RetroArch/gfx
Tobias Jakobi 9a38d77655 Remove the lima video driver
The driver is now superseded by the exynos video driver. Also limare
only works up to mali kernelspace driver version r3p2, which makes
the driver nonfunctional with the latest r4p0.
2014-07-17 14:55:56 +02:00
..
context Account for black frame insertion in refresh rate checks. 2014-07-13 19:45:28 +02:00
d3d9 (D3D PC) Cleanups 2014-06-17 21:33:52 +02:00
filters Pass correct width to SNES_NTSC_OUT_WIDTH. 2014-05-20 22:28:14 +02:00
fonts De-opaque core_info. 2014-06-17 17:28:39 +02:00
glsym (glsym) OSX/iOS don't define these - have them in for copy/paste purposes 2014-07-13 23:07:53 +02:00
image Fix texture_image_load/free. 2014-06-17 17:44:48 +02:00
math Update years on all license headers 2014-01-01 01:50:59 +01:00
py_state Block libretro input when ENABLE_HOTKEY is held. 2014-07-11 00:26:50 +02:00
rpng [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
scaler Uniquely name gfx/scaler/filter.c for MSVC 2014-04-16 15:48:33 +02:00
exynos_gfx.c Add exynos video driver 2014-07-17 14:41:44 +02:00
filter.c Avoid printing errors when filter_idx is 0. 2014-06-21 11:10:26 +02:00
filter.h (DSP Filters) Add code for HAVE_BUILTIN_FILTERS 2014-04-29 21:56:50 +02:00
gfx_common.c (XDK D3D) Refactor initing code completely - make it more inline 2014-03-07 05:31:24 +01:00
gfx_common.h Begin big rewrite of GL/raster font rendering path. 2014-06-08 14:08:26 +02:00
gfx_context.c Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
gfx_context.h Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
gl_common.h De-opaque gl.c. 2014-06-17 17:08:46 +02:00
gl.c De-opaque gl.c. 2014-06-17 17:08:46 +02:00
null.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
omap_gfx.c Untested: Rewrite omap_gfx font rendering. 2014-06-09 12:52:21 +02:00
sdl_gfx.c Fixup font rendering in SDL-SW. 2014-06-08 14:08:26 +02:00
shader_cg.c (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_cg.h (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_common.c Fix texture_image_load/free. 2014-06-17 17:44:48 +02:00
shader_common.h Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
shader_glsl.c Make font rendering more robust. 2014-06-08 14:08:26 +02:00
shader_glsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_hlsl.c (360 HLSL) Build fix 2014-05-30 03:43:24 +02:00
shader_hlsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_parse.c (D3D PC) Build fix and deopaque things 2014-06-17 20:42:38 +02:00
shader_parse.h De-opaque shader_parse. 2014-06-17 16:41:06 +02:00
state_tracker.c Block libretro input when ENABLE_HOTKEY is held. 2014-07-11 00:26:50 +02:00
state_tracker.h Update years on all license headers 2014-01-01 01:50:59 +01:00
thread_wrapper.h Update years on all license headers 2014-01-01 01:50:59 +01:00
vg.c make the vg backend compile without freetype 2014-06-15 21:46:45 +02:00
video_thread_wrapper.c Check refresh_rate every frame in thread wrapper. 2014-06-21 16:18:39 +02:00
xvideo.c Fix Xvideo build. 2014-06-08 14:08:26 +02:00