Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2012-02-25 01:50:08 +01:00
360 (360) Filebrowser can now load ROMs from subdir 2012-02-17 21:28:23 +01:00
audio Fix printf format. 2012-02-25 01:50:08 +01:00
conf Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
console stdbool.h is C99. Use a more proper define. 2012-02-05 00:50:47 +01:00
docs Nicknames for regular connection. 2012-01-21 18:12:42 +01:00
gfx LUT info for Cg. 2012-02-22 23:35:01 +01:00
input Streamline hat lookup. 2012-02-18 12:32:49 +01:00
msvc Updates for 0.9.4.1. 2012-01-22 19:43:13 +01:00
msvc-360/SSNES-360 (360) Combined console and font code into one file 2012-02-17 19:35:51 +01:00
msvs-ps3/SSNES PS3 (PS3 MSVS 2010) Get rid of ssnes.cfg copy buildevent rule 2012-01-30 21:43:25 +01:00
ps3 (PS3) Fixes the issue with resolution switching + cleaned up 2012-02-22 21:42:17 +01:00
qb Add sinc resampler. 2012-02-23 23:53:18 +01:00
record Do not use av_samples_get_buffer_size as it breaks older FFmpeg. 2012-01-31 18:06:20 +01:00
tools Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
wii Updates for 0.9.4.1. 2012-01-22 19:43:13 +01:00
xenon Update license headers. 2012-01-08 01:12:05 +01:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Begin work on menu for Wii. 2012-01-08 00:57:44 +01:00
AUTHORS Update AUTHORS. 2012-01-07 17:07:22 +01:00
autosave.c Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
autosave.h Update license headers. 2012-01-08 01:12:05 +01:00
boolean.h Update license headers. 2012-01-08 01:12:05 +01:00
bps.c Update license headers. 2012-01-08 01:12:05 +01:00
bps.h Update license headers. 2012-01-08 01:12:05 +01:00
cheats.c Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
cheats.h Update license headers. 2012-01-08 01:12:05 +01:00
config.def.h Begin adding rate control. 2012-02-14 01:16:37 +01:00
config.features.h Print feature for DirectSound. 2011-12-25 01:59:30 +01:00
configure
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver.c Rename resampler functions to something more generic. 2012-02-23 23:22:08 +01:00
driver.h Begin adding rate control. 2012-02-14 01:16:37 +01:00
dynamic.c Use SSNES_CONSOLE. 2012-02-12 20:56:57 +01:00
dynamic.h Update license headers. 2012-01-08 01:12:05 +01:00
fifo_buffer.c Drop redundant ifs. 2012-01-31 19:14:48 +01:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file.c Revert changes with HAVE_XML. The XML read for memory map are not parsed 2012-02-16 20:25:25 +01:00
file.h (Core) Remove obsolete file checking function 2012-02-15 18:43:35 +01:00
general.h Rename resampler functions to something more generic. 2012-02-23 23:22:08 +01:00
getopt_ssnes.h Update license headers. 2012-01-08 01:12:05 +01:00
getopt.c Fix custom getopt_long for certain arguments. 2012-01-21 16:27:51 +01:00
libsnes.hpp Add SET_VARIABLES interface. 2012-02-06 16:13:29 +01:00
Makefile Add sinc resampler. 2012-02-23 23:53:18 +01:00
Makefile.ps3 (PS3) Add experimental HAVE_SSNES_GL option (for custom GL libs) 2012-02-19 03:26:45 +01:00
Makefile.wii Updates for 0.9.4.1. 2012-01-22 19:43:13 +01:00
Makefile.win Optional SINC. 2012-02-24 00:28:41 +01:00
Makefile.xenon Updates for 0.9.4.1. 2012-01-22 19:43:13 +01:00
message.c Update license headers. 2012-01-08 01:12:05 +01:00
message.h Update license headers. 2012-01-08 01:12:05 +01:00
movie.c Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
movie.h Nicknames for regular connection. 2012-01-21 18:12:42 +01:00
netplay_compat.c Attempt to implement gethostbyname for 360. 2012-01-24 23:54:06 +01:00
netplay_compat.h Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
netplay.c Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
netplay.h Nicknames for regular connection. 2012-01-21 18:12:42 +01:00
posix_string.c Update license headers. 2012-01-08 01:12:05 +01:00
posix_string.h Update license headers. 2012-01-08 01:12:05 +01:00
README.md Add some information for Wii target 2012-02-02 13:51:15 +01:00
rewind.c Update license headers. 2012-01-08 01:12:05 +01:00
rewind.h Update license headers. 2012-01-08 01:12:05 +01:00
screenshot.c Fix screenshots. (Mziab) 2012-01-30 18:28:11 +01:00
screenshot.h Update license headers. 2012-01-08 01:12:05 +01:00
settings.c Implement config_save_keybinds. 2012-02-20 20:36:21 +01:00
sha256.c Update license headers. 2012-01-08 01:12:05 +01:00
sha256.h Update license headers. 2012-01-08 01:12:05 +01:00
ssnes-mingw-build.sh Use Makefile.win for Phoenix. 2011-10-14 13:34:27 +02:00
ssnes-zip Should fix zip loading of [!] files... 2011-05-31 14:29:32 +02:00
ssnes.c Rename resampler functions to something more generic. 2012-02-23 23:22:08 +01:00
ssnes.cfg Begin adding rate control. 2012-02-14 01:16:37 +01:00
strl.c Update license headers. 2012-01-08 01:12:05 +01:00
strl.h Update license headers. 2012-01-08 01:12:05 +01:00
thread.c Update license headers. 2012-01-08 01:12:05 +01:00
thread.h Update license headers. 2012-01-08 01:12:05 +01:00
ups.c Update license headers. 2012-01-08 01:12:05 +01:00
ups.h Update license headers. 2012-01-08 01:12:05 +01:00

