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128 lines
3.9 KiB
C++
128 lines
3.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_norm
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/// @file glm/gtx/norm.hpp
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/// @date 2005-12-21 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtx_quaternion (dependence)
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///
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/// @defgroup gtx_norm GLM_GTX_norm
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/// @ingroup gtx
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///
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/// @brief Various ways to compute vector norms.
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///
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/// <glm/gtx/norm.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_norm
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#define GLM_GTX_norm
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/quaternion.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_norm extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_norm
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/// @{
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//! Returns the squared length of x.
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//! From GLM_GTX_norm extension.
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template <typename T>
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T length2(
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T const & x);
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//! Returns the squared length of x.
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//! From GLM_GTX_norm extension.
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template <typename genType>
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typename genType::value_type length2(
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genType const & x);
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//! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
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//! From GLM_GTX_norm extension.
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template <typename T>
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T distance2(
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T const & p0,
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T const & p1);
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//! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
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//! From GLM_GTX_norm extension.
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template <typename genType>
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typename genType::value_type distance2(
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genType const & p0,
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genType const & p1);
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//! Returns the L1 norm between x and y.
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//! From GLM_GTX_norm extension.
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template <typename T, precision P>
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T l1Norm(
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detail::tvec3<T, P> const & x,
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detail::tvec3<T, P> const & y);
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//! Returns the L1 norm of v.
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//! From GLM_GTX_norm extension.
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template <typename T, precision P>
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T l1Norm(
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detail::tvec3<T, P> const & v);
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//! Returns the L2 norm between x and y.
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//! From GLM_GTX_norm extension.
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template <typename T, precision P>
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T l2Norm(
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detail::tvec3<T, P> const & x,
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detail::tvec3<T, P> const & y);
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//! Returns the L2 norm of v.
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//! From GLM_GTX_norm extension.
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template <typename T, precision P>
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T l2Norm(
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detail::tvec3<T, P> const & x);
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//! Returns the L norm between x and y.
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//! From GLM_GTX_norm extension.
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template <typename T, precision P>
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T lxNorm(
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detail::tvec3<T, P> const & x,
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detail::tvec3<T, P> const & y,
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unsigned int Depth);
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//! Returns the L norm of v.
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//! From GLM_GTX_norm extension.
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template <typename T, precision P>
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T lxNorm(
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detail::tvec3<T, P> const & x,
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unsigned int Depth);
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/// @}
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}//namespace glm
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#include "norm.inl"
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#endif//GLM_GTX_norm
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