twinaphex
ffd68d4878
(Xbox) Seems that Xbox D3D does not free up all resources
...
for some reason and that they didn't anticipate full teardown/setup.
Not sure if I can confirm, but it has been hell so far trying to get
this to work. So, instead, implement a butt-ugly hack that forces
ownership over video/input lifetime state. Will properly refactor
the driver.*_data_own variables later so that this hack is less
ugly. Ideally we'd solve the teardown/setup problem but given this
is esoteric D3D gibberish - good luck debugging >_>
2014-05-30 01:48:55 +02:00
twinaphex
a747ad29d3
(XDK1) Remove manual usage of XInputClose in input free function
2014-05-30 00:33:04 +02:00
twinaphex
c3f19c13bf
(GX) Audio driver - some cleanups
2014-05-30 00:24:09 +02:00
twinaphex
4ac47a9c56
(PS3) Input - free data variable at end of free function
2014-05-30 00:02:06 +02:00
twinaphex
77dd37409f
(GX) Properly set up GX video driver for proper teardown/setup
2014-05-29 23:59:59 +02:00
twinaphex
bbf3f17b85
(Android) Properly implement input free function
2014-05-29 23:57:58 +02:00
twinaphex
9894e2db0c
(QNX) Properly implement qnx input free function
2014-05-29 23:57:00 +02:00
twinaphex
07cd28d00f
(XDK) Properly implement XDK input free function
2014-05-29 23:54:00 +02:00
twinaphex
d1bcf03a3d
(GX) Input - properly implement free function
2014-05-29 23:49:33 +02:00
twinaphex
e48123ba30
(XDK) Cleanups
2014-05-29 23:34:26 +02:00
twinaphex
d91cdaee37
(PSP1) Take out redundant memset in free function now that we free
...
video_data at the end
2014-05-29 22:55:18 +02:00
twinaphex
94fbb99410
(PSP1) Correct video_init function so that it is no longer reentrant
2014-05-29 22:51:52 +02:00
twinaphex
622ac28995
(PSP1) Free 'data' at end of free function
2014-05-29 22:49:53 +02:00
twinaphex
020546f923
(XDK) Take out Xbox-specific destruction code in gfx_ctx_destroy
2014-05-29 22:45:45 +02:00
twinaphex
27765eb519
(PSP/XDK) Free input_data inside free function
2014-05-29 22:33:44 +02:00
twinaphex
6aabd86c13
(XDK D3D) Start implementing more functionality of render passes
2014-05-29 21:23:15 +02:00
twinaphex
1fbdb85fb0
(XDK D3D) Deinit more state in deinit_chain
2014-05-29 21:23:15 +02:00
Themaister
49d47e1aaf
Revert "Avoid buffer overflow in EQ."
...
Derp. It's already twice size.
2014-05-29 20:30:34 +02:00
Themaister
47f4486507
Avoid buffer overflow in EQ.
2014-05-29 20:08:59 +02:00
Twinaphex
03eb34a0f0
Merge pull request #717 from OV2/master
...
win32: prevent lost wakeups
2014-05-29 18:49:53 +02:00
twinaphex
abdb49bfa6
(XDK D3D) Make more like PC D3D driver pt. 2
2014-05-29 18:49:01 +02:00
twinaphex
66fa1114aa
(XDK D3D) Make driver more like PC D3D driver
2014-05-29 18:11:41 +02:00
twinaphex
e909479edc
(XDK D3D) Build fix
2014-05-29 17:55:30 +02:00
twinaphex
9adeae2df3
(Lakka) update_tweens gets value of 0.002 - assume
...
monitor refresh rate lock in RGUI
2014-05-29 17:44:31 +02:00
twinaphex
6e333c966c
(Xbox/D3D) Make two drivers more alike
2014-05-29 17:35:24 +02:00
twinaphex
223ae6033d
(Lakka) Animations show up - unreliable though
2014-05-29 16:35:23 +02:00
OV2
44e92c91ea
win32: prevent lost wakeups
2014-05-29 16:27:12 +02:00
twinaphex
e53c3a0b60
Make xdk_d3d.cpp more like gfx/d3d9/d3d.cpp
2014-05-29 16:26:42 +02:00
Themaister
87810fe9c6
Create a correct linear phase filter.
2014-05-29 10:35:09 +02:00
Themaister
01e0fac94f
Return gl->quitting.
...
Quit state might be set just once depending on the context driver.
2014-05-29 10:33:17 +02:00
twinaphex
fc1e9786bb
(D3D) Work towards common base driver
2014-05-29 08:20:32 +02:00
twinaphex
0fce77fd1b
(GX) Fill in gx_free (move code from platform_gx.c to gx/gx_video.c)
2014-05-29 05:55:21 +02:00
twinaphex
5cef7e89b0
(XDK D3D) Make XDK D3D driver more like PC D3D8/D3D9
2014-05-29 04:30:32 +02:00
twinaphex
608d271d2c
(PS3) Take out hack that would not allow Soft Filter to be set at startup
2014-05-29 03:18:29 +02:00
twinaphex
06ad413f0b
(PS3) Bake in HAVE_BUILTIN_FILTERS
2014-05-29 03:12:14 +02:00
twinaphex
125a4e3c43
(PS3 Cg) Fixed crash at game start - Cg state was never properly
...
deinited for PS3 before and we relied on a very dirty hack to set
CgContext to NULL - we can get rid of all that crap now.
PS3 build is now 'fixed' - only thing remaining is that we should
have a mechanism inside the menu to 'reinit' any graphics assets that
were previously set before we lost the state (for instance - RMenu
has one texture image it loads at init_assets time).
2014-05-29 01:36:41 +02:00
twinaphex
e1072da17f
(XDK D3D) Cleanups
2014-05-29 01:21:08 +02:00
twinaphex
01059c7941
(XDK) XDK D3D driver cleanups
2014-05-29 01:05:44 +02:00
twinaphex
4e79de20a1
(GX) Make gx video driver more resilient
...
(Image RPNG) GX build fix
2014-05-29 00:57:40 +02:00
twinaphex
4d7a1bd21f
(GL) Make driver more resilient in case gl is NULL
2014-05-29 00:43:47 +02:00
twinaphex
5b59b7e267
(GL) Less chance of segfaults if gl is NULL
2014-05-29 00:30:48 +02:00
twinaphex
b683feb389
(RARCH_CONSOLE) More cleanups to PS3 input/graphics drivers - don't do
...
early exit out of graphics/input free functions and ditto for init
function
2014-05-28 23:32:14 +02:00
twinaphex
0b66427768
(Xbox) Make XDK input and D3D drivers more resilient
2014-05-28 23:16:37 +02:00
twinaphex
b0b9599822
(Frontend) More cleanups
2014-05-28 22:44:25 +02:00
twinaphex
14c81f13c9
(Frontend) Remove attempt_load_game variable
2014-05-28 22:20:08 +02:00
twinaphex
d70b8a0f15
Get rid of global driver init/uninit bullshit - we're going to do
...
console initing/deiniting properly once and for all
2014-05-28 22:09:42 +02:00
twinaphex
839c121ecd
(Xbox 1) Add C++ ifdef __cplusplus extern "C" header guards
2014-05-28 21:45:58 +02:00
Themaister
e156450028
Forgot --configure SDL_IMAGE.
2014-05-28 21:21:54 +02:00
Themaister
731e44ba60
Kill SDL_image with fire.
2014-05-28 21:19:38 +02:00
twinaphex
e1387a7b0b
Take out image driver
2014-05-28 21:14:33 +02:00