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d3d
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(XDK1) Cleanups
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2015-04-06 20:47:29 +02:00 |
drivers
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(3DS) use retro_inline.h
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2015-04-05 22:50:44 +02:00 |
drivers_context
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(D3D) Style nits
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2015-04-05 16:15:14 +02:00 |
drivers_font
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Rename files back to .cpp
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2015-04-04 02:36:55 +02:00 |
drivers_font_renderer
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(OSX PPC) Start making things more backwards compatible with OSX 10.4 - avoid CGFloat, NSUinteger, NSInteger, use <AvailabilityMacros.h> instead of <Availability.h>, etc.
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2015-03-30 17:10:31 +02:00 |
drivers_shader
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Turn gl_ff_vertex/gl_ff_matrix into functions
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2015-03-30 02:59:39 +02:00 |
drivers_wm
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(Win32) Replace wgl_shader_dlg.h header includes
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2015-04-04 20:45:15 +02:00 |
image
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(XDK1) Buildfix
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2015-04-06 01:51:58 +02:00 |
inc/Cg
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(Cg) Add cgD3D9.h header
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2015-03-10 15:53:08 +01:00 |
pixman
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
video_filters
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
font_driver.c
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(Font) Combine font_d3d_driver and font_gl_driver
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2015-04-03 20:36:19 +02:00 |
font_driver.h
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(Font) Combine font_d3d_driver and font_gl_driver
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2015-04-03 20:36:19 +02:00 |
font_renderer_driver.c
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Move some files around
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2015-01-12 23:34:10 +01:00 |
font_renderer_driver.h
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Add extern "C" to font_renderer_driver.h
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2015-04-04 02:47:13 +02:00 |
gl_common.c
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Turn gl_ff_vertex/gl_ff_matrix into functions
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2015-03-30 02:59:39 +02:00 |
gl_common.h
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Turn gl_ff_vertex/gl_ff_matrix into functions
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2015-03-30 02:59:39 +02:00 |
video_context_driver.c
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(Font) Combine font_d3d_driver and font_gl_driver
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2015-04-03 20:36:19 +02:00 |
video_context_driver.h
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Implement get_video_output_prev/get_video_output_next
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2015-02-24 21:36:23 +01:00 |
video_driver.c
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(Font) Combine font_d3d_driver and font_gl_driver
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2015-04-03 20:36:19 +02:00 |
video_driver.h
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Merge pull request #1559 from aliaspider/master
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2015-04-01 23:18:12 +02:00 |
video_filter.c
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(gfx/video_filter.c) Add more logging
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2015-01-24 20:18:44 +01:00 |
video_filter.h
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Update headers
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2015-01-07 18:06:50 +01:00 |
video_monitor.c
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Go through global_get_ptr
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2015-03-21 04:43:18 +01:00 |
video_monitor.h
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Rename gfx_get_fps to video_monitor_get_fps
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2015-01-18 20:03:33 +01:00 |
video_pixel_converter.c
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Go through global_get_ptr
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2015-03-21 04:43:18 +01:00 |
video_pixel_converter.h
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Reuse gl_load_texture_data some more
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2015-02-11 15:46:55 +01:00 |
video_shader_driver.c
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Go through driver_get_ptr to grab pointer to driver struct
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2015-03-18 19:40:00 +01:00 |
video_shader_driver.h
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Create video_shader_driver_get_current_shader
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2015-02-14 05:24:20 +01:00 |
video_shader_parse.c
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Rename gfx_shader* to video_shader*
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2015-01-19 21:24:08 +01:00 |
video_shader_parse.h
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Rename gfx_shader* to video_shader*
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2015-01-19 21:24:08 +01:00 |
video_state_python.c
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(video_state_python.c) Cleanup
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2015-03-28 21:18:46 +01:00 |
video_state_python.h
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Rename state tracker files
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2015-01-12 16:00:13 +01:00 |
video_state_tracker.c
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Create input_driver_state
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2015-03-23 03:04:05 +01:00 |
video_state_tracker.h
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Rename state tracker files
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2015-01-12 16:00:13 +01:00 |
video_texture.c
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(OSX PPC) Start making things more backwards compatible with OSX 10.4 - avoid CGFloat, NSUinteger, NSInteger, use <AvailabilityMacros.h> instead of <Availability.h>, etc.
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2015-03-30 17:10:31 +02:00 |
video_texture.h
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Rename/move menu_texture to gfx/video_texture
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2015-03-20 02:19:19 +01:00 |
video_thread_wrapper.c
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video_thread_wrapper: Fix height return value
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2015-04-03 15:21:55 -04:00 |
video_thread_wrapper.h
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Make video_thread_wrapper.h not dependent on GL video font driver
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2015-03-28 19:44:03 +01:00 |
video_viewport.c
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Go through global_get_ptr
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2015-03-21 04:43:18 +01:00 |
video_viewport.h
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Refactor video_viewport_get_scaled_integer
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2015-02-14 06:12:53 +01:00 |