mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-21 10:20:21 +00:00
1763 lines
44 KiB
C
1763 lines
44 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include <formats/image.h>
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#include <compat/strl.h>
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#include <compat/posix_string.h>
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#include <file/file_path.h>
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#include <string/stdstring.h>
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#include <retro_math.h>
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#include "d3d.h"
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#include "../video_coord_array.h"
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#include "../../configuration.h"
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#include "../../dynamic.h"
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#include "../video_driver.h"
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#ifdef HAVE_THREADS
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#include "../video_thread_wrapper.h"
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#endif
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#include "../common/win32_common.h"
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#ifndef _XBOX
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#define HAVE_MONITOR
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#define HAVE_WINDOW
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#include "../font_driver.h"
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#include "../../core.h"
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#include "../../defines/d3d_defines.h"
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#include "../../verbosity.h"
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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#if defined(HAVE_CG)
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#define HAVE_SHADERS
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#endif
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#ifdef HAVE_HLSL
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#include "../drivers_shader/shader_hlsl.h"
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#endif
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#endif
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static LPDIRECT3D g_pD3D;
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static bool d3d_init_luts(d3d_video_t *d3d)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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if (!d3d->renderchain_driver || !d3d->renderchain_driver->add_lut)
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return true;
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for (i = 0; i < d3d->shader.luts; i++)
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{
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if (!d3d->renderchain_driver->add_lut(
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d3d->renderchain_data,
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d3d->shader.lut[i].id, d3d->shader.lut[i].path,
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d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
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settings->bools.video_smooth :
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(d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)))
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return false;
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}
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return true;
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}
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static bool d3d_init_imports(d3d_video_t *d3d)
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{
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retro_ctx_memory_info_t mem_info;
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state_tracker_t *state_tracker = NULL;
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struct state_tracker_info tracker_info = {0};
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if (!d3d->shader.variables)
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return true;
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if (!d3d->renderchain_driver || !d3d->renderchain_driver->add_state_tracker)
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return true;
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mem_info.id = RETRO_MEMORY_SYSTEM_RAM;
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core_get_memory(&mem_info);
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tracker_info.wram = (uint8_t*)mem_info.data;
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tracker_info.info = d3d->shader.variable;
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tracker_info.info_elem = d3d->shader.variables;
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#ifdef HAVE_PYTHON
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if (*d3d->shader.script_path)
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{
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tracker_info.script = d3d->shader.script_path;
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tracker_info.script_is_file = true;
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}
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tracker_info.script_class =
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*d3d->shader.script_class ? d3d->shader.script_class : NULL;
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#endif
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state_tracker = state_tracker_init(&tracker_info);
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if (!state_tracker)
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{
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RARCH_ERR("[D3D]: Failed to initialize state tracker.\n");
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return false;
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}
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d3d->renderchain_driver->add_state_tracker(
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d3d->renderchain_data, state_tracker);
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return true;
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}
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static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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{
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unsigned current_width, current_height, out_width, out_height;
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unsigned i = 0;
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struct LinkInfo link_info = {0};
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(void)i;
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(void)current_width;
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(void)current_height;
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(void)out_width;
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(void)out_height;
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/* Setup information for first pass. */
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#ifndef _XBOX
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link_info.pass = &d3d->shader.pass[0];
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#endif
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link_info.tex_w = link_info.tex_h =
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video_info->input_scale * RARCH_SCALE_BASE;
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if (!renderchain_d3d_init_first(&d3d->renderchain_driver,
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&d3d->renderchain_data))
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{
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RARCH_ERR("[D3D]: Renderchain could not be initialized.\n");
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return false;
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}
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if (!d3d->renderchain_driver || !d3d->renderchain_data)
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return false;
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if (
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!d3d->renderchain_driver->init(
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d3d,
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&d3d->video_info,
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d3d->dev, &d3d->final_viewport, &link_info,
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d3d->video_info.rgb32)
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)
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{
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RARCH_ERR("[D3D]: Failed to init render chain.\n");
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return false;
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}
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RARCH_LOG("[D3D]: Renderchain driver: %s\n", d3d->renderchain_driver->ident);
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#ifndef _XBOX
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current_width = link_info.tex_w;
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current_height = link_info.tex_h;
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out_width = 0;
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out_height = 0;
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for (i = 1; i < d3d->shader.passes; i++)
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{
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d3d->renderchain_driver->convert_geometry(d3d->renderchain_data,
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&link_info,
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&out_width, &out_height,
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current_width, current_height, &d3d->final_viewport);
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link_info.pass = &d3d->shader.pass[i];
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link_info.tex_w = next_pow2(out_width);
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link_info.tex_h = next_pow2(out_height);
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current_width = out_width;
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current_height = out_height;
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if (!d3d->renderchain_driver->add_pass(
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d3d->renderchain_data, &link_info))
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{
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RARCH_ERR("[D3D]: Failed to add pass.\n");
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return false;
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}
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}
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#endif
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if (!d3d_init_luts(d3d))
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{
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RARCH_ERR("[D3D]: Failed to init LUTs.\n");
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return false;
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}
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if (!d3d_init_imports(d3d))
