mirror of
https://github.com/CTCaer/RetroArch.git
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584 lines
20 KiB
C
584 lines
20 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <string.h>
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#include <sys/process.h>
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#include <cell/sysmodule.h>
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#include <sysutil/sysutil_screenshot.h>
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#include <sysutil/sysutil_common.h>
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#include <sys/spu_initialize.h>
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#include <sysutil/sysutil_gamecontent.h>
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#include "ps3_input.h"
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#include "ps3_video_psgl.h"
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#include "../conf/config_file.h"
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#include "../general.h"
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#include "shared.h"
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#include "menu.h"
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#define MAX_PATH_LENGTH 1024
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#define EMULATOR_CONTENT_DIR "SSNE10000"
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#define init_setting_uint(charstring, setting, defaultvalue) \
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if(!(config_get_uint(currentconfig, charstring, &setting))) \
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setting = defaultvalue;
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#define init_setting_int(charstring, setting, defaultvalue) \
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if(!(config_get_int(currentconfig, charstring, &setting))) \
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setting = defaultvalue;
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#define init_setting_float(charstring, setting, defaultvalue) \
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if(!(config_get_float(currentconfig, charstring, &setting))) \
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setting = defaultvalue;
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#define init_setting_bool(charstring, setting, defaultvalue) \
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if(!(config_get_bool(currentconfig, charstring, &setting))) \
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setting = defaultvalue;
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#define init_setting_bool(charstring, setting, defaultvalue) \
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if(!(config_get_bool(currentconfig, charstring, &setting))) \
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setting = defaultvalue;
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#define init_setting_char(charstring, setting, defaultvalue) \
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if(!(config_get_array(currentconfig, charstring, setting, sizeof(setting)))) \
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strncpy(setting,defaultvalue, sizeof(setting));
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uint32_t g_emulator_initialized = 0;
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char special_action_msg[256]; /* message which should be overlaid on top of the screen*/
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uint32_t special_action_msg_expired; /* time at which the message no longer needs to be overlaid onscreen*/
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uint32_t mode_switch = MODE_MENU;
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bool init_ssnes = false;
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uint64_t ingame_menu_item = 0;
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char contentInfoPath[MAX_PATH_LENGTH];
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char usrDirPath[MAX_PATH_LENGTH];
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char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
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char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
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char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
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char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH];
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char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
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char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
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char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
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char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
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char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
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char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
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char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
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char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];
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int ssnes_main(int argc, char *argv[]);
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SYS_PROCESS_PARAM(1001, 0x100000)
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#undef main
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uint32_t set_text_message_speed(uint32_t value)
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{
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return g_frame_count + value;
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}
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void set_text_message(const char * message, uint32_t speed)
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{
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snprintf(special_action_msg, sizeof(special_action_msg), message);
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special_action_msg_expired = set_text_message_speed(speed);
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}
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static bool file_exists(const char * filename)
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{
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CellFsStat sb;
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if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED)
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return true;
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else
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return false;
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}
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static void init_settings(void)
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{
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if(!file_exists(SYS_CONFIG_FILE))
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{
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FILE * f;
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f = fopen(SYS_CONFIG_FILE, "w");
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fclose(f);
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}
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config_file_t * currentconfig = config_file_new(SYS_CONFIG_FILE);
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init_setting_bool("video_smooth", g_settings.video.smooth, 1);
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init_setting_bool("video_second_pass_smooth", g_settings.video.second_pass_smooth, 1);
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init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE);
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init_setting_char("video_second_pass_shader", g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE);
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init_setting_float("video_fbo_scale_x", g_settings.video.fbo_scale_x, 2.0f);
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init_setting_float("video_fbo_scale_y", g_settings.video.fbo_scale_y, 2.0f);
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init_setting_bool("video_render_to_texture", g_settings.video.render_to_texture, 1);
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init_setting_bool("video_vsync", g_settings.video.vsync, 1);
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init_setting_uint("state_slot", g_extern.state_slot, 0);
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init_setting_uint("screenshots_enabled", g_console.screenshots_enable, 0);
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init_setting_char("cheat_database_path", g_settings.cheat_database, usrDirPath);
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}
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static void get_path_settings(bool multiman_support)
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{
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unsigned int get_type;
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unsigned int get_attributes;
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CellGameContentSize size;
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char dirName[CELL_GAME_DIRNAME_SIZE];
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memset(&size, 0x00, sizeof(CellGameContentSize));
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int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
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if(ret < 0)
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{
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printf("cellGameBootCheck() Error: 0x%x\n", ret);
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}
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else
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{
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printf("cellGameBootCheck() OK\n");
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printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName);
