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context
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Add last resort SDL gfx context
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2014-08-20 22:09:30 -03:00 |
d3d9
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(MSVC D3D9) Change gfx enum filter type to unsigned
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2014-08-19 21:22:39 +02:00 |
filters
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(SoftFilters) Options in blargg NTSC SNES .filt files work now
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2014-08-19 19:49:18 +02:00 |
fonts
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De-opaque core_info.
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2014-06-17 17:28:39 +02:00 |
glsym
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(glsym) OSX/iOS don't define these - have them in for copy/paste purposes
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2014-07-13 23:07:53 +02:00 |
gx
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(GX) Build fix
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2014-08-15 21:08:56 +02:00 |
image
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Fix texture_image_load/free.
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2014-06-17 17:44:48 +02:00 |
inc/Cg
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(OSX) OSX version now requires that you have Cg toolkit installed.
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2014-08-16 08:42:51 +02:00 |
math
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psp
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(PSP) Move psp files to gfx/psp
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2014-08-15 21:14:26 +02:00 |
py_state
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Start getting rid of driver_funcs.h macros
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2014-08-14 19:54:22 +02:00 |
rpng
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scaler
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(scaler.c) Add missing RGBA4444 to ARGB8888 conversion
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2014-08-19 16:55:32 -03:00 |
exynos_gfx.c
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exynos: also use interpolate mode for menu blending
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2014-08-09 16:43:48 +02:00 |
filter.c
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(SoftFilter) Build fixes for non_HAVE_DYLIB
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2014-08-19 19:45:19 +02:00 |
filter.h
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(DSP Filters) Add code for HAVE_BUILTIN_FILTERS
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2014-04-29 21:56:50 +02:00 |
gfx_common.c
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(Win32) Fixup build
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2014-08-03 03:30:59 +02:00 |
gfx_common.h
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Just expose all aspect ratios - some users want these weird ratios
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2014-07-18 04:10:22 +02:00 |
gfx_context.c
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Add last resort SDL gfx context
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2014-08-20 22:09:30 -03:00 |
gfx_context.h
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(Wayland) Adding preliminary work by maister - input hookup still
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2014-08-09 21:35:27 +02:00 |
gl_common.h
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(Recording) Bake in HAVE_RECORD implicitly
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2014-08-12 05:28:43 +02:00 |
gl.c
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(Recording) Bake in HAVE_RECORD implicitly
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2014-08-12 05:28:43 +02:00 |
nullgfx.c
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Add null drivers
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2014-08-14 03:05:44 +02:00 |
omap_gfx.c
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Untested: Rewrite omap_gfx font rendering.
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2014-06-09 12:52:21 +02:00 |
sdl2_gfx.c
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(SDL2) Fix typo
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2014-08-20 22:11:30 -03:00 |
sdl_gfx.c
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Implement SDL driver video poke interface
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2014-08-11 20:57:01 -03:00 |
shader_cg.c
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(PS3 Cg) Fixed crash at game start - Cg state was never properly
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2014-05-29 01:36:41 +02:00 |
shader_cg.h
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(PS3 Cg) Fixed crash at game start - Cg state was never properly
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2014-05-29 01:36:41 +02:00 |
shader_common.c
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(gfx) Cleanups
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2014-08-03 02:16:02 +02:00 |
shader_common.h
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(Menu) Refactor more menu code
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2014-08-16 18:20:52 +02:00 |
shader_glsl.c
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Backport Lioncash - Fix some compile warnings realted to casting
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2014-07-23 07:17:31 +02:00 |
shader_glsl.h
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shader_hlsl.c
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(360 HLSL) Build fix
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2014-05-30 03:43:24 +02:00 |
shader_hlsl.h
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shader_parse.c
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(D3D PC) Build fix and deopaque things
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2014-06-17 20:42:38 +02:00 |
shader_parse.h
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Get rid of gfx_filter_type which is being problematic
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2014-08-17 19:02:03 +02:00 |
state_tracker.c
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Start getting rid of driver_funcs.h macros
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2014-08-14 19:54:22 +02:00 |
state_tracker.h
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thread_wrapper.h
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vg.c
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make the vg backend compile without freetype
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2014-06-15 21:46:45 +02:00 |
video_thread_wrapper.c
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video_thread_wrapper.c - make code safer - prevent more null pointer
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2014-08-14 16:39:35 +02:00 |
xenon360_gfx.c
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(Xenon) xenon360_gfx.c - cleanup
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2014-08-15 21:32:36 +02:00 |
xvideo.c
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Fix Xvideo build.
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2014-06-08 14:08:26 +02:00 |