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{
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RARCH_ERR("[D3D]: Failed to init imports.\n");
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return false;
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}
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return true;
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}
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static bool d3d_init_singlepass(d3d_video_t *d3d)
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{
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#ifndef _XBOX
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struct video_shader_pass *pass = NULL;
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if (!d3d)
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return false;
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memset(&d3d->shader, 0, sizeof(d3d->shader));
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d3d->shader.passes = 1;
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pass = (struct video_shader_pass*)
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&d3d->shader.pass[0];
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pass->fbo.valid = true;
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pass->fbo.scale_y = 1.0;
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pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
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pass->fbo.scale_x = pass->fbo.scale_y;
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pass->fbo.type_x = pass->fbo.type_y;
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if (!string_is_empty(d3d->shader_path))
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strlcpy(pass->source.path, d3d->shader_path,
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sizeof(pass->source.path));
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#endif
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return true;
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}
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#ifdef HAVE_FBO
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static bool d3d_init_multipass(d3d_video_t *d3d)
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{
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unsigned i;
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bool use_extra_pass = false;
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struct video_shader_pass *pass = NULL;
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config_file_t *conf = !string_is_empty(d3d->shader_path) ? config_file_new(d3d->shader_path) : NULL;
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if (!conf)
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{
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RARCH_ERR("[D3D]: Failed to load preset.\n");
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return false;
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}
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memset(&d3d->shader, 0, sizeof(d3d->shader));
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#ifdef HAVE_SHADERPIPELINE
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if (!video_shader_read_conf_cgp(conf, &d3d->shader))
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{
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config_file_free(conf);
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RARCH_ERR("[D3D]: Failed to parse CGP file.\n");
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return false;
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}
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#endif
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config_file_free(conf);
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#ifdef HAVE_SHADERPIPELINE
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if (!string_is_empty(d3d->shader_path))
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video_shader_resolve_relative(&d3d->shader, d3d->shader_path);
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#endif
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RARCH_LOG("[D3D]: Found %u shaders.\n", d3d->shader.passes);
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for (i = 0; i < d3d->shader.passes; i++)
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{
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if (d3d->shader.pass[i].fbo.valid)
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continue;
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d3d->shader.pass[i].fbo.scale_y = 1.0f;
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d3d->shader.pass[i].fbo.scale_x = 1.0f;
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d3d->shader.pass[i].fbo.type_x = RARCH_SCALE_INPUT;
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d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
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}
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use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS &&
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d3d->shader.pass[d3d->shader.passes - 1].fbo.valid;
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if (use_extra_pass)
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{
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d3d->shader.passes++;
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pass = (struct video_shader_pass*)
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&d3d->shader.pass[d3d->shader.passes - 1];
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pass->fbo.scale_x = pass->fbo.scale_y = 1.0f;
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pass->fbo.type_x = pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
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pass->filter = RARCH_FILTER_UNSPEC;
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}
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else
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{
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pass = (struct video_shader_pass*)
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&d3d->shader.pass[d3d->shader.passes - 1];
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pass->fbo.scale_x = pass->fbo.scale_y = 1.0f;
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pass->fbo.type_x = pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
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}
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return true;
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}
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#endif
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static bool d3d_process_shader(d3d_video_t *d3d)
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{
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#ifdef HAVE_FBO
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if (d3d && !string_is_empty(d3d->shader_path) &&
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string_is_equal_fast(path_get_extension(d3d->shader_path), "cgp", 3))
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return d3d_init_multipass(d3d);
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#endif
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return d3d_init_singlepass(d3d);
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}
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static void d3d_viewport_info(void *data, struct video_viewport *vp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if ( !d3d ||
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!d3d->renderchain_driver ||
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!d3d->renderchain_driver->viewport_info)
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return;
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d3d->renderchain_driver->viewport_info(d3d, vp);
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}
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static void d3d_overlay_render(d3d_video_t *d3d, video_frame_info_t *video_info,
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overlay_t *overlay)
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{
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struct video_viewport vp;
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void *verts;
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unsigned i;
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float vert[4][9];
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float overlay_width, overlay_height;
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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if (!d3d || !overlay || !overlay->tex)
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return;
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if (!overlay->vert_buf)
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{
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overlay->vert_buf = d3d_vertex_buffer_new(
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d3d->dev, sizeof(vert), 0, 0, D3DPOOL_MANAGED, NULL);
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if (!overlay->vert_buf)
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return;
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}
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for (i = 0; i < 4; i++)
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{
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vert[i][2] = 0.5f;
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vert[i][5] = 1.0f;
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vert[i][6] = 1.0f;
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vert[i][7] = 1.0f;
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vert[i][8] = overlay->alpha_mod;
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}
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d3d_viewport_info(d3d, &vp);
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overlay_width = vp.width;
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overlay_height = vp.height;
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vert[0][0] = overlay->vert_coords[0] * overlay_width;
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vert[1][0] = (overlay->vert_coords[0] + overlay->vert_coords[2])
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* overlay_width;
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vert[2][0] = overlay->vert_coords[0] * overlay_width;
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vert[3][0] = (overlay->vert_coords[0] + overlay->vert_coords[2])
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* overlay_width;
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vert[0][1] = overlay->vert_coords[1] * overlay_height;
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vert[1][1] = overlay->vert_coords[1] * overlay_height;
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vert[2][1] = (overlay->vert_coords[1] + overlay->vert_coords[3])
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* overlay_height;
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vert[3][1] = (overlay->vert_coords[1] + overlay->vert_coords[3])
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* overlay_height;
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vert[0][3] = overlay->tex_coords[0];
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vert[1][3] = overlay->tex_coords[0] + overlay->tex_coords[2];
