RetroArch/frontend/frontend_ios.c
2013-04-30 19:11:43 -04:00

169 lines
4.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <dispatch/dispatch.h>
#include <pthread.h>
#include "../general.h"
#include "../conf/config_file.h"
#include "../file.h"
#include "../ios/RetroArch/rarch_wrapper.h"
#ifdef HAVE_RGUI
#include "../frontend/menu/rgui.h"
#endif
static pthread_mutex_t ios_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
static struct
{
void (*function)(void*);
void* userdata;
} ios_event_queue[16];
static uint32_t ios_event_queue_size;
void ios_frontend_post_event(void (*fn)(void*), void* userdata)
{
pthread_mutex_lock(&ios_event_queue_lock);
if (ios_event_queue_size < 16)
{
ios_event_queue[ios_event_queue_size].function = fn;
ios_event_queue[ios_event_queue_size].userdata = userdata;
ios_event_queue_size ++;
}
pthread_mutex_unlock(&ios_event_queue_lock);
}
static void process_events()
{
pthread_mutex_lock(&ios_event_queue_lock);
for (int i = 0; i < ios_event_queue_size; i ++)
ios_event_queue[i].function(ios_event_queue[i].userdata);
ios_event_queue_size = 0;
pthread_mutex_unlock(&ios_event_queue_lock);
}
static void ios_free_main_wrap(struct rarch_main_wrap* wrap)
{
if (wrap)
{
free((char*)wrap->libretro_path);
free((char*)wrap->rom_path);
free((char*)wrap->sram_path);
free((char*)wrap->state_path);
free((char*)wrap->config_path);
}
free(wrap);
}
void* rarch_main_ios(void* args)
{
struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args;
int init_ret = rarch_main_init_wrap(argdata);
ios_free_main_wrap(argdata);
if (init_ret)
{
rarch_main_clear_state();
dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited);
return 0;
}
#ifdef HAVE_RGUI
char* system_directory = ios_get_rarch_system_directory();
strlcpy(g_extern.savestate_dir, system_directory,
sizeof(g_extern.savestate_dir));
strlcpy(g_extern.savefile_dir, system_directory,
sizeof(g_extern.savefile_dir));
menu_init();
g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
for (;;)
{
if (g_extern.system.shutdown)
break;
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
{
load_menu_game_prepare();
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
if (load_menu_game())
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
else
{
#ifdef RARCH_CONSOLE
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
#else
// This needs to be here to tell the GUI thread that the emulator loop has stopped,
// the (void*)1 makes it display the 'Failed to load game' message.
dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited);
return 1;
#endif
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
{
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
process_events();
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
{
g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
while (!g_extern.system.shutdown && menu_iterate())
process_events();
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
}
else
break;
}
g_extern.system.shutdown = false;
menu_free();
if (g_extern.main_is_init)
rarch_main_deinit();
free(system_directory);
#else
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
rarch_main_deinit();
#endif
rarch_deinit_msg_queue();
#ifdef PERF_TEST
rarch_perf_log();
#endif
rarch_main_clear_state();
dispatch_async_f(dispatch_get_main_queue(), 0, ios_rarch_exited);
return 0;
}