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printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
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ret = cellGameContentPermit(contentInfoPath, usrDirPath);
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if(multiman_support)
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{
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snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
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snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
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}
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if(ret < 0)
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{
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printf("cellGameContentPermit() Error: 0x%x\n", ret);
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}
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else
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{
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printf("cellGameContentPermit() OK\n");
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printf("contentInfoPath:[%s]\n", contentInfoPath);
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printf("usrDirPath:[%s]\n", usrDirPath);
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}
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/* now we fill in all the variables */
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snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath);
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snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath);
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snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.png", usrDirPath);
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snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath);
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snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath);
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snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath);
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snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath);
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snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath);
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snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath);
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snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath);
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snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
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}
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}
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static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
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{
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(void) param;
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(void) userdata;
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switch (status)
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{
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case CELL_SYSUTIL_REQUEST_EXITGAME:
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menu_is_running = 0;
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g_quitting = true;
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g_console.in_game_menu = false;
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mode_switch = MODE_EXIT;
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if(g_emulator_initialized)
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ssnes_main_deinit();
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break;
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}
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}
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#define ingame_menu_reset_entry_colors(ingame_menu_item) \
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{ \
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for(int i = 0; i < MENU_ITEM_LAST; i++) \
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menuitem_colors[i] = GREEN; \
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menuitem_colors[ingame_menu_item] = RED; \
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}
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static void ingame_menu(void)
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{
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uint32_t menuitem_colors[MENU_ITEM_LAST];
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char comment[256], msg_temp[256];
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do
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{
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uint64_t state = cell_pad_input_poll_device(0);
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static uint64_t old_state = 0;
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uint64_t stuck_in_loop = 1;
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const uint64_t button_was_pressed = old_state & (old_state ^ state);
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const uint64_t button_was_held = old_state & state;
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static uint64_t blocking = 0;
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if(g_frame_count < special_action_msg_expired && blocking)
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{
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}
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else
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{
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if(CTRL_CIRCLE(state))
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{
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ingame_menu_item = 0;
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g_console.in_game_menu = false;
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mode_switch = MODE_EMULATION;
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}
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switch(ingame_menu_item)
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{
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case MENU_ITEM_LOAD_STATE:
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if(CTRL_CROSS(button_was_pressed))
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{
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}
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if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
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{
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}
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if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
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{
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}
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ingame_menu_reset_entry_colors(ingame_menu_item);
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strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to load the state from the currently selected save state slot.");
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break;
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case MENU_ITEM_SAVE_STATE:
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if(CTRL_CROSS(button_was_pressed))
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{
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}
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if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
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{
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}
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if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
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{
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to save the state to the currently selected save state slot.");
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break;
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case MENU_ITEM_KEEP_ASPECT_RATIO:
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if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
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{
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}
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if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
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{
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}
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if(CTRL_START(button_was_pressed))
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{
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values.");
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break;
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case MENU_ITEM_OVERSCAN_AMOUNT:
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if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
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{
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}
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if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
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{
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}
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if(CTRL_START(button_was_pressed))
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{
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values.");
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break;
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case MENU_ITEM_ORIENTATION:
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if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
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{
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}
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if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
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{
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}