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vert[2][3] = overlay->tex_coords[0];
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vert[3][3] = overlay->tex_coords[0] + overlay->tex_coords[2];
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vert[0][4] = overlay->tex_coords[1];
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vert[1][4] = overlay->tex_coords[1];
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vert[2][4] = overlay->tex_coords[1] + overlay->tex_coords[3];
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vert[3][4] = overlay->tex_coords[1] + overlay->tex_coords[3];
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/* Align texels and vertices. */
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for (i = 0; i < 4; i++)
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{
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vert[i][0] -= 0.5f;
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vert[i][1] += 0.5f;
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}
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verts = d3d_vertex_buffer_lock(overlay->vert_buf);
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memcpy(verts, vert, sizeof(vert));
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d3d_vertex_buffer_unlock(overlay->vert_buf);
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d3d_enable_blend_func(d3d->dev);
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#if defined(HAVE_D3D9)
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{
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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/* set vertex declaration for overlay. */
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D3DVERTEXELEMENT vElems[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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d3d_vertex_declaration_new(d3d->dev, &vElems, (void**)&vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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d3d_vertex_declaration_free(vertex_decl);
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}
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#endif
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d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
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0, sizeof(*vert));
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if (overlay->fullscreen)
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{
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D3DVIEWPORT vp_full;
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vp_full.X = 0;
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vp_full.Y = 0;
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vp_full.Width = width;
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vp_full.Height = height;
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vp_full.MinZ = 0.0f;
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vp_full.MaxZ = 1.0f;
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d3d_set_viewports(d3d->dev, &vp_full);
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}
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/* Render overlay. */
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d3d_set_texture(d3d->dev, 0, overlay->tex);
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d3d_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_LINEAR);
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d3d_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_LINEAR);
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d3d_draw_primitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
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/* Restore previous state. */
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d3d_disable_blend_func(d3d->dev);
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d3d_set_viewports(d3d->dev, &d3d->final_viewport);
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}
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static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
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{
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if (!d3d)
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return;
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d3d_texture_free(overlay->tex);
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d3d_vertex_buffer_free(overlay->vert_buf, NULL);
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}
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static void d3d_deinit_chain(d3d_video_t *d3d)
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{
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if (!d3d || !d3d->renderchain_driver)
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return;
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if (d3d->renderchain_driver->chain_free)
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d3d->renderchain_driver->chain_free(d3d->renderchain_data);
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d3d->renderchain_driver = NULL;
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d3d->renderchain_data = NULL;
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}
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static void d3d_deinitialize(d3d_video_t *d3d)
|
|
{
|
|
if (!d3d)
|
|
return;
|
|
|
|
font_driver_free_osd();
|
|
|
|
d3d_deinit_chain(d3d);
|
|
}
|
|
|
|
#if defined(HAVE_D3D8) && !defined(_XBOX)
|
|
#define FS_PRESENTINTERVAL(pp) ((pp)->FullScreen_PresentationInterval)
|
|
#else
|
|
#define FS_PRESENTINTERVAL(pp) ((pp)->PresentationInterval)
|
|
#endif
|
|
|
|
void d3d_make_d3dpp(void *data,
|
|
const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
settings_t *settings = config_get_ptr();
|
|
#ifdef _XBOX360
|
|
/* TODO/FIXME - get rid of global state dependencies. */
|
|
global_t *global = global_get_ptr();
|
|
#endif
|
|
|
|
memset(d3dpp, 0, sizeof(*d3dpp));
|
|
|
|
#ifdef _XBOX
|
|
d3dpp->Windowed = false;
|
|
#else
|
|
d3dpp->Windowed = settings->bools.video_windowed_fullscreen
|
|
|| !info->fullscreen;
|
|
#endif
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
if (info->vsync)
|
|
{
|
|
switch (settings->uints.video_swap_interval)
|
|
{
|
|
default:
|
|
case 1:
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_ONE;
|
|
break;
|
|
case 2:
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_TWO;
|
|
break;
|
|
case 3:
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_THREE;
|
|
break;
|
|
case 4:
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_FOUR;
|
|
break;
|
|
}
|
|
}
|
|
|
|
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp->BackBufferCount = 2;
|
|
#ifdef _XBOX
|
|
d3dpp->BackBufferFormat =
|
|
#ifdef _XBOX360
|
|
global->console.screen.gamma_correction ?
|
|
(D3DFORMAT)MAKESRGBFMT(info->rgb32 ?
|
|
D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
|
|
#endif
|
|
info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
|
|
#else
|
|
d3dpp->hDeviceWindow = win32_get_window();
|
|
d3dpp->BackBufferFormat = !d3dpp->Windowed ?
|
|
D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
|
|
#endif
|
|
|
|
if (!d3dpp->Windowed)
|
|
{
|
|
#ifdef _XBOX
|
|
gfx_ctx_mode_t mode;
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
|
|
video_context_driver_get_video_size(&mode);
|
|
|
|
width = mode.width;
|
|
height = mode.height;
|
|
mode.width = 0;
|
|
mode.height = 0;
|
|
video_driver_set_size(&width, &height);
|
|
#endif
|
|
video_driver_get_size(&d3dpp->BackBufferWidth,
|
|
&d3dpp->BackBufferHeight);
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp->EnableAutoDepthStencil = FALSE;
|
|
#if defined(_XBOX1)
|
|
/* Get the "video mode" */
|
|
DWORD video_mode = XGetVideoFlags();
|
|
|
|
/* Check if we are able to use progressive mode. */
|
|
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
|
|
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
|
|
else
|
|
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
|
|
|
|
/* Only valid in PAL mode, not valid for HDTV modes. */
|
|
if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
|
|
{
|
|
if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
|
|
d3dpp->FullScreen_RefreshRateInHz = 60;
|
|
else
|
|
d3dpp->FullScreen_RefreshRateInHz = 50;
|
|
}
|
|
|
|
if (XGetAVPack() == XC_AV_PACK_HDTV)
|
|
{
|
|
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
|
|
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
|
|
else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
|
|
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
|
|
else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
|
|
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
|
|
}
|
|
|
|
if (widescreen_mode)
|
|
d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
|
|
#elif defined(_XBOX360)
|
|
#if 0
|
|
if (!widescreen_mode)
|
|
d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
|
|
#endif
|
|
|
|
if (global->console.screen.gamma_correction)
|
|
d3dpp->FrontBufferFormat = (D3DFORMAT)
|
|
MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
|
|
else
|
|
d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
|
|
d3dpp->MultiSampleQuality = 0;
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
static bool d3d_init_base(void *data, const video_info_t *info)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
HWND focus_window = NULL;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
d3d_make_d3dpp(d3d, info, &d3dpp);
|
|
|
|
g_pD3D = D3DCREATE_CTX(D3D_SDK_VERSION);
|
|
if (!g_pD3D)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create D3D interface.\n");
|
|
return false;
|
|
}
|
|
|
|
#ifdef _XBOX360
|
|
d3d->cur_mon_id = 0;
|
|
#endif
|
|
#ifndef _XBOX
|
|
focus_window = win32_get_window();
|
|
#endif
|
|
|
|
if (!d3d_create_device(&d3d->dev, &d3dpp,
|
|
g_pD3D,
|
|
focus_window,
|
|
d3d->cur_mon_id)
|
|
)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to initialize device.\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d_calculate_rect(void *data,
|
|
unsigned *width, unsigned *height,
|
|
int *x, int *y,
|
|
bool force_full,
|
|
bool allow_rotate)
|
|
{
|
|
gfx_ctx_aspect_t aspect_data;
|
|
float device_aspect = (float)*width / *height;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
video_driver_get_size(width, height);
|
|
|
|
aspect_data.aspect = &device_aspect;
|
|
aspect_data.width = *width;
|
|
aspect_data.height = *height;
|
|
|
|
video_context_driver_translate_aspect(&aspect_data);
|
|
|
|
*x = 0;
|
|
*y = 0;
|
|
|
|
if (settings->bools.video_scale_integer && !force_full)
|
|
{
|
|
struct video_viewport vp;
|
|
|
|
vp.x = 0;
|
|
vp.y = 0;
|
|
vp.width = 0;
|
|
vp.height = 0;
|
|
vp.full_width = 0;
|
|
vp.full_height = 0;
|
|
|
|
video_viewport_get_scaled_integer(&vp,
|
|
*width,
|
|
*height,
|
|
video_driver_get_aspect_ratio(),
|
|
d3d->keep_aspect);
|
|
|
|
*x = vp.x;
|
|
*y = vp.y;
|
|
*width = vp.width;
|
|
*height = vp.height;
|
|
}
|
|
else if (d3d->keep_aspect && !force_full)
|
|
{
|
|
float desired_aspect = video_driver_get_aspect_ratio();
|
|
|
|
#if defined(HAVE_MENU)
|
|
if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
|
|
{
|
|
video_viewport_t *custom = video_viewport_get_custom();
|
|
|
|
*x = custom->x;
|
|
*y = custom->y;
|
|
*width = custom->width;
|
|
*height = custom->height;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
float delta;
|
|
|
|
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
|
|
{
|
|
/* If the aspect ratios of screen and desired aspect
|
|
* ratio are sufficiently equal (floating point stuff),
|
|
* assume they are actually equal.
