1922 Commits

Author SHA1 Message Date
twinaphex
ff3a157a9d (D3D) Ifdefs for HAVE_CG (and miscellaneous) 2014-01-15 19:00:46 +01:00
Themaister
c4978651fa Properly replace template.
Avoid having to assume a magic variable is present in scope.
2014-01-15 17:24:24 +01:00
twinaphex
73b23f7002 (MSVC) Fix warnings 2014-01-15 17:05:08 +01:00
twinaphex
185dc3731f (D3D) Add HAVE_CG/_XBOX ifdefs 2014-01-15 14:14:37 +01:00
twinaphex
c966629e1b (D3D9) Fixup HAVE_PYTHON ifdef 2014-01-11 15:47:11 +01:00
Themaister
0447c04957 Remove obsolete rpng comment.
It does decode all the basic formats, interleaving and stuff.
2014-01-11 12:24:54 +01:00
Themaister
f3eb9dfafe Make RPNG compilable outside RetroArch without source hacking. 2014-01-11 12:22:51 +01:00
twinaphex
a2d713b3cb Add rzlib to include dirs to avoid ugly ifdef for WANT_MINIZ 2014-01-10 19:46:31 +01:00
twinaphex
b34a21be83 (D3D9) quit variable must be static 2014-01-09 22:25:50 +01:00
twinaphex
5752bb1b9c (D3D) Move implementation-specific functions to d3d9_pc.cpp 2014-01-09 21:27:53 +01:00
twinaphex
7cd149c3c6 (D3D) Build fix 2014-01-09 20:06:39 +01:00
twinaphex
51eb1d9e52 (D3D) Compatibility with Xbox 1 - WIP 2014-01-09 20:04:18 +01:00
twinaphex
feb11c525c (D3D) Add some more ifdefs for portability purposes 2014-01-09 19:52:01 +01:00
twinaphex
c32fc07b3f (D3D) Turned D3DVideo class into struct 2014-01-09 19:43:45 +01:00
twinaphex
eae35b9a50 (D3D) Move more functions out of D3DVideo class 2014-01-09 19:05:31 +01:00
twinaphex
e48b7e7d8a (D3D) Refactor D3D driver 2014-01-09 18:44:25 +01:00
twinaphex
4815f25421 Start making xdk_ctx viable for both PC and console 2014-01-09 16:18:47 +01:00
twinaphex
3c16814970 (XDK) Make generate_pp more generic and more like make_d3dpp from
d3d9_pc.cpp
2014-01-09 14:11:08 +01:00
twinaphex
f5c94ed617 (D3D XDK) Reimplement PresentationInterval for Xbox 2014-01-09 14:00:25 +01:00
twinaphex
f374827ca2 (XDK Ctx) Set SwapEffect to 'discard' for both 360 and Xbox 1 2014-01-09 13:51:42 +01:00
twinaphex
1341b2e498 (XDK D3D) Clean up unneeded extern for Xbox 1 2014-01-09 13:41:28 +01:00
twinaphex
64474142dd (XDK) Move xdk_d3d_generate_pp to xdk_ctx.c 2014-01-09 13:40:17 +01:00
twinaphex
5c5948b42b (XDK D3D) Clean up XDK D3D context file 2014-01-09 13:37:23 +01:00
twinaphex
d07c3242cf (D3D9) Some cleanups 2014-01-09 13:18:25 +01:00
Twinaphex
165698b9f2 Merge pull request #481 from libretro/dpad-map
Analog D-pad mapping
2014-01-08 12:01:39 -08:00
twinaphex
f23e41bd17 Safety checks for accessing video_poke function pointers 2014-01-08 19:42:42 +01:00
Themaister
33d50e2010 Check GL_RENDERER for ATI as well. 2014-01-08 18:09:49 +01:00
Themaister
f6643fe12d Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
Themaister
f57a1aa032 Add support for mapping analogs to D-pad again.
Use a cleaner approach which can feasibly work on all platforms.
Uses input_push/pop_analod_dpad to modify the joyaxis field before
polling input. This way, the RetroPad D-pad binds can inherit the
joyaxis fields from ANALOG_LEFT_X_PLUS and friends.

Also add support for the field in RGUI and saves settings.
2014-01-08 17:31:14 +01:00
twinaphex
61218b4a66 (OSX) Get rid of unused variable warning/variable is used before it's initialized 2014-01-06 16:20:20 +01:00
Themaister
f2a8a73322 Add workaround for ATI Catalyst's lack of GL_RGB565 support. 2014-01-05 22:29:57 +01:00
Themaister
bee70f8318 Fix ifdefs regarding READ_PIXELS. 2014-01-05 22:22:15 +01:00
twinaphex
e9ce0aaaa4 (PS3) Custom aspect ratio works now 2014-01-05 18:48:09 +01:00
Themaister
53502bd066 Add some FIXMEs. 2014-01-03 20:23:35 +01:00
Themaister
9c218bcf07 Fix unpack row len with 16-bit cores on desktop.
Missed call to UNPACK_ROW_LENGTH :(
2014-01-03 14:42:38 +01:00
Themaister
69b104f9e4 Comment about BGRA8888. 2014-01-01 21:58:02 +01:00
Themaister
08ba1ad14e Use GL_RGB565 internal format when available.
This is a feature from ES2_compat extension.
It fixes the speed issue associated with using 16-bit textures on
desktop GL. Improves performance a bit as well as there's less bandwidth
usage during shading.

On my HD3000 laptop, performance improved with ~10%.
2014-01-01 21:58:02 +01:00
Themaister
a287ea6c6e Remove debug check. 2014-01-01 17:01:33 +01:00
Themaister
f64b670d9a Don't use std::shared_ptr for state tracker. 2014-01-01 16:59:19 +01:00
Themaister
b618306995 Big D3D9 cleanup.
Use bool for return instead of int (many bugs because of that ...).
Remove all use of exceptions, use delayed constructors (due to no
exceptions ...). Drop use of unique_ptr in D3D9 (not really needed).
2014-01-01 16:53:15 +01:00
twinaphex
2158076bd7 (D3D9) Add <algorithm> header include 2014-01-01 16:04:31 +01:00
twinaphex
e38a1096f0 Rename D3D9 in logs to D3D where appropriate (ie. D3D Cg can stay D3D9) 2014-01-01 03:19:57 +01:00
twinaphex
a6df90ff71 (D3D) Move more defines/header includes to d3d_defines.h 2014-01-01 03:15:48 +01:00
twinaphex
d4a9cc3d8c (D3D) Shouldn't need ifdef __cplusplus - extern "C" anymore 2014-01-01 02:58:19 +01:00
twinaphex
22d282c649 (D3D) Should fix Mingw compilation 2014-01-01 02:38:09 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
17af6a0465 (D3D) Rename video_d3d9 to video_d3d 2014-01-01 01:09:31 +01:00
twinaphex
115f706f24 (D3D) Split up version-agnostic defines into separate header file - will be
fleshed out later for D3D8, D3D9, etc.
2014-01-01 00:58:21 +01:00
twinaphex
4b0e56a52e (D3D) Use memcmp instead of std::memset 2014-01-01 00:50:26 +01:00
twinaphex
88a0b45ad5 (D3D) Use version-agnostic defines 2014-01-01 00:49:00 +01:00