mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 03:10:14 +00:00
125a4e3c43
deinited for PS3 before and we relied on a very dirty hack to set CgContext to NULL - we can get rid of all that crap now. PS3 build is now 'fixed' - only thing remaining is that we should have a mechanism inside the menu to 'reinit' any graphics assets that were previously set before we lost the state (for instance - RMenu has one texture image it loads at init_assets time).
958 lines
26 KiB
C
958 lines
26 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _MSC_VER
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#pragma comment(lib, "cg")
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#pragma comment(lib, "cggl")
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#endif
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#include "shader_cg.h"
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#include "shader_common.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "../general.h"
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#include <string.h>
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#include "../compat/strl.h"
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#include "../conf/config_file.h"
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#include "../dynamic.h"
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#include "../compat/posix_string.h"
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#include "../file.h"
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#include "state_tracker.h"
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//#define RARCH_CG_DEBUG
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// Used when we call deactivate() since just unbinding the program didn't seem to work... :(
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static const char *stock_cg_program =
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"struct input"
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"{"
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" float2 tex_coord;"
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" float4 color;"
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" float4 vertex_coord;"
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" uniform float4x4 mvp_matrix;"
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" uniform sampler2D texture;"
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"};"
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"struct vertex_data"
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"{"
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" float2 tex;"
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" float4 color;"
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"};"
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"void main_vertex"
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"("
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" out float4 oPosition : POSITION,"
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" input IN,"
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" out vertex_data vert"
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")"
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"{"
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" oPosition = mul(IN.mvp_matrix, IN.vertex_coord);"
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" vert = vertex_data(IN.tex_coord, IN.color);"
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"}"
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""
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"float4 main_fragment(input IN, vertex_data vert, uniform sampler2D s0 : TEXUNIT0) : COLOR"
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"{"
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" return vert.color * tex2D(s0, vert.tex);"
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"}";
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#ifdef RARCH_CG_DEBUG
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static void cg_error_handler(CGcontext ctx, CGerror error, void *data)
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{
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(void)ctx;
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(void)data;
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switch (error)
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{
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case CG_INVALID_PARAM_HANDLE_ERROR:
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RARCH_ERR("CG: Invalid param handle.\n");
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break;
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case CG_INVALID_PARAMETER_ERROR:
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RARCH_ERR("CG: Invalid parameter.\n");
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break;
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default:
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break;
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}
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RARCH_ERR("CG error: \"%s\"\n", cgGetErrorString(error));
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}
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#endif
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static CGcontext cgCtx;
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struct cg_fbo_params
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{
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CGparameter vid_size_f;
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CGparameter tex_size_f;
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CGparameter vid_size_v;
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CGparameter tex_size_v;
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CGparameter tex;
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CGparameter coord;
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};
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#define MAX_VARIABLES 64
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#define PREV_TEXTURES (MAX_TEXTURES - 1)
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struct cg_program
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{
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CGprogram vprg;
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CGprogram fprg;
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CGparameter tex;
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CGparameter lut_tex;
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CGparameter color;
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CGparameter vertex;
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CGparameter vid_size_f;
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CGparameter tex_size_f;
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CGparameter out_size_f;
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CGparameter frame_cnt_f;
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CGparameter frame_dir_f;
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CGparameter vid_size_v;
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CGparameter tex_size_v;
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CGparameter out_size_v;
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CGparameter frame_cnt_v;
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CGparameter frame_dir_v;
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CGparameter mvp;
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struct cg_fbo_params fbo[GFX_MAX_SHADERS];
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struct cg_fbo_params orig;
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struct cg_fbo_params prev[PREV_TEXTURES];
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};
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static struct cg_program prg[GFX_MAX_SHADERS];
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static bool cg_active;
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static CGprofile cgVProf, cgFProf;
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static unsigned active_index;
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static struct gfx_shader *cg_shader;
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static state_tracker_t *state_tracker;
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static GLuint lut_textures[GFX_MAX_TEXTURES];
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static CGparameter cg_attribs[PREV_TEXTURES + 1 + 4 + GFX_MAX_SHADERS];
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static unsigned cg_attrib_index;
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static char cg_alias_define[GFX_MAX_SHADERS][128];
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static void gl_cg_reset_attrib(void)
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{
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unsigned i;
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// Add sanity check that we did not overflow.