|
|
*/
|
|
}
|
|
else if (device_aspect > desired_aspect)
|
|
{
|
|
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
|
|
*x = (int)(roundf(*width * (0.5f - delta)));
|
|
*width = (unsigned)(roundf(2.0f * (*width) * delta));
|
|
}
|
|
else
|
|
{
|
|
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
|
|
*y = (int)(roundf(*height * (0.5f - delta)));
|
|
*height = (unsigned)(roundf(2.0f * (*height) * delta));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void d3d_set_viewport(void *data,
|
|
unsigned width, unsigned height,
|
|
bool force_full,
|
|
bool allow_rotate)
|
|
{
|
|
D3DVIEWPORT viewport;
|
|
int x = 0;
|
|
int y = 0;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
d3d_calculate_rect(data, &width, &height, &x, &y,
|
|
force_full, allow_rotate);
|
|
|
|
/* D3D doesn't support negative X/Y viewports ... */
|
|
if (x < 0)
|
|
x = 0;
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
viewport.X = x;
|
|
viewport.Y = y;
|
|
viewport.Width = width;
|
|
viewport.Height = height;
|
|
viewport.MinZ = 0.0f;
|
|
viewport.MaxZ = 1.0f;
|
|
|
|
d3d->final_viewport = viewport;
|
|
|
|
if (d3d->renderchain_driver && d3d->renderchain_driver->set_font_rect)
|
|
d3d->renderchain_driver->set_font_rect(d3d, NULL);
|
|
}
|
|
|
|
static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
|
|
{
|
|
unsigned width, height;
|
|
bool ret = true;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
if (!g_pD3D)
|
|
ret = d3d_init_base(d3d, info);
|
|
else if (d3d->needs_restore)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
|
|
d3d_make_d3dpp(d3d, info, &d3dpp);
|
|
|
|
if (!d3d_reset(d3d->dev, &d3dpp))
|
|
{
|
|
d3d_deinitialize(d3d);
|
|
d3d_device_free(NULL, g_pD3D);
|
|
g_pD3D = NULL;
|
|
|
|
ret = d3d_init_base(d3d, info);
|
|
if (ret)
|
|
RARCH_LOG("[D3D]: Recovered from dead state.\n");
|
|
}
|
|
}
|
|
|
|
if (!ret)
|
|
return ret;
|
|
|
|
if (!d3d_init_chain(d3d, info))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to initialize render chain.\n");
|
|
return false;
|
|
}
|
|
|
|
video_driver_get_size(&width, &height);
|
|
d3d_set_viewport(d3d,
|
|
width, height, false, true);
|
|
|
|
#if defined(_XBOX360)
|
|
strlcpy(settings->paths.path_font, "game:\\media\\Arial_12.xpr",
|
|
sizeof(settings->paths.path_font));
|
|
#endif
|
|
font_driver_init_osd(d3d, false,
|
|
info->is_threaded,
|
|
FONT_DRIVER_RENDER_DIRECT3D_API);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d_restore(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
d3d_deinitialize(d3d);
|
|
|
|
if (!d3d_initialize(d3d, &d3d->video_info))
|
|
{
|
|
RARCH_ERR("[D3D]: Restore error.\n");
|
|
return false;
|
|
}
|
|
|
|
d3d->needs_restore = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void d3d_set_nonblock_state(void *data, bool state)
|
|
{
|
|
unsigned interval = state ? 0 : 1;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->video_info.vsync = !state;
|
|
|
|
video_context_driver_swap_interval(&interval);
|
|
#ifndef _XBOX
|
|
d3d->needs_restore = true;
|
|
d3d_restore(d3d);
|
|
#endif
|
|
}
|
|
|
|
static bool d3d_alive(void *data)
|
|
{
|
|
gfx_ctx_size_t size_data;
|
|
unsigned temp_width = 0;
|
|
unsigned temp_height = 0;
|
|
bool ret = false;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
bool quit = false;
|
|
bool resize = false;
|
|
|
|
/* Needed because some context drivers don't track their sizes */
|
|
video_driver_get_size(&temp_width, &temp_height);
|
|
|
|
size_data.quit = &quit;
|
|
size_data.resize = &resize;
|
|
size_data.width = &temp_width;
|
|
size_data.height = &temp_height;
|
|
|
|
if (video_context_driver_check_window(&size_data))
|
|
{
|
|
if (quit)
|
|
d3d->quitting = quit;
|
|
|
|
if (resize)
|
|
{
|
|
d3d->should_resize = true;
|
|
video_driver_set_resize(temp_width, temp_height);
|
|
d3d_restore(d3d);
|
|
}
|
|
|
|
ret = !quit;
|
|
}
|
|
|
|
if (temp_width != 0 && temp_height != 0)
|
|
video_driver_set_size(&temp_width, &temp_height);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool d3d_suppress_screensaver(void *data, bool enable)
|
|
{
|
|
bool enabled = enable;
|
|
return video_context_driver_suppress_screensaver(&enabled);
|
|
}
|
|
|
|
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
switch (aspect_ratio_idx)
|
|
{
|
|
case ASPECT_RATIO_SQUARE:
|
|
video_driver_set_viewport_square_pixel();
|
|
break;
|
|
|
|
case ASPECT_RATIO_CORE:
|
|
video_driver_set_viewport_core();
|
|
break;
|
|
|
|
case ASPECT_RATIO_CONFIG:
|
|
video_driver_set_viewport_config();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
