RetroArch/gfx
twinaphex 33798edb27 Drop most of the unnecessary GL shader wrapper functions/macros -
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
..
context (PS3) Don't spam cellDbgFontDraw - do it once per frame and 2013-04-11 14:10:24 +02:00
d3d9 Fix Win32 build. 2013-04-12 09:21:41 +02:00
fonts Drop most of the unnecessary GL shader wrapper functions/macros - 2013-04-13 09:01:25 +02:00
math Update license headers to 2013. 2013-01-01 01:41:15 +01:00
py_state Update license headers to 2013. 2013-01-01 01:41:15 +01:00
rpng Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
scaler Add SSE build to MSVC 2010. 2013-02-09 11:01:11 +01:00
gfx_common.c Fix 16:15 aspect lut. 2013-03-16 14:14:28 +01:00
gfx_common.h Combine render_msg and render_msg_place with params argument 2013-03-11 20:05:05 +01:00
gfx_context.c Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-03-03 21:36:47 -05:00
gfx_context.h Get rid of rarch_position_t structure and move RMenu texture to 2013-04-10 04:26:18 +02:00
gl_common.h Drop most of the unnecessary GL shader wrapper functions/macros - 2013-04-13 09:01:25 +02:00
gl.c Drop most of the unnecessary GL shader wrapper functions/macros - 2013-04-13 09:01:25 +02:00
image.c Add RPNG, optional PNG loader. 2013-01-12 14:06:05 +01:00
image.h Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
null.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
sdl_gfx.c Fix build for drivers. 2013-03-24 02:24:53 +01:00
shader_cg.c Fix build. 2013-04-13 00:01:28 +02:00
shader_cg.h (GL/PS3) Get rid of gl_cg_reinit - no longer needed anymore 2013-04-12 22:19:37 +02:00
shader_common.h Fix build. 2013-04-13 00:01:28 +02:00
shader_glsl.c (GLSL) Same deal here - go through backend interface for functions 2013-04-12 22:07:17 +02:00
shader_glsl.h (GLSL) Same deal here - go through backend interface for functions 2013-04-12 22:07:17 +02:00
shader_hlsl.c (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
shader_hlsl.h (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
shader_parse.c Add support for CGP/GLSL. 2013-04-10 22:38:45 +02:00
shader_parse.h Rewrite XML shader loading. 2013-04-07 12:41:05 +02:00
state_tracker.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
state_tracker.h Reintroduce CGP refactor. 2013-04-06 12:00:10 +02:00
thread_wrapper.c Get rid of set_blend callback - the rgui draw texture function is 2013-04-11 13:13:37 +02:00
thread_wrapper.h Begin adding threaded video driver wrapper. 2013-02-16 02:48:08 +01:00
vg.c Refactor aspect_ratio member. 2013-03-17 22:05:15 +01:00
xvideo.c Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00