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rarch_assert(cg_attrib_index <= ARRAY_SIZE(cg_attribs));
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for (i = 0; i < cg_attrib_index; i++)
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cgGLDisableClientState(cg_attribs[i]);
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cg_attrib_index = 0;
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}
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static bool gl_cg_set_mvp(void *data, const math_matrix *mat)
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{
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(void)data;
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if (cg_active && prg[active_index].mvp)
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{
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cgGLSetMatrixParameterfc(prg[active_index].mvp, mat->data);
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return true;
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}
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else
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return false;
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}
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#define SET_COORD(name, coords_name, len) do { \
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if (prg[active_index].name) \
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{ \
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cgGLSetParameterPointer(prg[active_index].name, len, GL_FLOAT, 0, coords->coords_name); \
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cgGLEnableClientState(prg[active_index].name); \
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cg_attribs[cg_attrib_index++] = prg[active_index].name; \
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} \
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} while(0)
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static bool gl_cg_set_coords(const struct gl_coords *coords)
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{
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if (!cg_active)
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return false;
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SET_COORD(vertex, vertex, 2);
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SET_COORD(tex, tex_coord, 2);
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SET_COORD(lut_tex, lut_tex_coord, 2);
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SET_COORD(color, color, 4);
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return true;
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}
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#define set_param_2f(param, x, y) \
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if (param) cgGLSetParameter2f(param, x, y)
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#define set_param_1f(param, x) \
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if (param) cgGLSetParameter1f(param, x)
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static void gl_cg_set_params(void *data, unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_count,
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const struct gl_tex_info *info,
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const struct gl_tex_info *prev_info,
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const struct gl_tex_info *fbo_info,
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unsigned fbo_info_cnt)
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{
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(void)data;
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unsigned i;
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if (!cg_active || (active_index == 0) || (active_index == GL_SHADER_STOCK_BLEND))
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return;
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// Set frame.
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set_param_2f(prg[active_index].vid_size_f, width, height);
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set_param_2f(prg[active_index].tex_size_f, tex_width, tex_height);
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set_param_2f(prg[active_index].out_size_f, out_width, out_height);
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set_param_1f(prg[active_index].frame_dir_f, g_extern.frame_is_reverse ? -1.0 : 1.0);
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set_param_2f(prg[active_index].vid_size_v, width, height);
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set_param_2f(prg[active_index].tex_size_v, tex_width, tex_height);
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set_param_2f(prg[active_index].out_size_v, out_width, out_height);
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set_param_1f(prg[active_index].frame_dir_v, g_extern.frame_is_reverse ? -1.0 : 1.0);
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if (prg[active_index].frame_cnt_f || prg[active_index].frame_cnt_v)
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{
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unsigned modulo = cg_shader->pass[active_index - 1].frame_count_mod;
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if (modulo)
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frame_count %= modulo;
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set_param_1f(prg[active_index].frame_cnt_f, (float)frame_count);
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set_param_1f(prg[active_index].frame_cnt_v, (float)frame_count);
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}
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// Set orig texture.
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CGparameter param = prg[active_index].orig.tex;
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if (param)
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{
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cgGLSetTextureParameter(param, info->tex);
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cgGLEnableTextureParameter(param);
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}
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set_param_2f(prg[active_index].orig.vid_size_v, info->input_size[0], info->input_size[1]);
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set_param_2f(prg[active_index].orig.vid_size_f, info->input_size[0], info->input_size[1]);
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set_param_2f(prg[active_index].orig.tex_size_v, info->tex_size[0], info->tex_size[1]);
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set_param_2f(prg[active_index].orig.tex_size_f, info->tex_size[0], info->tex_size[1]);
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if (prg[active_index].orig.coord)
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{
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cgGLSetParameterPointer(prg[active_index].orig.coord, 2, GL_FLOAT, 0, info->coord);
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cgGLEnableClientState(prg[active_index].orig.coord);
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cg_attribs[cg_attrib_index++] = prg[active_index].orig.coord;
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}
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// Set prev textures.
