Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Themaister
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9f0211d9d7
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Fixup C++ build.
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2012-04-09 22:30:29 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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e012e290ae
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Builds clean.
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2012-04-09 22:04:44 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9ab02b12be
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Move compat functionality to compat/.
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2012-03-16 23:26:57 +01:00 |
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Themaister
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5aa6acf031
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Add *_equal semantics.
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2012-02-12 18:05:33 +01:00 |
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Themaister
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9c861f13be
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Fix additional exclamation marks.
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2012-02-11 21:16:01 +01:00 |
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Themaister
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b4248038fb
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Update license headers.
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2012-01-08 01:12:05 +01:00 |
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Themaister
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3d1b0ef35b
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Merge branch 'fix'
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2012-01-02 13:33:27 +01:00 |
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Themaister
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c2ba0d474c
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Use limits.h and PATH_MAX.
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2012-01-02 13:33:03 +01:00 |
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Themaister
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44da8a6749
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:v
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2011-12-26 01:32:19 +01:00 |
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Themaister
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d5fca50a2f
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Can build for C++.
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2011-12-24 15:26:01 +01:00 |
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Themaister
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04d0d84d01
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Fix up more paths.
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2011-11-30 18:31:09 +01:00 |
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Themaister
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57816edfd3
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Fix some hardcoding.
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2011-11-13 17:44:20 +01:00 |
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Themaister
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face42a888
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Disable used attributes on shader change.
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2011-11-12 18:20:54 +01:00 |
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Themaister
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45fa6795c3
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Fixups.
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2011-11-12 16:43:59 +01:00 |
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Themaister
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a9d339efb4
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Use glColorPointer().
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2011-11-12 15:51:37 +01:00 |
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Themaister
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60841b01a5
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Use custom "stock" program.
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2011-11-12 15:26:24 +01:00 |
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Themaister
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ad67511483
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Cleanups. PREV{1-6} for GLSL as well.
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2011-11-12 14:18:10 +01:00 |
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Themaister
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b3d422b5cd
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rubyFrameDirection / IN.frame_direction.
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2011-11-09 23:45:34 +01:00 |
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Themaister
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fad89f9d2d
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More gracious error handling for state tracker.
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2011-10-26 19:51:10 +02:00 |
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Themaister
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97f937ec6d
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Use floating point values for uniforms from Python.
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2011-10-26 10:26:09 +02:00 |
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Themaister
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d01a4fe61b
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Only load second pass shaders when render-to-texture is set.
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2011-09-26 22:45:28 +02:00 |
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Themaister
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924848fdad
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Start working towards SDL 1.2/1.3 compat.
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2011-09-13 14:06:49 +02:00 |
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Themaister
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600efab1bd
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Consistently use BGRA for possible performance gains.
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2011-08-29 17:19:38 +02:00 |
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Themaister
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508cfdbda7
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Start implementing access to previous texture.
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2011-07-03 15:39:35 +02:00 |
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Themaister
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26ac00ad76
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Fix incompatible type.
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2011-06-29 03:26:21 +02:00 |
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Themaister
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99e85684db
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Input capturing semantic.
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2011-06-11 20:02:17 +02:00 |
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Themaister
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fd70a1c875
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Make sure we only call semantics once per frame.
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2011-06-08 17:59:29 +02:00 |
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Themaister
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f339560550
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Put all scripts in <script>
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2011-06-07 16:28:58 +02:00 |
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Themaister
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11b58d8c69
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Clean up error handling a bit.
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2011-06-07 15:58:30 +02:00 |
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Themaister
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3717f7442c
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Inline XML python.
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2011-06-07 15:33:29 +02:00 |
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Themaister
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e02d9f41e8
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Transition count semantic.
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2011-06-06 21:32:10 +02:00 |
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Themaister
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4d96fbba6a
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Python works :P
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2011-06-06 18:50:36 +02:00 |
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Themaister
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5bc9ca216e
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Clean up shader compilation slightly.
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2011-06-02 13:49:22 +02:00 |
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Themaister
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838a85a719
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Could make coordinate flipping consistent ... Finally.
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2011-06-01 12:19:48 +02:00 |
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Themaister
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44c52ca4f8
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Add -pedantic for shits 'n giggles.
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
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2011-05-31 15:03:59 +02:00 |
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Themaister
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7bbaa6ee31
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Add pixel size uniform.
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2011-05-30 14:32:31 +02:00 |
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Themaister
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02344f9048
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Bitmasking.
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2011-05-29 23:58:04 +02:00 |
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Themaister
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200d2b598b
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Slight cleanup.
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2011-05-28 15:06:46 +02:00 |
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Themaister
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aec44b093e
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Add new transition_previous.
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2011-05-26 16:23:11 +02:00 |
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Themaister
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b0d1a98cd1
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Fix when too many variables are used.
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2011-05-25 20:55:38 +02:00 |
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Themaister
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94ff67ee15
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Stuff seems to work :)
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2011-05-25 17:31:07 +02:00 |
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Themaister
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8d2a7e4593
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More work on state monitor ... compiles.
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2011-05-25 15:58:12 +02:00 |
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Themaister
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f4af518fb4
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Yay ... <_<
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2011-05-23 20:08:16 +02:00 |
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Themaister
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eebe0ae5d0
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Getting there ... But passN textures aren't set properly ;x
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2011-05-23 19:57:52 +02:00 |
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