RetroArch/gfx
2012-07-07 13:57:19 +02:00
..
context (360/Xbox 1) Refactor code so it can be reused for Xbox 1 2012-07-07 13:57:19 +02:00
ext Update input indices to 8. 2012-06-10 12:00:25 +02:00
fonts (PS3) OSD message now at same position both ingame and in menu 2012-06-29 16:02:31 +02:00
py_state Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
ext_gfx.c Redefine behavior of NULL in video_frame(). 2012-06-23 18:01:01 +02:00
gfx_common.c More fixups. 2012-04-21 23:31:57 +02:00
gfx_common.h More fixups. 2012-04-21 23:31:57 +02:00
gfx_context.h (PS3) Add some Griffin overrides 2012-05-30 17:03:23 +02:00
gl_common.h (PSLIGHT) Compile with HAVE_XML and include libxml2 lib 2012-07-01 23:09:34 +02:00
gl_font.h (PS3) Add some Griffin overrides 2012-05-30 17:03:23 +02:00
gl.c (PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver 2012-07-01 22:31:44 +02:00
gles.c (PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver 2012-07-01 22:31:44 +02:00
image.c More fixups. 2012-04-21 23:31:57 +02:00
image.h More fixups. 2012-04-21 23:31:57 +02:00
null.c Forgot to commit null drivers ... 2012-06-20 00:44:40 +02:00
rpi.c compile fix 2012-06-23 20:55:26 -04:00
sdl_gfx.c Redefine behavior of NULL in video_frame(). 2012-06-23 18:01:01 +02:00
shader_cg.c Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
shader_cg.h More fixups. 2012-04-21 23:31:57 +02:00
shader_glsl.c Restructuring of sdlwrap.c for portability reasons - 2012-05-26 04:47:24 +02:00
shader_glsl.h More fixups. 2012-04-21 23:31:57 +02:00
shader_hlsl.c (360) Clean up font code + remove some Win32-isms 2012-05-28 14:05:28 +02:00
shader_hlsl.h (360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another 2012-05-21 18:02:59 +02:00
state_tracker.c More fixups. 2012-04-21 23:31:57 +02:00
state_tracker.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
xvideo.c Redefine behavior of NULL in video_frame(). 2012-06-23 18:01:01 +02:00