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for (i = 0; i < PREV_TEXTURES; i++)
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{
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param = prg[active_index].prev[i].tex;
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if (param)
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{
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cgGLSetTextureParameter(param, prev_info[i].tex);
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cgGLEnableTextureParameter(param);
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}
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set_param_2f(prg[active_index].prev[i].vid_size_v, prev_info[i].input_size[0], prev_info[i].input_size[1]);
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set_param_2f(prg[active_index].prev[i].vid_size_f, prev_info[i].input_size[0], prev_info[i].input_size[1]);
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set_param_2f(prg[active_index].prev[i].tex_size_v, prev_info[i].tex_size[0], prev_info[i].tex_size[1]);
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set_param_2f(prg[active_index].prev[i].tex_size_f, prev_info[i].tex_size[0], prev_info[i].tex_size[1]);
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if (prg[active_index].prev[i].coord)
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{
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cgGLSetParameterPointer(prg[active_index].prev[i].coord, 2, GL_FLOAT, 0, prev_info[i].coord);
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cgGLEnableClientState(prg[active_index].prev[i].coord);
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cg_attribs[cg_attrib_index++] = prg[active_index].prev[i].coord;
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}
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}
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// Set lookup textures.
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for (i = 0; i < cg_shader->luts; i++)
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{
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CGparameter fparam = cgGetNamedParameter(prg[active_index].fprg, cg_shader->lut[i].id);
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if (fparam)
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{
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cgGLSetTextureParameter(fparam, lut_textures[i]);
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cgGLEnableTextureParameter(fparam);
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}
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CGparameter vparam = cgGetNamedParameter(prg[active_index].vprg, cg_shader->lut[i].id);
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if (vparam)
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{
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cgGLSetTextureParameter(vparam, lut_textures[i]);
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cgGLEnableTextureParameter(vparam);
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}
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}
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// Set FBO textures.
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if (active_index)
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{
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for (i = 0; i < fbo_info_cnt; i++)
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{
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if (prg[active_index].fbo[i].tex)
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{
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cgGLSetTextureParameter(prg[active_index].fbo[i].tex, fbo_info[i].tex);
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cgGLEnableTextureParameter(prg[active_index].fbo[i].tex);
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}
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set_param_2f(prg[active_index].fbo[i].vid_size_v, fbo_info[i].input_size[0], fbo_info[i].input_size[1]);
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set_param_2f(prg[active_index].fbo[i].vid_size_f, fbo_info[i].input_size[0], fbo_info[i].input_size[1]);
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set_param_2f(prg[active_index].fbo[i].tex_size_v, fbo_info[i].tex_size[0], fbo_info[i].tex_size[1]);
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set_param_2f(prg[active_index].fbo[i].tex_size_f, fbo_info[i].tex_size[0], fbo_info[i].tex_size[1]);
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if (prg[active_index].fbo[i].coord)
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{
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cgGLSetParameterPointer(prg[active_index].fbo[i].coord, 2, GL_FLOAT, 0, fbo_info[i].coord);
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cgGLEnableClientState(prg[active_index].fbo[i].coord);
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cg_attribs[cg_attrib_index++] = prg[active_index].fbo[i].coord;
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}
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}
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}
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// #pragma parameters
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for (i = 0; i < cg_shader->num_parameters; i++)
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{
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CGparameter param_v = cgGetNamedParameter(prg[active_index].vprg, cg_shader->parameters[i].id);
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CGparameter param_f = cgGetNamedParameter(prg[active_index].fprg, cg_shader->parameters[i].id);
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set_param_1f(param_v, cg_shader->parameters[i].current);
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set_param_1f(param_f, cg_shader->parameters[i].current);
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}
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// Set state parameters
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if (state_tracker)
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{
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// Only query uniforms in first pass.
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static struct state_tracker_uniform info[MAX_VARIABLES];
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static unsigned cnt = 0;
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if (active_index == 1)
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cnt = state_get_uniform(state_tracker, info, MAX_VARIABLES, frame_count);
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for (i = 0; i < cnt; i++)
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{
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CGparameter param_v = cgGetNamedParameter(prg[active_index].vprg, info[i].id);
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CGparameter param_f = cgGetNamedParameter(prg[active_index].fprg, info[i].id);
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set_param_1f(param_v, info[i].value);
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set_param_1f(param_f, info[i].value);
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}
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}
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}
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static void gl_cg_deinit_progs(void)
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{
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unsigned i;
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RARCH_LOG("CG: Destroying programs.\n");
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cgGLUnbindProgram(cgFProf);
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cgGLUnbindProgram(cgVProf);
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// Programs may alias [0].
