Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2013-11-16 03:28:45 +01:00
android (Android) Compile with HAVE_NETPLAY enabled 2013-11-10 04:22:29 +01:00
apple (Apple) Make apple_gfx_ctx_get_proc_address backwards compatible 2013-11-09 07:07:35 +01:00
audio (GX) Compile in HAVE_RSOUND for both Wii and NGC 2013-11-11 11:14:55 +01:00
blackberry-qnx Define HAVE_MENU for BB10/Playbook/OSX/iOS project files 2013-11-08 04:56:18 +01:00
camera [V4L2] set the frame_raw_cb pitch correctly 2013-11-15 19:38:48 -05:00
compat Fix variable shadowing that makes the previous fix ineffective. 2013-11-03 19:56:20 +01:00
conf Don't try to parse empty lines. 2013-10-24 23:47:11 +02:00
console (RARCH_CONSOLE) Remove default_paths.border_dir 2013-11-12 10:36:07 +01:00
deps (Xbox 1) Build fixes 2013-11-11 03:36:30 +01:00
dist-scripts (RARCH_CONSOLE) Append _libretro_{platform} to static core executables 2013-11-02 04:36:30 +01:00
docs Use skeleton config as basis for new configs. 2013-10-04 15:38:57 +02:00
emscripten [EMSCRIPTEN] partially implement raw fb camera mode 2013-11-14 21:08:17 -05:00
frontend (PS3 RGUI) Working OSK input 2013-11-15 23:19:44 +01:00
gfx (Xbox 1) Build fixes 2013-11-11 03:36:30 +01:00
griffin Move display rasterizers for menu_common to frontend/menu/disp 2013-11-11 12:23:18 +01:00
gx Remove rgui.h 2013-11-11 12:15:38 +01:00
input Keyboard takes prio over joysticks for ANALOG. 2013-11-09 11:02:41 +01:00
libretro-test Fix RETRO_DEVICE_ANALOG for keyboard binds. 2013-11-09 01:04:04 +01:00
libretro-test-gl
media win32: mark retroarch as DPI-aware 2013-11-05 21:26:46 +01:00
msvc Move display rasterizers for menu_common to frontend/menu/disp 2013-11-11 12:23:18 +01:00
ngc
pandora
ps3 (PS3 RGUI) Working OSK input 2013-11-15 23:19:44 +01:00
psp (Android/General) Add preliminary sensor support to libretro API / 2013-11-03 00:27:58 +01:00
psp1 Remove 'start' from video interface 2013-11-01 21:18:38 +01:00
qb Add ./configure param for v4l2. 2013-11-10 17:25:47 +01:00
record Fixup C89 for loops. 2013-10-22 21:37:56 +02:00
thread [GX] enable threads, build warning fixes 2013-11-07 21:01:49 -05:00
tools Fixup C89 for loops. 2013-10-22 21:37:56 +02:00
wii
xdk (XDK1) Menu texture now fills entire screen 2013-11-15 02:54:14 +01:00
xenon (Android/General) Add preliminary sensor support to libretro API / 2013-11-03 00:27:58 +01:00
.empty
.gitignore
.project
AUTHORS
autosave.c ARRAY_SIZE fixup. 2013-10-22 16:11:34 +02:00
autosave.h
boolean.h
cheats.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
cheats.h
command.c fix variable shadowing in command.c 2013-11-03 22:10:31 -05:00
command.h
config.def.h Merge pull request #385 from libretro/webcam-test 2013-11-13 01:25:19 -08:00
config.features.h
configure
CONTRIBUTING.md
COPYING
core_info.c Add authors to core_info.c 2013-11-08 00:30:14 +01:00
core_info.h Add authors to core_info.c 2013-11-08 00:30:14 +01:00
core_options.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
core_options.h
driver_funcs.h (OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now - 2013-11-13 00:27:31 +01:00
driver.c Merge pull request #385 from libretro/webcam-test 2013-11-13 01:25:19 -08:00
driver.h (PS3 RGUI) Working OSK input 2013-11-15 23:19:44 +01:00
dynamic_dummy.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
dynamic_dummy.h
dynamic.c Rework camera interface. 2013-11-12 16:02:26 +01:00
dynamic.h
fifo_buffer.c
fifo_buffer.h
file_ext.h Add PLATFORM_NAME strings to file_ext.h 2013-11-02 04:40:51 +01:00
file_extract.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