SSNES

SSNES is a simple frontend for the libsnes library.

libsnes

libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.

Binaries

Latest Windows binaries are currently hosted on my homepage.

Philosophy

SSNES attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line.

Platforms

SSNES has been ported to the following platforms :

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)

Dependencies

SSNES requires these libraries to build:

SSNES can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

SSNES needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

Building libsnes

  • Download bSNES source (link over).
  • Add -fPIC to flags in Makefile.
  • $ make library profile=performance (accuracy, compatibility are the other profiles. compatibility is a great choice for decent PCs. :D)
  • # make prefix=/usr library-install
  • # cp snes/libsnes/libsnes.hpp /usr/include/
  • ?!?!
  • Profit!

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using the ssnes config file. A sample configuration file is installed to /etc/ssnes.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/ssnes/ssnes.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, start up jstest /dev/input/js0 to determine which joypad buttons (and axis) to use. It is also possible to use the ssnes-joyconfig tool as well for simple configuration.

Compiling and installing

Linux/Unix
As most packages, SSNES is built using the standard ./configure && make && make install Do note that the build system is not autotools based, but resembles it.

Notable options for ./configure: --with-libsnes=: Normally libsnes is located with -lsnes, however, this can be overridden. --enable-dynamic: Do not link to libsnes at compile time, but load libsnes dynamically at runtime. libsnes_path in config file defines which library to load. Useful for development.

Do note that these two options are mutually exclusive.

Win32
It is possible with MinGW to compile for Windows in either msys or Linux/Unix based systems. Do note that Windows build uses a static Makefile since configuration scripts create more harm than good on this platform. Libraries, headers, etc, needed to compile and run SSNES can be fetched with a Makefile target.

In Linux/Unix:
make -f Makefile.win32 libs
make -f Makefile.win32 CC=i486-mingw32-gcc CXX=i486-mingw32-g++

In MSYS: mingw32-make -f Makefile.win32 libs. # You will need to have wget in your patch for this command! MSYS should provide this.
mingw32-make -f Makefile.win32

Win32 (MSVC)
In addition to Mingw, it is also possible to compile a Win32 version of SSNES with Microsoft Visual Studio 2010.

You will need Microsoft Visual Studio 2010 intalled (or higher) in order to compile SSNES with the MSVC compiler.

The solution file can be found at the following location:

msvc/SSNES/SSNES.sln

PlayStation3

make -f Makefile.ps3

A PKG file will be built which you will be able to install on a jailbroken PS3.

NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES PS3. This file needs to be called 'libsnes.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile SSNES 360.

The solution file can be found at the following location:

msvc-360/SSNES-360/SSNES-360.sln

NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile SSNES 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile SSNES Wii.

make -f Makefile.wii

NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES Wii. This file needs to be called 'libsnes.a'.

Filters, bSNES XML shaders and Cg shader support

This is not strictly not necessary for an emulator, but it can be enabled if desired. For best performance, Cg shaders or bSNES XML shaders are recommended as they do not eat up valuable CPU time (assuming your GPU can handle the shaders). Cg shaders and XML shaders (GLSL) are compiled at run-time. All shaders share a common interface to pass some essential arguments such as texture size and viewport size. (Common for pixel art scalers) Some Cg shaders are included in hqflt/cg/ and could be used as an example. bSNES XML shaders can be found on various places on the net. Best place to start looking are the bSNES forums.

The Cg shaders closely resemble the GLSL shaders found in bSNES shader pack, so porting them is trivial if desired.