video_driver_set_aspect_ratio_value(
|
|
aspectratio_lut[aspect_ratio_idx].value);
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->keep_aspect = true;
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void d3d_apply_state_changes(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (d3d)
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void d3d_set_osd_msg(void *data,
|
|
video_frame_info_t *video_info,
|
|
const char *msg,
|
|
const void *params, void *font)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (d3d->renderchain_driver->set_font_rect && params)
|
|
d3d->renderchain_driver->set_font_rect(d3d, params);
|
|
|
|
font_driver_render_msg(video_info, NULL, msg, params);
|
|
}
|
|
|
|
/* Delay constructor due to lack of exceptions. */
|
|
|
|
static bool d3d_construct(d3d_video_t *d3d,
|
|
const video_info_t *info, const input_driver_t **input,
|
|
void **input_data)
|
|
{
|
|
gfx_ctx_input_t inp;
|
|
#ifdef HAVE_MONITOR
|
|
bool windowed_full;
|
|
RECT mon_rect;
|
|
MONITORINFOEX current_mon;
|
|
HMONITOR hm_to_use;
|
|
#endif
|
|
#ifdef HAVE_SHADERS
|
|
enum rarch_shader_type type;
|
|
#endif
|
|
#ifdef HAVE_WINDOW
|
|
DWORD style;
|
|
unsigned win_width = 0;
|
|
unsigned win_height = 0;
|
|
RECT rect = {0};
|
|
#endif
|
|
unsigned full_x = 0;
|
|
unsigned full_y = 0;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
d3d->should_resize = false;
|
|
|
|
#if defined(HAVE_MENU)
|
|
d3d->menu = (overlay_t*)calloc(1, sizeof(*d3d->menu));
|
|
|
|
if (!d3d->menu)
|
|
return false;
|
|
|
|
d3d->menu->tex_coords[0] = 0;
|
|
d3d->menu->tex_coords[1] = 0;
|
|
d3d->menu->tex_coords[2] = 1;
|
|
d3d->menu->tex_coords[3] = 1;
|
|
d3d->menu->vert_coords[0] = 0;
|
|
d3d->menu->vert_coords[1] = 1;
|
|
d3d->menu->vert_coords[2] = 1;
|
|
d3d->menu->vert_coords[3] = -1;
|
|
#endif
|
|
|
|
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
|
|
|
#ifdef HAVE_WINDOW
|
|
d3d->windowClass.lpfnWndProc = WndProcD3D;
|
|
win32_window_init(&d3d->windowClass, true, NULL);
|
|
#endif
|
|
|
|
#ifdef HAVE_MONITOR
|
|
win32_monitor_info(¤t_mon, &hm_to_use, &d3d->cur_mon_id);
|
|
mon_rect = current_mon.rcMonitor;
|
|
g_resize_width = info->width;
|
|
g_resize_height = info->height;
|
|
|
|
windowed_full = settings->bools.video_windowed_fullscreen;
|
|
|
|
full_x = (windowed_full || info->width == 0) ?
|
|
(mon_rect.right - mon_rect.left) : info->width;
|
|
full_y = (windowed_full || info->height == 0) ?
|
|
(mon_rect.bottom - mon_rect.top) : info->height;
|
|
RARCH_LOG("[D3D]: Monitor size: %dx%d.\n",
|
|
(int)(mon_rect.right - mon_rect.left),
|
|
(int)(mon_rect.bottom - mon_rect.top));
|
|
#else
|
|
{
|
|
gfx_ctx_mode_t mode;
|
|
|
|
video_context_driver_get_video_size(&mode);
|
|
|
|
full_x = mode.width;
|
|
full_y = mode.height;
|
|
}
|
|
#endif
|
|
{
|
|
unsigned new_width = info->fullscreen ? full_x : info->width;
|
|
unsigned new_height = info->fullscreen ? full_y : info->height;
|
|
video_driver_set_size(&new_width, &new_height);
|
|
}
|
|
|
|
#ifdef HAVE_WINDOW
|
|
video_driver_get_size(&win_width, &win_height);
|
|
|
|
win32_set_style(¤t_mon, &hm_to_use, &win_width, &win_height,
|
|
info->fullscreen, windowed_full, &rect, &mon_rect, &style);
|
|
|
|
win32_window_create(d3d, style, &mon_rect, win_width,
|
|
win_height, info->fullscreen);
|
|
|
|
win32_set_window(&win_width, &win_height, info->fullscreen,
|
|
windowed_full, &rect);
|
|
#endif
|
|
|
|
#ifdef HAVE_SHADERS
|
|
/* This should only be done once here
|
|
* to avoid set_shader() to be overridden
|
|
* later. */
|
|
type =
|
|
video_shader_parse_type(settings->paths.path_shader, RARCH_SHADER_NONE);
|
|
if (settings->bools.video_shader_enable && type == RARCH_SHADER_CG)
|
|
{
|
|
if (!string_is_empty(d3d->shader_path))
|
|
free(d3d->shader_path);
|
|
d3d->shader_path = strdup(settings->paths.path_shader);
|
|
}
|
|
|
|
if (!d3d_process_shader(d3d))
|
|
return false;
|
|
#endif
|
|
|
|
d3d->video_info = *info;
|
|
if (!d3d_initialize(d3d, &d3d->video_info))
|
|
return false;
|
|
|
|
inp.input = input;
|
|
inp.input_data = input_data;
|
|
|
|
video_context_driver_input_driver(&inp);
|
|
|
|
RARCH_LOG("[D3D]: Init complete.\n");
|
|
return true;
|
|
}
|
|
|
|
static void d3d_set_rotation(void *data, unsigned rot)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->dev_rotation = rot;
|
|
}
|
|
|
|
static void d3d_show_mouse(void *data, bool state)
|
|
{
|
|
video_context_driver_show_mouse(&state);
|
|
}
|
|
|
|
static const gfx_ctx_driver_t *d3d_get_context(void *data)
|
|
{
|
|
/* Default to Direct3D9 for now.
