
Merge branch 'master' into rgb565
...
Conflicts:
gfx/gl.c
2012-10-20 11:31:38 +02:00
Toad King
c7dad59402
Add EGLImage support to GL driver.
...
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Themaister
93078889cc
Begin reworking RGB565 as default pixel format.
2012-10-20 01:12:02 +02:00
Themaister
6d3c12b9bd
Use HAVE_GLSL instead of HAVE_XML.
...
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex
9a38d021c2
Rename confusing 'driver' member to 'ctx_driver' in gl struct
2012-10-09 17:47:48 +02:00
Themaister
e351dcc59c
Should allow fast path for PS3 on glTexImage2D.
2012-10-02 20:16:55 +02:00
Themaister
5b0525d2e2
Drop HAVE_PBO. Use custom conversion routines.
...
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
5688f939a7
Use GL_BGRA_EXT on GLES.
2012-09-29 20:06:48 +02:00
TwinAphex51224
accbb57e10
(PS3) Set NO_GL_FF_VERTEX for PSGL-based builds
2012-09-25 04:07:36 +02:00
Themaister
d0e220bbf1
Refactor all GL context handling code.
2012-09-25 01:37:23 +02:00
Themaister
b2316efe05
No GLES2 extensions are used. Drop header include.
2012-09-16 01:29:45 +02:00
Themaister
759a4c811d
Use GL_LUMINANCE_ALPHA for fonts.
2012-09-15 23:15:19 +02:00
Themaister
ff60bcb5e5
Add experimental X/EGL support.
2012-09-15 15:17:34 +02:00
Twinaphex
3c8b967008
(GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
...
- doesn't currently link
2012-09-14 11:07:50 +02:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Themaister
6f28393c11
Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH.
2012-09-11 12:34:20 +02:00
Twinaphex
079585d428
(GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
...
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister
756f8fb3db
Cleanup PBO handling. Makes it optional via ./configure.
2012-09-10 23:17:48 +02:00
Themaister
9871b8d56f
Add preliminary PBO mode for GL. (GLES).
2012-09-10 11:15:48 +02:00
Twinaphex
61b0811501
(Android/GLES) Add HAVE_OPENGLES defines to gl.c - remaining stuff todo -
...
GL_QUADS not supported on GLES - GL_UNPACK_ROW_LENGTH/GL_PACK_ROW_LENGTH
not supported on GLES without extensions - all client state array
stuff unsupported -
- Query extensions and see if GL_UNPACK_ROW_LENGTH and GL_PACK_ROW_LENGTH
are available (on Tegra SOCs they should)
2012-09-10 00:39:26 +02:00
Themaister
8198927260
Fixup build on Win32.
2012-08-16 10:09:44 +02:00
Themaister
447412c6df
Abstract all use of *Pointer() functions to one point.
2012-08-14 23:32:55 +02:00
Themaister
a283a54bee
Use calculated MVP directly in shader params.
2012-08-09 23:21:59 +02:00
Twinaphex
90c6e9d069
(PSLIGHT) Compile with HAVE_XML and include libxml2 lib
2012-07-01 23:09:34 +02:00
Twinaphex
2ec2b70a72
(PSL1GHT) Add some GL ES 2.0 hooks
2012-07-01 22:44:33 +02:00
Twinaphex
0490e80fb2
(PSL1GHT) Add some ifdef includes
2012-07-01 22:20:59 +02:00
Themaister
613c86be68
Drop useless gl error check.
2012-06-19 23:49:10 +02:00
Twinaphex
4dbfbbfe7f
(Android) Preliminary NDK Makefile for compiling retroarch as a
...
shared library - we will need a separate gles driver
2012-06-19 23:34:19 +02:00
Themaister
a0b9e6b55e
Fix screenshot crashes.
2012-06-10 11:10:14 +02:00
Themaister
19f0c04021
Add screenshot support from backbuffer.
2012-06-08 22:39:18 +02:00
Twinaphex
ec63eb6434
Refactored some code - added 5x scale
2012-06-05 18:11:42 +02:00
Themaister
2d3fed35e7
Avoid ugly #undefs.
2012-05-27 23:33:52 +02:00
Themaister
4e9a5a5360
DOS retardations creep in.
2012-05-27 23:30:00 +02:00
Themaister
72310b6661
Style nit party.