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for (i = 1; i < GFX_MAX_SHADERS; i++)
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{
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if (prg[i].fprg && prg[i].fprg != prg[0].fprg)
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cgDestroyProgram(prg[i].fprg);
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if (prg[i].vprg && prg[i].vprg != prg[0].vprg)
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cgDestroyProgram(prg[i].vprg);
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}
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if (prg[0].fprg)
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cgDestroyProgram(prg[0].fprg);
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if (prg[0].vprg)
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cgDestroyProgram(prg[0].vprg);
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memset(prg, 0, sizeof(prg));
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}
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static void gl_cg_deinit_state(void)
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{
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gl_cg_reset_attrib();
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cg_active = false;
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gl_cg_deinit_progs();
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if (cg_shader && cg_shader->luts)
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{
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glDeleteTextures(cg_shader->luts, lut_textures);
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memset(lut_textures, 0, sizeof(lut_textures));
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}
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if (state_tracker)
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{
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state_tracker_free(state_tracker);
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state_tracker = NULL;
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}
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free(cg_shader);
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cg_shader = NULL;
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}
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// Final deinit.
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static void gl_cg_deinit_context_state(void)
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{
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if (cgCtx)
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{
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RARCH_LOG("CG: Destroying context.\n");
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cgDestroyContext(cgCtx);
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cgCtx = NULL;
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}
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}
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// Full deinit.
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static void gl_cg_deinit(void)
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{
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gl_cg_deinit_state();
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gl_cg_deinit_context_state();
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}
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#define SET_LISTING(type) \
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{ \
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const char *list = cgGetLastListing(cgCtx); \
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if (list) \
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listing_##type = strdup(list); \
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}
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static bool load_program(unsigned index, const char *prog, bool path_is_file)
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{
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bool ret = true;
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char *listing_f = NULL;
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char *listing_v = NULL;
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unsigned i, argc = 1;
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const char *argv[2 + GFX_MAX_SHADERS] = {
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"-DPARAMETER_UNIFORM",