|
|
TODO: GL core contexts through ANGLE? */
|
|
unsigned minor = 0;
|
|
settings_t *settings = config_get_ptr();
|
|
#if defined(HAVE_D3D8)
|
|
unsigned major = 8;
|
|
enum gfx_ctx_api api = GFX_CTX_DIRECT3D8_API;
|
|
#else
|
|
unsigned major = 9;
|
|
enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API;
|
|
#endif
|
|
return video_context_driver_init_first(data,
|
|
settings->arrays.video_context_driver,
|
|
api, major, minor, false);
|
|
}
|
|
|
|
static void *d3d_init(const video_info_t *info,
|
|
const input_driver_t **input, void **input_data)
|
|
{
|
|
d3d_video_t *d3d = NULL;
|
|
const gfx_ctx_driver_t *ctx_driver = NULL;
|
|
|
|
#ifdef _XBOX
|
|
if (video_driver_get_ptr(false))
|
|
{
|
|
d3d = (d3d_video_t*)video_driver_get_ptr(false);
|
|
|
|
/* Reinitialize renderchain as we
|
|
* might have changed pixel formats.*/
|
|
if (d3d->renderchain_driver->reinit(d3d, (const void*)info))
|
|
{
|
|
d3d_deinit_chain(d3d);
|
|
d3d_init_chain(d3d, info);
|
|
|
|
input_driver_set(input, input_data);
|
|
|
|
video_driver_set_own_driver();
|
|
return d3d;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
d3d = (d3d_video_t*)calloc(1, sizeof(*d3d));
|
|
if (!d3d)
|
|
goto error;
|
|
|
|
ctx_driver = d3d_get_context(d3d);
|
|
if (!ctx_driver)
|
|
goto error;
|
|
|
|
/* Default values */
|
|
d3d->dev = NULL;
|
|
d3d->dev_rotation = 0;
|
|
d3d->needs_restore = false;
|
|
#ifdef HAVE_OVERLAY
|
|
d3d->overlays_enabled = false;
|
|
#endif
|
|
#ifdef _XBOX
|
|
d3d->should_resize = false;
|
|
#else
|
|
#ifdef HAVE_MENU
|
|
d3d->menu = NULL;
|
|
#endif
|
|
#endif
|
|
|
|
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
|
|
|
|
if (!d3d_construct(d3d, info, input, input_data))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to init D3D.\n");
|
|
goto error;
|
|
}
|
|
|
|
d3d->keep_aspect = info->force_aspect;
|
|
#ifdef _XBOX
|
|
video_driver_set_own_driver();
|
|
#endif
|
|
|
|
return d3d;
|
|
|
|
error:
|
|
video_context_driver_destroy();
|
|
if (d3d)
|
|
free(d3d);
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void d3d_free_overlays(d3d_video_t *d3d)
|
|
{
|
|
unsigned i;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d_free_overlay(d3d, &d3d->overlays[i]);
|
|
free(d3d->overlays);
|
|
d3d->overlays = NULL;
|
|
d3d->overlays_size = 0;
|
|
}
|
|
#endif
|
|
|
|
static void d3d_free(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
d3d_free_overlays(d3d);
|
|
if (d3d->overlays)
|
|
free(d3d->overlays);
|
|
d3d->overlays = NULL;
|
|
d3d->overlays_size = 0;
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
d3d_free_overlay(d3d, d3d->menu);
|
|
if (d3d->menu)
|
|
free(d3d->menu);
|
|
d3d->menu = NULL;
|
|
#endif
|
|
|
|
d3d_deinitialize(d3d);
|
|
|
|
video_context_driver_free();
|
|
|
|
if (!string_is_empty(d3d->shader_path))
|
|
free(d3d->shader_path);
|
|
|
|
d3d->shader_path = NULL;
|
|
d3d_device_free(d3d->dev, g_pD3D);
|
|
d3d->dev = NULL;
|
|
g_pD3D = NULL;
|
|
|
|
#ifndef _XBOX
|
|
win32_monitor_from_window();
|
|
#endif
|
|
|
|
if (d3d)
|
|
free(d3d);
|
|
|
|
#ifndef _XBOX
|
|
win32_destroy_window();
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void d3d_overlay_tex_geom(
|
|
void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->overlays[index].tex_coords[0] = x;
|
|
d3d->overlays[index].tex_coords[1] = y;
|
|
d3d->overlays[index].tex_coords[2] = w;
|
|
d3d->overlays[index].tex_coords[3] = h;
|
|
}
|
|
|
|
static void d3d_overlay_vertex_geom(
|
|
void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (!d3d)
|
|
return;
|
|
|
|
y = 1.0f - y;
|
|
h = -h;
|
|
d3d->overlays[index].vert_coords[0] = x;
|
|
d3d->overlays[index].vert_coords[1] = y;
|
|
d3d->overlays[index].vert_coords[2] = w;
|
|
d3d->overlays[index].vert_coords[3] = h;
|
|
}
|
|
|
|
static bool d3d_overlay_load(void *data,
|
|
const void *image_data, unsigned num_images)
|
|
{
|
|
unsigned i, y;
|
|
overlay_t *new_overlays = NULL;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
const struct texture_image *images = (const struct texture_image*)
|
|
image_data;
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
d3d_free_overlays(d3d);
|
|
d3d->overlays = (overlay_t*)calloc(num_images, sizeof(*d3d->overlays));
|
|
d3d->overlays_size = num_images;
|
|
|
|
for (i = 0; i < num_images; i++)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
unsigned width = images[i].width;
|
|
unsigned height = images[i].height;
|
|
overlay_t *overlay = (overlay_t*)&d3d->overlays[i];
|
|
|
|
overlay->tex = d3d_texture_new(d3d->dev, NULL,
|
|
width, height, 1,
|
|
0,
|
|
D3DFMT_A8R8G8B8,
|
|
D3DPOOL_MANAGED, 0, 0, 0,
|
|
NULL, NULL);
|
|
|
|
if (!overlay->tex)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create overlay texture\n");
|
|
return false;
|
|
}
|
|
|
|
if (d3d_lock_rectangle(overlay->tex, 0, &d3dlr,
|
|