2012-05-27 23:15:02 +02:00
Twinaphex
b6131dfcd7
(PS3) PS3 now uses gl.c - ps3_video_psgl.c removed
2012-05-27 22:39:29 +02:00
Twinaphex
1a4c122310
(PS3) Don't use custom type macros in ps3_video_psgl.c anymore
2012-05-27 18:46:20 +02:00
Twinaphex
dfb5678ce1
(PS3) Put menu rendering code in gl_frame
2012-05-27 17:03:43 +02:00
Twinaphex
d72751956e
(PS3) Implement gfx_ctx_swap_buffers
2012-05-27 16:23:01 +02:00
Themaister
e1a3bf48fd
Use correlating ifdef.
2012-05-27 12:38:07 +02:00
Themaister
8e17f8695e
Remove unneeded pre/post calls.
2012-05-27 12:26:43 +02:00
Themaister
ca0a5b9f76
Move font stuff to gfx/fonts.
2012-05-27 02:04:50 +02:00
Themaister
9e50b0a8bb
Make GL texture types more generic.
2012-05-26 16:29:22 +02:00
Twinaphex
6000bd33e9
(PS3) Cleaned up ps3_video_psgl.c code - added some PS3-specific
...
ifdefs to gl.c
2012-05-26 15:45:36 +02:00
Themaister
9040e3348f
Delete unneeded prototype.
2012-05-26 15:36:42 +02:00
Themaister
a10a5badcc
Move font code to gl_font.
2012-05-26 15:22:48 +02:00
Twinaphex
6583d8262b
Add gl_common.c and move commonly used helper GL functions there
2012-05-26 06:45:55 +02:00
Themaister
ce740f8948
More fixups.
2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151
ssnes_* => rarch_*.
2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a
SSNES => RetroArch.
2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b
Fixup headers.
2012-04-09 22:05:26 +02:00
Themaister
62c96ea937
Change license header.
2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd
Change headers.
2012-04-09 22:03:57 +02:00
Themaister
b50ddfc87a
Fix some static analyzer warnings.
2012-02-27 17:29:59 +01:00
Themaister
b4248038fb
Update license headers.
2012-01-08 01:12:05 +01:00
Themaister
672102d377
Change asserts to ssnes_assert().
2011-12-25 12:47:47 +01:00
Themaister
33a325a730
Nit.
2011-12-07 01:13:06 +01:00
TwinAphex51224
8171977ed7
Preliminary version of PSGL video driver
2011-11-30 21:54:25 +01:00
TwinAphex51224
f8aaf1df1e
(PS3) Some more commits
2011-11-30 18:32:45 +01:00
Themaister
04d0d84d01
Fix up more paths.
2011-11-30 18:31:09 +01:00
Themaister
924848fdad
Start working towards SDL 1.2/1.3 compat.
2011-09-13 14:06:49 +02:00
Themaister
508cfdbda7
Start implementing access to previous texture.
2011-07-03 15:39:35 +02:00
Themaister
44c52ca4f8
Add -pedantic for shits 'n giggles.
...
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
2011-05-31 15:03:59 +02:00
Themaister
eebe0ae5d0
Getting there ... But passN textures aren't set properly ;x
2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5
Path to check initial texture with GLSL.
2011-05-23 17:43:29 +02:00
Themaister
5dced40c98
LUT textures work :)
2011-05-22 18:48:43 +02:00
Themaister
2f858b7948
Clean up ugly inline stuff. :\
2011-05-18 22:40:42 +02:00
Themaister
36d9adbc0f
*Shrug* windows. Works at least ... :D
2011-05-18 22:11:34 +02:00
Themaister
936b7f5395
Seems to work now.
2011-03-27 21:21:46 +02:00
Themaister
29808c4421
Start on outscale/size support.
2011-03-27 20:29:47 +02:00
Themaister
56ac7b4649
Something's working :D
2011-03-14 23:48:19 +01:00
Themaister
e2daab9ce9
Fetch some scale values (this is not in the standard (yet!))
2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85
Add fbo structures, ready to implement. :v
2011-03-14 22:09:35 +01:00
Themaister
2267c7d048
Update licensing headers.
2011-01-23 20:29:28 +01:00
Themaister
c7e6e73bcb
Fix a blooper in headers.
2011-01-17 20:54:58 +01:00
Themaister
7b5969cb55
some common error routine, and more stringent error checking.
2011-01-11 22:13:55 +01:00