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42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SSNES_FILE_H
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#define __SSNES_FILE_H
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <sys/types.h>
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#include "general.h"
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bool load_state(const char* path);
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bool save_state(const char* path);
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void load_ram_file(const char* path, int type);
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void save_ram_file(const char* path, int type);
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bool init_rom_file(enum ssnes_game_type type);
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// Returns a NULL-terminated list of files in a directory with full paths.
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char** dir_list_new(const char *dir, const char *ext);
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void dir_list_free(char **dir_list);
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#endif
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