NULL, 0, D3DLOCK_NOSYSLOCK))
|
|
{
|
|
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
|
|
const uint32_t *src = images[i].pixels;
|
|
unsigned pitch = d3dlr.Pitch >> 2;
|
|
|
|
for (y = 0; y < height; y++, dst += pitch, src += width)
|
|
memcpy(dst, src, width << 2);
|
|
d3d_unlock_rectangle(overlay->tex);
|
|
}
|
|
|
|
overlay->tex_w = width;
|
|
overlay->tex_h = height;
|
|
|
|
/* Default. Stretch to whole screen. */
|
|
d3d_overlay_tex_geom(d3d, i, 0, 0, 1, 1);
|
|
d3d_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d_overlay_enable(void *data, bool state)
|
|
{
|
|
unsigned i;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d->overlays_enabled = state;
|
|
|
|
video_context_driver_show_mouse(&state);
|
|
}
|
|
|
|
static void d3d_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
unsigned i;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d->overlays[i].fullscreen = enable;
|
|
}
|
|
|
|
static void d3d_overlay_set_alpha(void *data, unsigned index, float mod)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (d3d)
|
|
d3d->overlays[index].alpha_mod = mod;
|
|
}
|
|
|
|
static const video_overlay_interface_t d3d_overlay_interface = {
|
|
d3d_overlay_enable,
|
|
d3d_overlay_load,
|
|
d3d_overlay_tex_geom,
|
|
d3d_overlay_vertex_geom,
|
|
d3d_overlay_full_screen,
|
|
d3d_overlay_set_alpha,
|
|
};
|
|
|
|
static void d3d_get_overlay_interface(void *data,
|
|
const video_overlay_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d_overlay_interface;
|
|
}
|
|
#endif
|
|
|
|
static bool d3d_frame(void *data, const void *frame,
|
|
unsigned frame_width, unsigned frame_height,
|
|
uint64_t frame_count, unsigned pitch,
|
|
const char *msg, video_frame_info_t *video_info)
|
|
{
|
|
D3DVIEWPORT screen_vp;
|
|
unsigned i = 0;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
#ifndef _XBOX
|
|
HWND window = win32_get_window();
|
|
#endif
|
|
unsigned width = video_info->width;
|
|
unsigned height = video_info->height;
|
|
|
|
(void)i;
|
|
|
|
if (!frame)
|
|
return true;
|
|
|
|
/* We cannot recover in fullscreen. */
|
|
if (d3d->needs_restore)
|
|
{
|
|
#ifndef _XBOX
|
|
if (IsIconic(window))
|
|
return true;
|
|
#endif
|
|
|
|
if (!d3d_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to restore.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (d3d->should_resize)
|
|
{
|
|
d3d_set_viewport(d3d, width, height, false, true);
|
|
if (d3d->renderchain_driver->set_final_viewport)
|
|
d3d->renderchain_driver->set_final_viewport(d3d,
|
|
d3d->renderchain_data, &d3d->final_viewport);
|
|
|
|
d3d->should_resize = false;
|
|
}
|
|
|
|
/* render_chain() only clears out viewport,
|
|
* clear out everything. */
|
|
screen_vp.X = 0;
|
|
screen_vp.Y = 0;
|
|
screen_vp.MinZ = 0;
|
|
screen_vp.MaxZ = 1;
|
|
screen_vp.Width = width;
|
|
screen_vp.Height = height;
|
|
d3d_set_viewports(d3d->dev, &screen_vp);
|
|
d3d_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
|
|
/* Insert black frame first, so we
|
|
* can screenshot, etc. */
|
|
if (video_info->black_frame_insertion)
|
|
{
|
|
if (!d3d_swap(d3d, d3d->dev) || d3d->needs_restore)
|
|
return true;
|
|
d3d_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
}
|
|
|
|
if (!d3d->renderchain_driver->render(
|
|
d3d,
|
|
frame, frame_width, frame_height,
|
|
pitch, d3d->dev_rotation))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to render scene.\n");
|
|
return false;
|
|
}
|
|
|
|
if (msg)
|
|
{
|
|
struct font_params font_parms = {0};
|
|
font_driver_render_msg(video_info, NULL, msg, &font_parms);
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
if (d3d->menu && d3d->menu->enabled)
|
|
{
|
|
d3d_overlay_render(d3d, video_info, d3d->menu);
|
|
menu_driver_frame(video_info);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (d3d->overlays_enabled)
|
|
{
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d_overlay_render(d3d, video_info, &d3d->overlays[i]);
|
|
}
|
|
#endif
|
|
|
|
video_info->cb_update_window_title(
|
|
video_info->context_data, video_info);
|
|
|
|
video_info->cb_swap_buffers(
|
|
video_info->context_data, video_info);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if ( !d3d ||
|
|
!d3d->renderchain_driver ||
|
|
!d3d->renderchain_driver->read_viewport)
|
|
return false;
|
|
|
|
return d3d->renderchain_driver->read_viewport(d3d, buffer, false);
|
|
}
|
|
|
|
static bool d3d_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
char *old_shader = (d3d && !string_is_empty(d3d->shader_path)) ? strdup(d3d->shader_path) : NULL;
|
|
|
|
if (!string_is_empty(d3d->shader_path))
|
|
free(d3d->shader_path);
|
|
d3d->shader_path = NULL;
|
|
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
case RARCH_SHADER_HLSL:
|
|
if (!string_is_empty(path))
|
|
d3d->shader_path = strdup(path);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D]: Setting shader failed.\n");
