RetroArch/gfx
2014-05-27 21:38:30 +02:00
..
context (Playbook) Fix build 2014-05-17 14:36:15 +02:00
d3d9 Fix Win32 build. 2014-05-26 18:52:35 +02:00
filters Pass correct width to SNES_NTSC_OUT_WIDTH. 2014-05-20 22:28:14 +02:00
fonts (GL raster font) Make it possible to set alpha levels. By 2014-05-27 04:22:08 +02:00
glsym Split up rglgen header includes to separate header file 2014-05-08 03:30:43 +02:00
image (SDL) Add note for image_sdl.c 2014-05-27 04:53:12 +02:00
math Update years on all license headers 2014-01-01 01:50:59 +01:00
py_state Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
rpng [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
scaler Uniquely name gfx/scaler/filter.c for MSVC 2014-04-16 15:48:33 +02:00
filter.c (Gfx filter) Fix warning 2014-05-21 18:23:28 +02:00
filter.h (DSP Filters) Add code for HAVE_BUILTIN_FILTERS 2014-04-29 21:56:50 +02:00
gfx_common.c (XDK D3D) Refactor initing code completely - make it more inline 2014-03-07 05:31:24 +01:00
gfx_common.h (GL raster font) Make it possible to set alpha levels. By 2014-05-27 04:22:08 +02:00
gfx_context.c (QNX) Change __BLACKBERRY_QNX__ define to __QNX__ 2014-05-20 02:48:11 +02:00
gfx_context.h Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
gl_common.h (GL) Add RARCH_GL_MAX_RENDERBUFFER_SIZE 2014-05-22 21:00:17 +02:00
gl.c Support aliased pass names from CGP/GLSLP. 2014-05-26 18:47:49 +02:00
image_context.c (PS3) Starts to somewhat get back to booting - still a lot of 2014-05-27 21:38:30 +02:00
image_context.h Image backends don't have state. 2014-05-11 11:22:09 +02:00
lima_gfx.c video_lima: increase alignment of allocated memory to 128-bit 2014-03-04 20:26:53 +01:00
null.c Stub function of null_gfx_restart when HAVE_MENU is defined 2014-02-11 17:10:13 +01:00
omap_gfx.c video_omap: plug memory leak 2014-02-24 21:12:12 +01:00
sdl_gfx.c (SDL gfx driver) Some cleanups 2014-04-30 04:04:59 +02:00
shader_cg.c Don't make Cg argv static. 2014-05-26 18:47:49 +02:00
shader_cg.h Set parameter uniforms. 2014-05-26 18:47:48 +02:00
shader_common.c Nits. 2014-05-11 19:02:01 +02:00
shader_common.h Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
shader_glsl.c Set up shader defines for aliases. 2014-05-26 18:47:49 +02:00
shader_glsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_hlsl.c Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
shader_hlsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_parse.c Rebase fix. 2014-05-26 18:49:06 +02:00
shader_parse.h Can tweak shader parameters from RGUI. 2014-05-26 18:47:49 +02:00
state_tracker.c Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
state_tracker.h Update years on all license headers 2014-01-01 01:50:59 +01:00
thread_wrapper.h Update years on all license headers 2014-01-01 01:50:59 +01:00
vg.c Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
video_thread_wrapper.c Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
xvideo.c Update years on all license headers 2014-01-01 01:50:59 +01:00