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41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _XDK360_VIDEO_H
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#define _XDK360_VIDEO_H
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typedef struct xdk360_video
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{
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IDirect3D9* xdk360_device;
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IDirect3DDevice9* xdk360_render_device;
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IDirect3DVertexShader9 *pVertexShader;
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IDirect3DPixelShader9* pPixelShader;
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IDirect3DVertexDeclaration9* pVertexDecl;
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IDirect3DVertexBuffer9* vertex_buf;
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IDirect3DTexture9* lpTexture;
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unsigned last_width, last_height;
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D3DPRESENT_PARAMETERS d3dpp;
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} xdk360_video_t;
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void xdk360_video_init(void);
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void xdk360_video_deinit(void);
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extern void *g_d3d;
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#endif
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