|
|
if (!string_is_empty(old_shader))
|
|
{
|
|
d3d->shader_path = strdup(old_shader);
|
|
d3d_process_shader(d3d);
|
|
d3d_restore(d3d);
|
|
}
|
|
free(old_shader);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
static void d3d_set_menu_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
(void)d3dlr;
|
|
(void)frame;
|
|
(void)rgb32;
|
|
(void)width;
|
|
(void)height;
|
|
(void)alpha;
|
|
|
|
if (!d3d->menu->tex || d3d->menu->tex_w != width
|
|
|| d3d->menu->tex_h != height)
|
|
{
|
|
if (d3d->menu)
|
|
d3d_texture_free(d3d->menu->tex);
|
|
|
|
d3d->menu->tex = d3d_texture_new(d3d->dev, NULL,
|
|
width, height, 1,
|
|
0, D3DFMT_A8R8G8B8,
|
|
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
|
|
|
|
if (!d3d->menu->tex)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create menu texture.\n");
|
|
return;
|
|
}
|
|
|
|
d3d->menu->tex_w = width;
|
|
d3d->menu->tex_h = height;
|
|
}
|
|
|
|
d3d->menu->alpha_mod = alpha;
|
|
|
|
if (d3d_lock_rectangle(d3d->menu->tex, 0, &d3dlr,
|
|
NULL, 0, D3DLOCK_NOSYSLOCK))
|
|
{
|
|
unsigned h, w;
|
|
if (rgb32)
|
|
{
|
|
uint8_t *dst = (uint8_t*)d3dlr.pBits;
|
|
const uint32_t *src = (const uint32_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
|
|
{
|
|
memcpy(dst, src, width * sizeof(uint32_t));
|
|
memset(dst + width * sizeof(uint32_t), 0,
|
|
d3dlr.Pitch - width * sizeof(uint32_t));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32_t *dst = (uint32_t*)d3dlr.pBits;
|
|
const uint16_t *src = (const uint16_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width)
|
|
{
|
|
for (w = 0; w < width; w++)
|
|
{
|
|
uint16_t c = src[w];
|
|
uint32_t r = (c >> 12) & 0xf;
|
|
uint32_t g = (c >> 8) & 0xf;
|
|
uint32_t b = (c >> 4) & 0xf;
|
|
uint32_t a = (c >> 0) & 0xf;
|
|
r = ((r << 4) | r) << 16;
|
|
g = ((g << 4) | g) << 8;
|
|
b = ((b << 4) | b) << 0;
|
|
a = ((a << 4) | a) << 24;
|
|
dst[w] = r | g | b | a;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (d3d->menu)
|
|
d3d_unlock_rectangle(d3d->menu->tex);
|
|
}
|
|
}
|
|
|
|
static void d3d_set_menu_texture_enable(void *data,
|
|
bool state, bool full_screen)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d || !d3d->menu)
|
|
return;
|
|
|
|
d3d->menu->enabled = state;
|
|
d3d->menu->fullscreen = full_screen;
|
|
}
|
|
#endif
|
|
|
|
static void video_texture_load_d3d(d3d_video_t *d3d,
|
|
struct texture_image *ti,
|
|
enum texture_filter_type filter_type,
|
|
uintptr_t *id)
|
|
{
|
|
*id = (uintptr_t)d3d_texture_new(d3d->dev, NULL,
|
|
ti->width, ti->height, 1,
|
|
0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, 0, 0, 0,
|
|
NULL, NULL);
|
|
}
|
|
|
|
static int video_texture_load_wrap_d3d_mipmap(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(true),
|
|
(struct texture_image*)data, TEXTURE_FILTER_MIPMAP_LINEAR, &id);
|
|
return id;
|
|
}
|
|
|
|
static int video_texture_load_wrap_d3d(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(true),
|
|
(struct texture_image*)data, TEXTURE_FILTER_LINEAR, &id);
|
|
return id;
|
|
}
|
|
|
|
static uintptr_t d3d_load_texture(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
uintptr_t id = 0;
|
|
|
|
if (threaded)
|
|
{
|
|
custom_command_method_t func = video_texture_load_wrap_d3d;
|
|
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
func = video_texture_load_wrap_d3d_mipmap;
|
|
break;
|
|
default:
|
|
func = video_texture_load_wrap_d3d;
|
|
break;
|
|
}
|
|
|
|
return video_thread_texture_load(data, func);
|
|
}
|
|
|
|
video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(false),
|
|
(struct texture_image*)data, filter_type, &id);
|
|
return id;
|
|
}
|
|
|
|
static void d3d_unload_texture(void *data, uintptr_t id)
|
|
{
|
|
LPDIRECT3DTEXTURE texid;
|
|
if (!id)
|
|
return;
|
|
|
|
texid = (LPDIRECT3DTEXTURE)id;
|
|
d3d_texture_free(texid);
|
|
}
|
|
|
|
static const video_poke_interface_t d3d_poke_interface = {
|
|
d3d_load_texture,
|
|
d3d_unload_texture,
|
|
NULL,
|
|
NULL,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
d3d_set_aspect_ratio,
|
|
d3d_apply_state_changes,
|
|
#ifdef HAVE_MENU
|
|
d3d_set_menu_texture_frame,
|
|
d3d_set_menu_texture_enable,
|
|
#else
|
|
NULL,
|
|
NULL,
|
|
#endif
|
|
d3d_set_osd_msg,
|
|
|
|
d3d_show_mouse,
|
|
};
|
|
|
|
static void d3d_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d_poke_interface;
|
|
}
|
|
|
|
video_driver_t video_d3d = {
|
|
d3d_init,
|
|
d3d_frame,
|
|
d3d_set_nonblock_state,
|
|
d3d_alive,
|
|
NULL, /* focus */
|
|
d3d_suppress_screensaver,
|
|
NULL, /* has_windowed */
|
|
d3d_set_shader,
|
|
d3d_free,
|
|
"d3d",
|
|
d3d_set_viewport,
|
|
d3d_set_rotation,
|
|
d3d_viewport_info,
|
|
d3d_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
d3d_get_overlay_interface,
|
|
#endif
|
|
d3d_get_poke_interface
|
|
};
|