RetroArch/gfx
2012-11-14 22:51:08 +01:00
..
context (Xbox 1) Set up for 32bit color now - just need a more elegant 2012-11-10 16:17:01 +01:00
d3d9 Only declare "deleted" constructors. 2012-11-14 22:09:49 +01:00
ext Update SDL and XVideo for RGB565. 2012-10-21 21:59:25 +02:00
fonts Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
math remove VGU requirement from VG video driver 2012-09-24 19:30:24 -04:00
py_state Purge some now useless code. 2012-10-13 20:22:45 +02:00
scaler Fix warnings in pixconv.c 2012-11-14 21:54:24 +01:00
ext_gfx.c Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
gfx_common.c win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
gfx_common.h Only build D3D as C++ on Win32. 2012-11-04 22:56:41 +01:00
gfx_context.c (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
gfx_context.h (PS3/RMenu) refactored HAVE_CG_MENU out of existence - now 2012-10-22 06:12:12 +02:00
gl_common.h Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
gl_font.h (Rmenu/fonts) no longer use gl_render_msg_post 2012-08-04 02:28:38 +02:00
gl.c Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
image.c Remove "special" GLES2 paths in image.c. 2012-09-29 22:04:11 +02:00
image.h (Xbox 1) Refactor surface code to implementation of texture_image 2012-08-05 17:18:19 +02:00
null.c Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
sdl_gfx.c Add RETRO_DEVICE_POINTER support to SDL/Xv. 2012-10-28 11:04:07 +01:00
shader_cg.c Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
shader_cg.h Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
shader_common.h Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
shader_glsl.c Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
shader_glsl.h Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
shader_hlsl.c (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
shader_hlsl.h (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
state_tracker.c Snes exorcism 2012-07-07 17:19:32 +02:00
state_tracker.h Only build D3D as C++ on Win32. 2012-11-04 22:56:41 +01:00
vg.c (RARCH_PERF) Rename benchmark.c to perforance.c 2012-11-01 06:21:18 +01:00
xvideo.c Add RETRO_DEVICE_POINTER support to SDL/Xv. 2012-10-28 11:04:07 +01:00