file_extract.h Add mmap() backend to zlib extract. 2013-10-14 18:10:17 +02:00
file_list.c Move file_list.c/file_list.h to root dir 2013-11-08 04:53:12 +01:00
file_list.h Move file_list.c/file_list.h to root dir 2013-11-08 04:53:12 +01:00
file_path.c Make file_path.c more self-contained.h 2013-11-06 14:21:12 +01:00
file_path.h Make file_path.c more self-contained.h 2013-11-06 14:21:12 +01:00
file.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
file.h Make file_path.c more self-contained.h 2013-11-06 14:21:12 +01:00
general.h (PS3 RGUI) Working OSK input 2013-11-15 23:19:44 +01:00
hash.c Make hash.c dependent on miscellaneous.h and not on general.h 2013-11-06 14:55:42 +01:00
hash.h
libretro_private.h
libretro.h Fix libretro comment. 2013-11-12 16:09:28 +01:00
Makefile Move display rasterizers for menu_common to frontend/menu/disp 2013-11-11 12:23:18 +01:00
Makefile.emscripten move prototype camera interface to libretro interface - GL texture only for now 2013-11-12 19:48:36 -05:00
Makefile.ngc (GX) Compile in HAVE_RSOUND for both Wii and NGC 2013-11-11 11:14:55 +01:00
Makefile.openpandora
Makefile.pandora
Makefile.ps3 (PS3) Refactor OSK code - next thing should be abstracting it 2013-11-11 16:58:12 +01:00
Makefile.ps3.rgl (PS3 RGL) Remove bloat 2013-11-02 00:28:59 +01:00
Makefile.ps3.salamander
Makefile.psl1ght Remove HAVE_FILEBROWSER/remove file_browser.c 2013-11-11 04:12:30 +01:00
Makefile.psp1 Remove HAVE_FILEBROWSER/remove file_browser.c 2013-11-11 04:12:30 +01:00
Makefile.shaders
Makefile.wii (GX) Compile in HAVE_RSOUND for both Wii and NGC 2013-11-11 11:14:55 +01:00
Makefile.wii.salamander
Makefile.win Move display rasterizers for menu_common to frontend/menu/disp 2013-11-11 12:23:18 +01:00
Makefile.xenon
message_queue.c Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
message_queue.h Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
miscellaneous.h [GX] enable threads, build warning fixes 2013-11-07 21:01:49 -05:00
movie.c Optimize some struct sizes. 2013-11-03 23:57:41 -05:00
movie.h
netplay_compat.h
netplay.c Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
netplay.h
patch.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
patch.h
performance.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
performance.h Optimize some struct sizes. 2013-11-03 23:57:41 -05:00
README.md Update README.md 2013-10-02 10:54:03 +02:00
retroarch_logger.h Make file_path.c more self-contained.h 2013-11-06 14:21:12 +01:00
retroarch-mingw-build.sh
retroarch.c Rework camera interface. 2013-11-12 16:02:26 +01:00
retroarch.cfg Add camera_device to retroarch.cfg 2013-11-16 03:28:45 +01:00
rewind.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
rewind.h
screenshot.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
screenshot.h
settings.c Add camera_device to retroarch.cfg 2013-11-16 03:28:45 +01:00
thread.c [PS3] fix scond_wait_timeout 2013-11-07 21:59:17 -05:00
thread.h Remove sthread_exit(). Fix detach. 2013-11-01 09:12:36 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API, an API which attempts to generalize a retro gaming system, such as emulators and game engines. Popular examples include SNES, NES, GameBoy, Arcade machines, Quake, DOOM, etc. Emulator and game cores are instantiated as dynamic libraries.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI called RGUI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), FFmpeg video recording, etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use RGUI or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.