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NULL,
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};
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for (i = 0; i < GFX_MAX_SHADERS; i++)
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{
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if (*(cg_alias_define[i]))
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argv[argc++] = cg_alias_define[i];
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}
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if (path_is_file)
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{
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prg[index].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, prog, cgFProf, "main_fragment", argv);
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SET_LISTING(f);
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prg[index].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, prog, cgVProf, "main_vertex", argv);
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SET_LISTING(v);
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}
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else
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{
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prg[index].fprg = cgCreateProgram(cgCtx, CG_SOURCE, prog, cgFProf, "main_fragment", argv);
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SET_LISTING(f);
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prg[index].vprg = cgCreateProgram(cgCtx, CG_SOURCE, prog, cgVProf, "main_vertex", argv);
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SET_LISTING(v);
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}
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if (!prg[index].fprg || !prg[index].vprg)
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{
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RARCH_ERR("CG error: %s\n", cgGetErrorString(cgGetError()));
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if (listing_f)
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RARCH_ERR("Fragment:\n%s\n", listing_f);
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else if (listing_v)
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RARCH_ERR("Vertex:\n%s\n", listing_v);
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ret = false;
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goto end;
|
|
}
|
|
|
|
cgGLLoadProgram(prg[index].fprg);
|
|
cgGLLoadProgram(prg[index].vprg);
|
|
|
|
end:
|
|
free(listing_f);
|
|
free(listing_v);
|
|
return ret;
|
|
}
|
|
|
|
static void set_program_base_attrib(unsigned i);
|
|
|
|
static bool load_stock(void)
|
|
{
|
|
if (!load_program(0, stock_cg_program, false))
|
|
{
|
|
RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
|
|
return false;
|
|
}
|
|
|
|
set_program_base_attrib(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool load_plain(const char *path)
|
|
{
|
|
if (!load_stock())
|
|
return false;
|
|
|
|
cg_shader = (struct gfx_shader*)calloc(1, sizeof(*cg_shader));
|
|
if (!cg_shader)
|
|
return false;
|
|
|
|
cg_shader->passes = 1;
|
|
|
|
if (path)
|
|
{
|
|
RARCH_LOG("Loading Cg file: %s\n", path);
|
|
strlcpy(cg_shader->pass[0].source.path, path, sizeof(cg_shader->pass[0].source.path));
|
|
if (!load_program(1, path, true))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
RARCH_LOG("Loading stock Cg file.\n");
|
|
prg[1] = prg[0];
|
|
}
|
|
|
|
gfx_shader_resolve_parameters(NULL, cg_shader);
|
|
return true;
|
|
}
|
|
|
|
#define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)
|
|
|
|
static bool load_imports(void)
|
|
{
|
|
unsigned i;
|
|
if (!cg_shader->variables)
|
|
return true;
|
|
|
|
struct state_tracker_info tracker_info = {0};
|
|
|
|
for (i = 0; i < cg_shader->variables; i++)
|
|
{
|
|
unsigned memtype;
|
|
switch (cg_shader->variable[i].ram_type)
|
|
{
|
|
case RARCH_STATE_WRAM:
|
|
memtype = RETRO_MEMORY_SYSTEM_RAM;
|
|
break;
|
|
|
|
default:
|
|
memtype = -1u;
|
|
}
|
|
|
|
if ((memtype != -1u) && (cg_shader->variable[i].addr >= pretro_get_memory_size(memtype)))
|
|
{
|
|
RARCH_ERR("Address out of bounds.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM);
|
|
tracker_info.info = cg_shader->variable;
|
|
tracker_info.info_elem = cg_shader->variables;
|
|
|
|
#ifdef HAVE_PYTHON
|
|
if (*cg_shader->script_path)
|
|
{
|
|
tracker_info.script = cg_shader->script_path;
|
|
tracker_info.script_is_file = true;
|
|
}
|
|
|
|
tracker_info.script_class = *cg_shader->script_class ? cg_shader->script_class : NULL;
