.. |
context
|
(D3D PC) Properly implement WM_DESTROY again
|
2014-05-30 22:46:47 +02:00 |
d3d9
|
(D3D PC) Properly implement WM_DESTROY again
|
2014-05-30 22:46:47 +02:00 |
filters
|
Pass correct width to SNES_NTSC_OUT_WIDTH.
|
2014-05-20 22:28:14 +02:00 |
fonts
|
(PS3) libdbgfont - double buffer size in bytes (was getting crashes
|
2014-05-30 22:19:51 +02:00 |
glsym
|
Split up rglgen header includes to separate header file
|
2014-05-08 03:30:43 +02:00 |
image
|
(GX) Make gx video driver more resilient
|
2014-05-29 00:57:40 +02:00 |
math
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
py_state
|
Push analog dpad mode for autoconfig as well.
|
2014-01-08 17:47:07 +01:00 |
rpng
|
[GX] overlays appear, still some bugs left
|
2014-02-20 17:58:06 -05:00 |
scaler
|
Uniquely name gfx/scaler/filter.c for MSVC
|
2014-04-16 15:48:33 +02:00 |
filter.c
|
(Gfx filter) Fix warning
|
2014-05-21 18:23:28 +02:00 |
filter.h
|
(DSP Filters) Add code for HAVE_BUILTIN_FILTERS
|
2014-04-29 21:56:50 +02:00 |
gfx_common.c
|
(XDK D3D) Refactor initing code completely - make it more inline
|
2014-03-07 05:31:24 +01:00 |
gfx_common.h
|
(GL raster font) Make it possible to set alpha levels. By
|
2014-05-27 04:22:08 +02:00 |
gfx_context.c
|
(QNX) Change __BLACKBERRY_QNX__ define to __QNX__
|
2014-05-20 02:48:11 +02:00 |
gfx_context.h
|
Add HW context support to X/EGL and KMS/EGL.
|
2014-04-19 16:06:25 +02:00 |
gl_common.h
|
(PSGL) More PSGL ifdefs
|
2014-05-27 22:27:16 +02:00 |
gl.c
|
Give float FBO's priority over sRGB FBO's (half-undo commit 48331e82 ).
|
2014-05-31 00:55:08 -04:00 |
lima_gfx.c
|
Remove hacky restart function in video interface
|
2014-05-30 17:57:21 +02:00 |
null.c
|
Remove hacky restart function in video interface
|
2014-05-30 17:57:21 +02:00 |
omap_gfx.c
|
Remove hacky restart function in video interface
|
2014-05-30 17:57:21 +02:00 |
sdl_gfx.c
|
Remove reset interface from SW SDL and Xvideo.
|
2014-05-30 18:13:34 +02:00 |
shader_cg.c
|
(PS3 Cg) Fixed crash at game start - Cg state was never properly
|
2014-05-29 01:36:41 +02:00 |
shader_cg.h
|
(PS3 Cg) Fixed crash at game start - Cg state was never properly
|
2014-05-29 01:36:41 +02:00 |
shader_common.c
|
Take out image driver
|
2014-05-28 21:14:33 +02:00 |
shader_common.h
|
Expose currently selected shader via poke interface.
|
2014-05-26 18:47:49 +02:00 |
shader_glsl.c
|
Add sanity check for Cg/GLSL attrib indices.
|
2014-05-28 19:30:36 +02:00 |
shader_glsl.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
shader_hlsl.c
|
(360 HLSL) Build fix
|
2014-05-30 03:43:24 +02:00 |
shader_hlsl.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
shader_parse.c
|
(Android) Get rid of the warning in gfx/shader_parse.c
|
2014-05-28 04:10:34 +02:00 |
shader_parse.h
|
Header changes
|
2014-05-31 21:23:53 +02:00 |
state_tracker.c
|
Push analog dpad mode for autoconfig as well.
|
2014-01-08 17:47:07 +01:00 |
state_tracker.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
thread_wrapper.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
vg.c
|
Add HW context support to X/EGL and KMS/EGL.
|
2014-04-19 16:06:25 +02:00 |
video_thread_wrapper.c
|
Remove hacky restart function in video interface
|
2014-05-30 17:57:21 +02:00 |
xvideo.c
|
Remove reset interface from SW SDL and Xvideo.
|
2014-05-30 18:13:34 +02:00 |