Commit Graph

90 Commits

Author SHA1 Message Date
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Themaister
9f0211d9d7 Fixup C++ build. 2012-04-09 22:30:29 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
e012e290ae Builds clean. 2012-04-09 22:04:44 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Themaister
9ab02b12be Move compat functionality to compat/. 2012-03-16 23:26:57 +01:00
Themaister
5aa6acf031 Add *_equal semantics. 2012-02-12 18:05:33 +01:00
Themaister
9c861f13be Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
Themaister
b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister
3d1b0ef35b Merge branch 'fix' 2012-01-02 13:33:27 +01:00
Themaister
c2ba0d474c Use limits.h and PATH_MAX. 2012-01-02 13:33:03 +01:00
Themaister
44da8a6749 :v 2011-12-26 01:32:19 +01:00
Themaister
d5fca50a2f Can build for C++. 2011-12-24 15:26:01 +01:00
Themaister
04d0d84d01 Fix up more paths. 2011-11-30 18:31:09 +01:00
Themaister
57816edfd3 Fix some hardcoding. 2011-11-13 17:44:20 +01:00
Themaister
face42a888 Disable used attributes on shader change. 2011-11-12 18:20:54 +01:00
Themaister
45fa6795c3 Fixups. 2011-11-12 16:43:59 +01:00
Themaister
a9d339efb4 Use glColorPointer(). 2011-11-12 15:51:37 +01:00
Themaister
60841b01a5 Use custom "stock" program. 2011-11-12 15:26:24 +01:00
Themaister
ad67511483 Cleanups. PREV{1-6} for GLSL as well. 2011-11-12 14:18:10 +01:00
Themaister
b3d422b5cd rubyFrameDirection / IN.frame_direction. 2011-11-09 23:45:34 +01:00
Themaister
fad89f9d2d More gracious error handling for state tracker. 2011-10-26 19:51:10 +02:00
Themaister
97f937ec6d Use floating point values for uniforms from Python. 2011-10-26 10:26:09 +02:00
Themaister
d01a4fe61b Only load second pass shaders when render-to-texture is set. 2011-09-26 22:45:28 +02:00
Themaister
924848fdad Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
Themaister
600efab1bd Consistently use BGRA for possible performance gains. 2011-08-29 17:19:38 +02:00
Themaister
508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister
26ac00ad76 Fix incompatible type. 2011-06-29 03:26:21 +02:00
Themaister
99e85684db Input capturing semantic. 2011-06-11 20:02:17 +02:00
Themaister
fd70a1c875 Make sure we only call semantics once per frame. 2011-06-08 17:59:29 +02:00
Themaister
f339560550 Put all scripts in <script> 2011-06-07 16:28:58 +02:00
Themaister
11b58d8c69 Clean up error handling a bit. 2011-06-07 15:58:30 +02:00
Themaister
3717f7442c Inline XML python. 2011-06-07 15:33:29 +02:00
Themaister
e02d9f41e8 Transition count semantic. 2011-06-06 21:32:10 +02:00
Themaister
4d96fbba6a Python works :P 2011-06-06 18:50:36 +02:00
Themaister
5bc9ca216e Clean up shader compilation slightly. 2011-06-02 13:49:22 +02:00
Themaister
838a85a719 Could make coordinate flipping consistent ... Finally. 2011-06-01 12:19:48 +02:00
Themaister
44c52ca4f8 Add -pedantic for shits 'n giggles.
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
2011-05-31 15:03:59 +02:00
Themaister
7bbaa6ee31 Add pixel size uniform. 2011-05-30 14:32:31 +02:00
Themaister
02344f9048 Bitmasking. 2011-05-29 23:58:04 +02:00
Themaister
200d2b598b Slight cleanup. 2011-05-28 15:06:46 +02:00
Themaister
aec44b093e Add new transition_previous. 2011-05-26 16:23:11 +02:00
Themaister
b0d1a98cd1 Fix when too many variables are used. 2011-05-25 20:55:38 +02:00
Themaister
94ff67ee15 Stuff seems to work :) 2011-05-25 17:31:07 +02:00
Themaister
8d2a7e4593 More work on state monitor ... compiles. 2011-05-25 15:58:12 +02:00
Themaister
f4af518fb4 Yay ... <_< 2011-05-23 20:08:16 +02:00
Themaister
eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00