|
|
#endif
|
|
|
|
state_tracker = state_tracker_init(&tracker_info);
|
|
if (!state_tracker)
|
|
RARCH_WARN("Failed to initialize state tracker.\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool load_shader(unsigned i)
|
|
{
|
|
RARCH_LOG("Loading Cg shader: \"%s\".\n",
|
|
cg_shader->pass[i].source.path);
|
|
|
|
if (!load_program(i + 1, cg_shader->pass[i].source.path, true))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool load_preset(const char *path)
|
|
{
|
|
unsigned i;
|
|
if (!load_stock())
|
|
return false;
|
|
|
|
RARCH_LOG("Loading Cg meta-shader: %s\n", path);
|
|
config_file_t *conf = config_file_new(path);
|
|
if (!conf)
|
|
{
|
|
RARCH_ERR("Failed to load preset.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!cg_shader)
|
|
cg_shader = (struct gfx_shader*)calloc(1, sizeof(*cg_shader));
|
|
if (!cg_shader)
|
|
return false;
|
|
|
|
if (!gfx_shader_read_conf_cgp(conf, cg_shader))
|
|
{
|
|
RARCH_ERR("Failed to parse CGP file.\n");
|
|
config_file_free(conf);
|
|
return false;
|
|
}
|
|
|
|
gfx_shader_resolve_relative(cg_shader, path);
|
|
gfx_shader_resolve_parameters(conf, cg_shader);
|
|
config_file_free(conf);
|
|
|
|
if (cg_shader->passes > GFX_MAX_SHADERS - 3)
|
|
{
|
|
RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", GFX_MAX_SHADERS - 3);
|
|
cg_shader->passes = GFX_MAX_SHADERS - 3;
|
|
}
|
|
|
|
for (i = 0; i < cg_shader->passes; i++)
|
|
if (*cg_shader->pass[i].alias)
|
|
snprintf(cg_alias_define[i], sizeof(cg_alias_define[i]), "-D%s_ALIAS", cg_shader->pass[i].alias);
|
|
|
|
for (i = 0; i < cg_shader->passes; i++)
|
|
{
|
|
if (!load_shader(i))
|
|
{
|
|
RARCH_ERR("Failed to load shaders ...\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!gl_load_luts(cg_shader, lut_textures))
|
|
{
|
|
RARCH_ERR("Failed to load lookup textures ...\n");
|
|
return false;
|
|
}
|
|
|
|
if (!load_imports())
|
|
{
|
|
RARCH_ERR("Failed to load imports ...\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void set_program_base_attrib(unsigned i)
|
|
{
|
|
CGparameter param = cgGetFirstParameter(prg[i].vprg, CG_PROGRAM);
|
|
for (; param; param = cgGetNextParameter(param))
|
|
{
|
|
if (cgGetParameterDirection(param) != CG_IN || cgGetParameterVariability(param) != CG_VARYING)
|
|
continue;
|
|
|
|
const char *semantic = cgGetParameterSemantic(param);
|
|
if (!semantic)
|
|
continue;
|
|
|
|
RARCH_LOG("CG: Found semantic \"%s\" in prog #%u.\n", semantic, i);
|
|
|
|
if (strcmp(semantic, "TEXCOORD") == 0 || strcmp(semantic, "TEXCOORD0") == 0)
|
|
prg[i].tex = param;
|
|
else if (strcmp(semantic, "COLOR") == 0 || strcmp(semantic, "COLOR0") == 0)
|
|
prg[i].color = param;
|
|
else if (strcmp(semantic, "POSITION") == 0)
|
|
prg[i].vertex = param;
|
|
else if (strcmp(semantic, "TEXCOORD1") == 0)
|
|
prg[i].lut_tex = param;
|
|
}
|
|
|
|
if (!prg[i].tex)
|
|
prg[i].tex = cgGetNamedParameter(prg[i].vprg, "IN.tex_coord");
|
|
if (!prg[i].color)
|
|
prg[i].color = cgGetNamedParameter(prg[i].vprg, "IN.color");
|
|
if (!prg[i].vertex)
|
|
prg[i].vertex = cgGetNamedParameter(prg[i].vprg, "IN.vertex_coord");
|
|
if (!prg[i].lut_tex)
|
|
prg[i].lut_tex = cgGetNamedParameter(prg[i].vprg, "IN.lut_tex_coord");
|
|
}
|
|
|
|
static void set_pass_attrib(struct cg_program *prg, struct cg_fbo_params *fbo,
|
|
const char *attr)
|
|
{
|
|
char attr_buf[64];
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "%s.texture", attr);
|
|
if (!fbo->tex)
|
|
fbo->tex = cgGetNamedParameter(prg->fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "%s.video_size", attr);
|
|
if (!fbo->vid_size_v)
|
|
fbo->vid_size_v = cgGetNamedParameter(prg->vprg, attr_buf);
|
|
if (!fbo->vid_size_f)
|
|
fbo->vid_size_f = cgGetNamedParameter(prg->fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "%s.texture_size", attr);
|
|
if (!fbo->tex_size_v)
|
|
fbo->tex_size_v = cgGetNamedParameter(prg->vprg, attr_buf);
|
|
if (!fbo->tex_size_f)
|
|
fbo->tex_size_f = cgGetNamedParameter(prg->fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "%s.tex_coord", attr);
|
|
if (!fbo->coord)
|
|
fbo->coord = cgGetNamedParameter(prg->vprg, attr_buf);
|
|
}
|
|
|
|
static void set_program_attributes(unsigned i)
|
|
{
|
|
unsigned j;
|
|
cgGLBindProgram(prg[i].fprg);
|
|
cgGLBindProgram(prg[i].vprg);
|
|
|
|
set_program_base_attrib(i);
|
|
|
|
prg[i].vid_size_f = cgGetNamedParameter(prg[i].fprg, "IN.video_size");
|
|
prg[i].tex_size_f = cgGetNamedParameter(prg[i].fprg, "IN.texture_size");
|
|
prg[i].out_size_f = cgGetNamedParameter(prg[i].fprg, "IN.output_size");
