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d3d
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Rename d3d_wrapper.cpp
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2015-04-03 02:16:55 +02:00 |
drivers
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(GL) Namespace cleanups
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2015-04-03 04:25:46 +02:00 |
drivers_context
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(Mali Ctx) Cleanup
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2015-04-03 04:40:53 +02:00 |
drivers_font
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(gl_raster_font.c) Namespace functions
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2015-04-03 03:27:34 +02:00 |
drivers_font_renderer
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(OSX PPC) Start making things more backwards compatible with OSX 10.4 - avoid CGFloat, NSUinteger, NSInteger, use <AvailabilityMacros.h> instead of <Availability.h>, etc.
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2015-03-30 17:10:31 +02:00 |
drivers_shader
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Turn gl_ff_vertex/gl_ff_matrix into functions
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2015-03-30 02:59:39 +02:00 |
image
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(OSX PPC) Buildfixes
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2015-03-31 02:47:51 +11:00 |
inc/Cg
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(Cg) Add cgD3D9.h header
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2015-03-10 15:53:08 +01:00 |
pixman
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
video_filters
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Start going through retro_inline INLINE
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2015-03-15 04:37:54 +01:00 |
font_d3d_driver.c
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D3D and GL now use the same font driver interface
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2015-03-30 00:55:39 +02:00 |
font_d3d_driver.h
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D3D and GL now use the same font driver interface
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2015-03-30 00:55:39 +02:00 |
font_gl_driver.c
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D3D and GL now use the same font driver interface
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2015-03-30 00:55:39 +02:00 |
font_gl_driver.h
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D3D and GL now use the same font driver interface
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2015-03-30 00:55:39 +02:00 |
font_renderer_driver.c
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Move some files around
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2015-01-12 23:34:10 +01:00 |
font_renderer_driver.h
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D3D and GL now use the same font driver interface
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2015-03-30 00:55:39 +02:00 |
gl_common.c
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Turn gl_ff_vertex/gl_ff_matrix into functions
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2015-03-30 02:59:39 +02:00 |
gl_common.h
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Turn gl_ff_vertex/gl_ff_matrix into functions
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2015-03-30 02:59:39 +02:00 |
video_context_driver.c
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(GLX) Add GLES2 support
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2015-03-21 23:10:06 +01:00 |
video_context_driver.h
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Implement get_video_output_prev/get_video_output_next
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2015-02-24 21:36:23 +01:00 |
video_driver.c
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video_driver: Fix a typo in a conditional
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2015-04-02 08:27:31 -04:00 |
video_driver.h
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Merge pull request #1559 from aliaspider/master
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2015-04-01 23:18:12 +02:00 |
video_filter.c
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(gfx/video_filter.c) Add more logging
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2015-01-24 20:18:44 +01:00 |
video_filter.h
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Update headers
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2015-01-07 18:06:50 +01:00 |
video_monitor.c
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Go through global_get_ptr
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2015-03-21 04:43:18 +01:00 |
video_monitor.h
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Rename gfx_get_fps to video_monitor_get_fps
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2015-01-18 20:03:33 +01:00 |
video_pixel_converter.c
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Go through global_get_ptr
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2015-03-21 04:43:18 +01:00 |
video_pixel_converter.h
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Reuse gl_load_texture_data some more
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2015-02-11 15:46:55 +01:00 |
video_shader_driver.c
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Go through driver_get_ptr to grab pointer to driver struct
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2015-03-18 19:40:00 +01:00 |
video_shader_driver.h
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Create video_shader_driver_get_current_shader
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2015-02-14 05:24:20 +01:00 |
video_shader_parse.c
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Rename gfx_shader* to video_shader*
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2015-01-19 21:24:08 +01:00 |
video_shader_parse.h
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Rename gfx_shader* to video_shader*
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2015-01-19 21:24:08 +01:00 |
video_state_python.c
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(video_state_python.c) Cleanup
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2015-03-28 21:18:46 +01:00 |
video_state_python.h
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Rename state tracker files
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2015-01-12 16:00:13 +01:00 |
video_state_tracker.c
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Create input_driver_state
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2015-03-23 03:04:05 +01:00 |
video_state_tracker.h
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Rename state tracker files
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2015-01-12 16:00:13 +01:00 |
video_texture.c
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(OSX PPC) Start making things more backwards compatible with OSX 10.4 - avoid CGFloat, NSUinteger, NSInteger, use <AvailabilityMacros.h> instead of <Availability.h>, etc.
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2015-03-30 17:10:31 +02:00 |
video_texture.h
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Rename/move menu_texture to gfx/video_texture
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2015-03-20 02:19:19 +01:00 |
video_thread_wrapper.c
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(audio/video_thread_wrapper) Style nits
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2015-03-23 01:44:36 +01:00 |
video_thread_wrapper.h
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Make video_thread_wrapper.h not dependent on GL video font driver
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2015-03-28 19:44:03 +01:00 |
video_viewport.c
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Go through global_get_ptr
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2015-03-21 04:43:18 +01:00 |
video_viewport.h
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Refactor video_viewport_get_scaled_integer
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2015-02-14 06:12:53 +01:00 |