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if(CTRL_START(button_was_pressed))
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{
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press LEFT or RIGHT to change the [Orientation] settings.\nPress START to reset back to default values.");
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break;
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case MENU_ITEM_FRAME_ADVANCE:
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if(CTRL_CROSS(state) || CTRL_R2(state) || CTRL_L2(state))
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{
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input.");
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break;
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case MENU_ITEM_RESIZE_MODE:
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if(CTRL_CROSS(state))
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{
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the\nin-game menu.");
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break;
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case MENU_ITEM_SCREENSHOT_MODE:
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if(CTRL_CROSS(state))
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{
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Allows you to take a screenshot without any text clutter.\nPress CIRCLE to go back to the in-game menu while in 'Screenshot Mode'.");
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break;
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case MENU_ITEM_RETURN_TO_GAME:
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if(CTRL_CROSS(button_was_pressed))
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{
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ingame_menu_item = 0;
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g_console.in_game_menu = false;
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mode_switch = MODE_EMULATION;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press 'CROSS' to return back to the game.");
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break;
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case MENU_ITEM_RESET:
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if(CTRL_CROSS(button_was_pressed))
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{
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ingame_menu_item = 0;
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g_console.in_game_menu = false;
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mode_switch = MODE_EMULATION;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press 'CROSS' to reset the game.");
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break;
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case MENU_ITEM_RETURN_TO_MENU:
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if(CTRL_CROSS(button_was_pressed))
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{
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ingame_menu_item = 0;
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g_console.in_game_menu = false;
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menu_is_running = 0;
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mode_switch = MODE_MENU;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press 'CROSS' to return to the ROM Browser menu.");
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break;
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#ifdef MULTIMAN_SUPPORT
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case MENU_ITEM_RETURN_TO_MULTIMAN:
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if(CTRL_CROSS(button_was_pressed))
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{
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g_console.in_game_menu = false;
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mode_switch = MODE_EXIT;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press 'CROSS' to quit the emulator and return to multiMAN.");
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break;
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#endif
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case MENU_ITEM_RETURN_TO_XMB:
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if(CTRL_CROSS(button_was_pressed))
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{
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g_console.in_game_menu = false;
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#ifdef MULTIMAN_SUPPORT
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return_to_MM = false;
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#endif
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mode_switch = MODE_EXIT;
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}
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ingame_menu_reset_entry_colors (ingame_menu_item);
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strcpy(comment, "Press 'CROSS' to quit the emulator and return to the XMB.");
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break;
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}
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if(CTRL_UP(button_was_pressed) || CTRL_LSTICK_UP(button_was_pressed))
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{
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if(ingame_menu_item > 0)
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ingame_menu_item--;
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}
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if(CTRL_DOWN(button_was_pressed) || CTRL_LSTICK_DOWN(button_was_pressed))
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{
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if(ingame_menu_item < MENU_ITEM_LAST)
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ingame_menu_item++;
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}
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}
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float x_position = 0.3f;
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float font_size = 1.1f;
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float ypos = 0.19f;
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float ypos_increment = 0.04f;
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cellDbgFontPrintf (x_position, 0.10f, 1.4f+0.01f, BLUE, "Quick Menu");
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cellDbgFontPrintf(x_position, 0.10f, 1.4f, WHITE, "Quick Menu");
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cellDbgFontPrintf (x_position, ypos, font_size+0.01f, BLUE, "Load State #%d", g_extern.state_slot);
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cellDbgFontPrintf(x_position, ypos, font_size, menuitem_colors[MENU_ITEM_LOAD_STATE], "Load State #%d", g_extern.state_slot);
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cellDbgFontPrintf (x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size+0.01f, BLUE, "Save State #%d", g_extern.state_slot);
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cellDbgFontPrintf(x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size, menuitem_colors[MENU_ITEM_SAVE_STATE], "Save State #%d", g_extern.state_slot);
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cellDbgFontDraw();
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cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size+0.01f, BLUE, "Aspect Ratio: ");
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cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size, menuitem_colors[MENU_ITEM_KEEP_ASPECT_RATIO], "Aspect Ratio:");
|
|
|
|
cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_OVERSCAN_AMOUNT)), font_size, menuitem_colors[MENU_ITEM_OVERSCAN_AMOUNT], "Overscan: ");
|
|
|
|
cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size+0.01f, BLUE, "Orientation: ");
|
|
cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size, menuitem_colors[MENU_ITEM_ORIENTATION], "Orientation:");
|
|
|
|
cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size+0.01f, BLUE, "Resize Mode");
|
|
cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size, menuitem_colors[MENU_ITEM_RESIZE_MODE], "Resize Mode");
|
|
|
|
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size+0.01f, BLUE, "Frame Advance");
|
|
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size, menuitem_colors[MENU_ITEM_FRAME_ADVANCE], "Frame Advance");
|
|
|
|
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size+0.01f, BLUE, "Screenshot Mode");
|
|
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size, menuitem_colors[MENU_ITEM_SCREENSHOT_MODE], "Screenshot Mode");
|
|
|
|
cellDbgFontDraw();
|
|
|
|
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size+0.01f, BLUE, "Reset");
|
|
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size, menuitem_colors[MENU_ITEM_RESET], "Reset");
|
|
|
|
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size+0.01f, BLUE, "Return to Game");
|
|
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_GAME], "Return to Game");
|
|
|
|
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size+0.01f, BLUE, "Return to Menu");
|
|
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MENU], "Return to Menu");
|
|
#ifdef MULTIMAN_SUPPORT
|
|
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size+0.01f, BLUE, "Return to multiMAN");
|
|
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MULTIMAN], "Return to multiMAN");
|
|
#endif
|
|
cellDbgFontDraw();
|
|
|
|
cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size+0.01f, BLUE, "Return to XMB");
|
|
cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_XMB], "Return to XMB");
|
|
|
|
if(g_frame_count < special_action_msg_expired)
|
|
{
|
|
cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, special_action_msg);
|
|
cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, special_action_msg);
|
|
cellDbgFontDraw();
|
|
}
|
|
else
|
|
{
|
|
special_action_msg_expired = 0;
|
|
cellDbgFontPrintf (0.09f, 0.90f, 0.98f+0.01f, BLUE, comment);
|
|
cellDbgFontPrintf (0.09f, 0.90f, 0.98f, LIGHTBLUE, comment);
|
|
}
|
|
cellDbgFontDraw();
|
|
psglSwap();
|
|
old_state = state;
|
|
cellSysutilCheckCallback();
|
|
}while(g_console.in_game_menu);
|
|
}
|
|
|
|
// Temporary, a more sane implementation should go here.