|
|
prg[i].frame_cnt_f = cgGetNamedParameter(prg[i].fprg, "IN.frame_count");
|
|
prg[i].frame_dir_f = cgGetNamedParameter(prg[i].fprg, "IN.frame_direction");
|
|
prg[i].vid_size_v = cgGetNamedParameter(prg[i].vprg, "IN.video_size");
|
|
prg[i].tex_size_v = cgGetNamedParameter(prg[i].vprg, "IN.texture_size");
|
|
prg[i].out_size_v = cgGetNamedParameter(prg[i].vprg, "IN.output_size");
|
|
prg[i].frame_cnt_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_count");
|
|
prg[i].frame_dir_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_direction");
|
|
|
|
prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj");
|
|
if (!prg[i].mvp)
|
|
prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "IN.mvp_matrix");
|
|
|
|
prg[i].orig.tex = cgGetNamedParameter(prg[i].fprg, "ORIG.texture");
|
|
prg[i].orig.vid_size_v = cgGetNamedParameter(prg[i].vprg, "ORIG.video_size");
|
|
prg[i].orig.vid_size_f = cgGetNamedParameter(prg[i].fprg, "ORIG.video_size");
|
|
prg[i].orig.tex_size_v = cgGetNamedParameter(prg[i].vprg, "ORIG.texture_size");
|
|
prg[i].orig.tex_size_f = cgGetNamedParameter(prg[i].fprg, "ORIG.texture_size");
|
|
prg[i].orig.coord = cgGetNamedParameter(prg[i].vprg, "ORIG.tex_coord");
|
|
|
|
if (i > 1)
|
|
{
|
|
char pass_str[64];
|
|
snprintf(pass_str, sizeof(pass_str), "PASSPREV%u", i);
|
|
set_pass_attrib(&prg[i], &prg[i].orig, pass_str);
|
|
}
|
|
|
|
for (j = 0; j < PREV_TEXTURES; j++)
|
|
{
|
|
char attr_buf_tex[64];
|
|
char attr_buf_vid_size[64];
|
|
char attr_buf_tex_size[64];
|
|
char attr_buf_coord[64];
|
|
static const char *prev_names[PREV_TEXTURES] = {
|
|
"PREV",
|
|
"PREV1",
|
|
"PREV2",
|
|
"PREV3",
|
|
"PREV4",
|
|
"PREV5",
|
|
"PREV6",
|
|
};
|
|
|
|
snprintf(attr_buf_tex, sizeof(attr_buf_tex), "%s.texture", prev_names[j]);
|
|
snprintf(attr_buf_vid_size, sizeof(attr_buf_vid_size), "%s.video_size", prev_names[j]);
|
|
snprintf(attr_buf_tex_size, sizeof(attr_buf_tex_size), "%s.texture_size", prev_names[j]);
|
|
snprintf(attr_buf_coord, sizeof(attr_buf_coord), "%s.tex_coord", prev_names[j]);
|
|
|
|
prg[i].prev[j].tex = cgGetNamedParameter(prg[i].fprg, attr_buf_tex);
|
|
|
|
prg[i].prev[j].vid_size_v = cgGetNamedParameter(prg[i].vprg, attr_buf_vid_size);
|
|
prg[i].prev[j].vid_size_f = cgGetNamedParameter(prg[i].fprg, attr_buf_vid_size);
|
|
|
|
prg[i].prev[j].tex_size_v = cgGetNamedParameter(prg[i].vprg, attr_buf_tex_size);
|
|
prg[i].prev[j].tex_size_f = cgGetNamedParameter(prg[i].fprg, attr_buf_tex_size);
|
|
|
|
prg[i].prev[j].coord = cgGetNamedParameter(prg[i].vprg, attr_buf_coord);
|
|
}
|
|
|
|
for (j = 0; j + 1 < i; j++)
|
|
{
|
|
char pass_str[64];
|
|
snprintf(pass_str, sizeof(pass_str), "PASS%u", j + 1);
|
|
set_pass_attrib(&prg[i], &prg[i].fbo[j], pass_str);
|
|
snprintf(pass_str, sizeof(pass_str), "PASSPREV%u", i - (j + 1));
|
|
set_pass_attrib(&prg[i], &prg[i].fbo[j], pass_str);
|
|
|
|
if (*cg_shader->pass[j].alias)
|
|
set_pass_attrib(&prg[i], &prg[i].fbo[j], cg_shader->pass[j].alias);
|
|
}
|
|
}
|
|
|
|
static bool gl_cg_init(void *data, const char *path)
|
|
{
|
|
unsigned i;
|
|
(void)data;
|
|
#ifdef HAVE_CG_RUNTIME_COMPILER
|
|
cgRTCgcInit();
|
|
#endif
|
|
|
|
if (!cgCtx)
|
|
cgCtx = cgCreateContext();
|
|
|
|
if (cgCtx == NULL)
|
|
{
|
|
RARCH_ERR("Failed to create Cg context\n");
|
|
return false;
|
|
}
|
|
|
|
#ifdef RARCH_CG_DEBUG
|
|
cgGLSetDebugMode(CG_TRUE);
|
|
cgSetErrorHandler(cg_error_handler, NULL);
|
|
#endif
|
|
|
|
cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
|
|
cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
|
|
if (cgFProf == CG_PROFILE_UNKNOWN || cgVProf == CG_PROFILE_UNKNOWN)
|
|
{
|
|
RARCH_ERR("Invalid profile type\n");
|
|
goto error;
|
|
}
|
|
#ifndef HAVE_GCMGL
|
|
RARCH_LOG("[Cg]: Vertex profile: %s\n", cgGetProfileString(cgVProf));
|
|
RARCH_LOG("[Cg]: Fragment profile: %s\n", cgGetProfileString(cgFProf));
|
|
#endif
|
|
cgGLSetOptimalOptions(cgFProf);
|
|
cgGLSetOptimalOptions(cgVProf);
|
|
cgGLEnableProfile(cgFProf);
|
|
cgGLEnableProfile(cgVProf);
|
|
|
|
memset(cg_alias_define, 0, sizeof(cg_alias_define));
|
|
|
|
if (path && strcmp(path_get_extension(path), "cgp") == 0)
|
|
{
|
|
if (!load_preset(path))
|
|
goto error;
|
|
}
|
|
else
|
|
{
|
|
if (!load_plain(path))
|
|
goto error;
|
|
}
|
|
|
|
prg[0].mvp = cgGetNamedParameter(prg[0].vprg, "IN.mvp_matrix");
|
|
for (i = 1; i <= cg_shader->passes; i++)
|
|
set_program_attributes(i);
|
|
|
|
// If we aren't using last pass non-FBO shader,
|
|
// this shader will be assumed to be "fixed-function".
