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58 lines
3.4 KiB
Markdown
58 lines
3.4 KiB
Markdown
# Contributing to RetroArch
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If you are a developer and want to contribute to the development of RetroArch, please read this.
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If you have found a bug and want to submit a minor patch or a bug report, please read this as well.
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# Submitting a bug report
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When submitting a bug report, make sure that the bug is local to RetroArch.
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A bug in a libretro core or something deemed to be external is likely to be closed very fast.
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If you still suspect a bug in RetroArch, make sure to test with several cores to make sure.
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If you have troubles building RetroArch on Linux/BSD/OSX, make sure to paste shell output of ./configure,
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as well as config.log and shell output of make. If building on Windows, just paste shell output of make.
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If the issue occurs during runtime, make sure to paste RetroArch's verbose log.
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If using Phoenix frontend, you can find log in (File -> Show Log) after running.
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In console, make sure to run with verbose (-v) flag.
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# Pull Requests
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Outside contributions are generally only accepted in the form of a pull request. The process is very simple.
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Fork RetroArch, make your changes, and issue a pull request on GitHub. This can all be done within the browser.
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The changes are reviewed, and might be merged in. If the pull request isn't acceptable at the time,
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note that it's possible to continue pushing up commits to your branch.
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If you want to develop a larger feature,
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we'd like to discuss this first (ideally on IRC) so that you don't risk developing something
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that won't be merged. A pull request with a proof-of-concept is fine, but please indicate so.
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## libretro API
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If you wish to add functionality to libretro's API, it can take some time to merge in, because changes
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to libretro API will affect other projects as well, and we highly value API/ABI stability.
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Features will only be added when deemed *necessary* for a concrete libretro core to function properly.
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Features will not be added on basis of hypothetical libretro implementations.
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# Coding style
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Having a consistent code style throughout the code base is highly valued.
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Please look through the code to get a feel for the coding style.
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A pull request may be asked to fix the coding style before submission.
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In other cases, a pull request may be followed up with a "style nit commit".
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## Non-obvious things:
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- Code should be both ISO C99 and ISO C++ compatible. This dual requirement is for XBox360 and MSVC in general. Think of it as a C++ compatible subset of C99.
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- Warnings are not allowed (-Wall). Make sure your code is warning-free. Note that warning sensitivity differs a bit across compiler versions.
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- Using deprecated APIs is discouraged.
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# Copyright Headers and AUTHORS
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If you have contributed to a part of a source file (a chunk of code that's written by you),
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you should add yourself to the copyright header in that file.
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If you have contributed significantly
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(a feature, a contribution you can "name", e.g. "Added audio driver foo"), you should add yourself to AUTHORS file.
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We'd like your full name and email, and which features you have been part of.
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# IRC
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Active development happens on IRC. (#retroarch @ irc.freenode.org)
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We value discussing things in "real-time".
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# Commit Access
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Contributors who show a track record of making good pull requests over time will eventually get commit access to the repo.
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This typically happens when the "overhead" of looking through pull requests over time becomes a burden. |