|
|
int main(int argc, char *argv[])
|
|
{
|
|
// Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
|
|
sys_spu_initialize(6, 1);
|
|
|
|
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
|
|
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
|
|
|
|
memset(&g_extern, 0, sizeof(g_extern));
|
|
memset(&g_settings, 0, sizeof(g_settings));
|
|
memset(&g_console, 0, sizeof(g_console));
|
|
|
|
SSNES_LOG("Registering Callback\n");
|
|
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
|
|
|
|
#ifdef MULTIMAN_SUPPORT
|
|
g_console.return_to_multiman_enable = true;
|
|
|
|
if(argc > 1)
|
|
{
|
|
strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT));
|
|
}
|
|
#else
|
|
g_console.return_to_multiman_enable = false;
|
|
#endif
|
|
|
|
get_path_settings(g_console.return_to_multiman_enable);
|
|
init_settings();
|
|
|
|
#if(CELL_SDK_VERSION > 0x340000)
|
|
if (g_console.screenshots_enable)
|
|
{
|
|
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
|
|
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
|
|
|
|
screenshot_param.photo_title = "SSNES PS3";
|
|
screenshot_param.game_title = "SSNES PS3";
|
|
cellScreenShotSetParameter (&screenshot_param);
|
|
cellScreenShotEnable();
|
|
}
|
|
#endif
|
|
|
|
ps3_video_init();
|
|
ps3_input_init();
|
|
|
|
menu_init();
|
|
|
|
begin_loop:
|
|
if(mode_switch == MODE_EMULATION)
|
|
{
|
|
while(ssnes_main_iterate());
|
|
if(g_console.in_game_menu)
|
|
ingame_menu();
|
|
}
|
|
else if(mode_switch == MODE_MENU)
|
|
{
|
|
menu_loop();
|
|
if(init_ssnes)
|
|
{
|
|
if(g_emulator_initialized)
|
|
ssnes_main_deinit();
|
|
|
|
char arg1[] = "ssnes";
|
|
char arg2[PATH_MAX];
|
|
|
|
snprintf(arg2, sizeof(arg2), g_extern.system.fullpath);
|
|
char arg3[] = "-v";
|
|
char arg4[] = "-c";
|
|
char arg5[MAX_PATH_LENGTH];
|
|
|
|
snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE);
|
|
char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
|
|
|
|
int argc = sizeof(argv_) / sizeof(argv_[0]) - 1;
|
|
int init_ret = ssnes_main_init(argc, argv_);
|
|
printf("init_ret: %d\n", init_ret);
|
|
if(init_ret)
|
|
{
|
|
mode_switch = MODE_MENU;
|
|
ssnes_main_deinit();
|
|
}
|
|
g_emulator_initialized = 1;
|
|
init_ssnes = 0;
|
|
}
|
|
}
|
|
#ifdef MULTIMAN_SUPPORT
|
|
else if(mode_switch == MODE_MULTIMAN_STARTUP)
|
|
{
|
|
}
|
|
#endif
|
|
else
|
|
goto begin_shutdown;
|
|
|
|
goto begin_loop;
|
|
|
|
begin_shutdown:
|
|
ps3_input_deinit();
|
|
ps3_video_deinit();
|
|
sys_process_exit(0);
|
|
}
|