|
|
// Just use prg[0] for that pass, which will be
|
|
// pass-through.
|
|
prg[cg_shader->passes + 1] = prg[0];
|
|
|
|
// No need to apply Android hack in Cg.
|
|
prg[GL_SHADER_STOCK_BLEND] = prg[0];
|
|
|
|
cgGLBindProgram(prg[1].fprg);
|
|
cgGLBindProgram(prg[1].vprg);
|
|
|
|
cg_active = true;
|
|
return true;
|
|
|
|
error:
|
|
gl_cg_deinit();
|
|
return false;
|
|
}
|
|
|
|
static void gl_cg_use(void *data, unsigned index)
|
|
{
|
|
(void)data;
|
|
|
|
if (cg_active && prg[index].vprg && prg[index].fprg)
|
|
{
|
|
gl_cg_reset_attrib();
|
|
|
|
active_index = index;
|
|
cgGLBindProgram(prg[index].vprg);
|
|
cgGLBindProgram(prg[index].fprg);
|
|
}
|
|
}
|
|
|
|
static unsigned gl_cg_num(void)
|
|
{
|
|
if (cg_active)
|
|
return cg_shader->passes;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
static bool gl_cg_filter_type(unsigned index, bool *smooth)
|
|
{
|
|
if (cg_active && index)
|
|
{
|
|
if (cg_shader->pass[index - 1].filter == RARCH_FILTER_UNSPEC)
|
|
return false;
|
|
*smooth = cg_shader->pass[index - 1].filter == RARCH_FILTER_LINEAR;
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static enum gfx_wrap_type gl_cg_wrap_type(unsigned index)
|
|
{
|
|
if (cg_active && index)
|
|
return cg_shader->pass[index - 1].wrap;
|
|
else
|
|
return RARCH_WRAP_BORDER;
|
|
}
|
|
|
|
static void gl_cg_shader_scale(unsigned index, struct gfx_fbo_scale *scale)
|
|
{
|
|
if (cg_active && index)
|
|
*scale = cg_shader->pass[index - 1].fbo;
|
|
else
|
|
scale->valid = false;
|
|
}
|
|
|
|
static unsigned gl_cg_get_prev_textures(void)
|
|
{
|
|
unsigned i, j;
|
|
if (!cg_active)
|
|
return 0;
|
|
|
|
unsigned max_prev = 0;
|
|
for (i = 1; i <= cg_shader->passes; i++)
|
|
for (j = 0; j < PREV_TEXTURES; j++)
|
|
if (prg[i].prev[j].tex)
|
|
max_prev = max(j + 1, max_prev);
|
|
|
|
return max_prev;
|
|
}
|
|
|
|
static bool gl_cg_mipmap_input(unsigned index)
|
|
{
|
|
if (cg_active && index)
|
|
return cg_shader->pass[index - 1].mipmap;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static struct gfx_shader *gl_cg_get_current_shader(void)
|
|
{
|
|
return cg_active ? cg_shader : NULL;
|
|
}
|
|
|
|
const gl_shader_backend_t gl_cg_backend = {
|
|
gl_cg_init,
|
|
gl_cg_deinit,
|
|
gl_cg_set_params,
|
|
gl_cg_use,
|
|
gl_cg_num,
|
|
gl_cg_filter_type,
|
|
gl_cg_wrap_type,
|
|
gl_cg_shader_scale,
|
|
gl_cg_set_coords,
|
|
gl_cg_set_mvp,
|
|
gl_cg_get_prev_textures,
|
|
gl_cg_mipmap_input,
|
|
gl_cg_get_current_shader,
|
|
|
|
RARCH_SHADER_CG,
|
|
};
|
|
|