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89 lines
3.3 KiB
Markdown
89 lines
3.3 KiB
Markdown
USAGE NOTES
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===========
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This driver is meant for devices with Allwinner SoCs with Mali400 3D block and a
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good fbdev implementation. It is derived from the old Android GLES driver.
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It was meant to be used on Cubieboard/Cubieboard2/Cubietruck, but it should not
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be used on an Odroid X2/U2/U3 where a superior solution (RetroArch exynos video driver) is available.
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Fbdev implementation on Odroid harware is missing WAITFORVSYNC ioctl, so use Exynos driver there.
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This driver requires MALI r4p0 binary blobs for fbdev, and a kernel compatible with r4p0 binaries.
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So we will use
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-This kernel : https://github.com/mireq/linux-sunxi
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-This small patch : https://gist.github.com/ssvb/8088519
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-Files in this thread : http://forum.odroid.com/viewtopic.php?f=52&t=4956
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First we will clone and build the kernel:
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git clone https://github.com/mireq/linux-sunxi.git -b sunxi-3.4 --depth 1
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Now we edit drivers/video/sunxi/disp/dev_fb.c, and uncoment the line 1074:
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// Fb_wait_for_vsync(info);
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It is assumed you have a cross-compiler installed, so we configure and build the kernel and modules:
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make ARCH=arm CROSS_COMPILE=arm-linux-gnueabihf- sun7i_defconfig
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(This is for Cubieboard2, for other Sunxi boards look here: http://linux-sunxi.org/Linux_Kernel#Compilation)
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make ARCH=arm CROSS_COMPILE=arm-linux-gnueabihf- menuconfig
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(Just in case we want to customize kernel options. It is OK to build with default config)
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make -j4 ARCH=arm CROSS_COMPILE=arm-linux-gnueabihf- uImage modules
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make ARCH=arm CROSS_COMPILE=arm-linux-gnueabihf- INSTALL_MOD_PATH=<path_to_rootfs_mountpoint> modules_install
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cp arch/arm/boot/uImage /<path_to_sd_rootfs_mountpoint>/boot/
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Now we should download and extract the EGL/GLES/GLES2 MALI FBDEV blobs from this thread:
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http://forum.odroid.com/viewtopic.php?f=52&t=4956
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This is the exact link:
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http://builder.mdrjr.net/tools/r4p0-mp400-fbdev.tar
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Copy these libraries to /usr/lib.
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Now we need the headers. We can get them from here:
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http://malideveloper.arm.com/develop-for-mali/sdks/opengl-es-sdk-for-linux/#opengl-es-sdk-for-linux-download
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Download whatever version you want. We just get the headers from here, not machine-dependant compiled code.
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Extract the files and copy the directories inside inc to /usr/include .
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Also, copy simple_framework/inc/mali/EGL/fbdev_window.h to /usr/include/EGL .
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In the end you should have this on your system:
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/usr/include/EGL/
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eglext.h
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egl.h
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eglplatform.h
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fbdev_window.h
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/usr/include/GLES/
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glext.h
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gl.h
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glplatform.h
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/usr/include/GLES2
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gl2ext.h
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gl2.h
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gl2platform.h
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/usr/include/GLES3
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gl3ext.h
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gl3.h
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gl3platform.h
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To enable mali_fbdev you must configure RetroArch with --enable-gles and --enable-mali_fbdev.
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This is an example of what you would use on a CubieBoard2 for a lightweight RetroArch:
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./configure --enable-gles --enable-mali_fbdev --disable-x11 --disable-sdl2 --enable-floathard --disable-ffmpeg --disable-netplay --enable-udev --disable-sdl --disable-pulse --disable-oss --disable-freetype --disable-7zip --disable-libxml2
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NOTE: A TTY hack is used to auto-clean the console on exit, and the fbdev ioctls are used to retrieve
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current video mode. Both things work good, but they are not exactly ideal solutions.
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If you come up with something better, feel free to improve the driver.
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