..
context
Account for black frame insertion in refresh rate checks.
2014-07-13 19:45:28 +02:00
d3d9
(D3D PC) Cleanups
2014-06-17 21:33:52 +02:00
filters
Pass correct width to SNES_NTSC_OUT_WIDTH.
2014-05-20 22:28:14 +02:00
fonts
De-opaque core_info.
2014-06-17 17:28:39 +02:00
glsym
(glsym) OSX/iOS don't define these - have them in for copy/paste purposes
2014-07-13 23:07:53 +02:00
image
Fix texture_image_load/free.
2014-06-17 17:44:48 +02:00
math
Update years on all license headers
2014-01-01 01:50:59 +01:00
py_state
Block libretro input when ENABLE_HOTKEY is held.
2014-07-11 00:26:50 +02:00
rpng
[GX] overlays appear, still some bugs left
2014-02-20 17:58:06 -05:00
scaler
Uniquely name gfx/scaler/filter.c for MSVC
2014-04-16 15:48:33 +02:00
exynos_gfx.c
Add exynos video driver
2014-07-17 14:41:44 +02:00
filter.c
Avoid printing errors when filter_idx is 0.
2014-06-21 11:10:26 +02:00
filter.h
(DSP Filters) Add code for HAVE_BUILTIN_FILTERS
2014-04-29 21:56:50 +02:00
gfx_common.c
(XDK D3D) Refactor initing code completely - make it more inline
2014-03-07 05:31:24 +01:00
gfx_common.h
Begin big rewrite of GL/raster font rendering path.
2014-06-08 14:08:26 +02:00
gfx_context.c
Add initial Mali FBdev support.
2014-06-05 12:28:17 +02:00
gfx_context.h
Add initial Mali FBdev support.
2014-06-05 12:28:17 +02:00
gl_common.h
De-opaque gl.c.
2014-06-17 17:08:46 +02:00
gl.c
De-opaque gl.c.
2014-06-17 17:08:46 +02:00
null.c
Remove hacky restart function in video interface
2014-05-30 17:57:21 +02:00
omap_gfx.c
Untested: Rewrite omap_gfx font rendering.
2014-06-09 12:52:21 +02:00
sdl_gfx.c
Fixup font rendering in SDL-SW.
2014-06-08 14:08:26 +02:00
shader_cg.c
(PS3 Cg) Fixed crash at game start - Cg state was never properly
2014-05-29 01:36:41 +02:00
shader_cg.h
(PS3 Cg) Fixed crash at game start - Cg state was never properly
2014-05-29 01:36:41 +02:00
shader_common.c
Fix texture_image_load/free.
2014-06-17 17:44:48 +02:00
shader_common.h
Expose currently selected shader via poke interface.
2014-05-26 18:47:49 +02:00
shader_glsl.c
Make font rendering more robust.
2014-06-08 14:08:26 +02:00
shader_glsl.h
Update years on all license headers
2014-01-01 01:50:59 +01:00
shader_hlsl.c
(360 HLSL) Build fix
2014-05-30 03:43:24 +02:00
shader_hlsl.h
Update years on all license headers
2014-01-01 01:50:59 +01:00
shader_parse.c
(D3D PC) Build fix and deopaque things
2014-06-17 20:42:38 +02:00
shader_parse.h
De-opaque shader_parse.
2014-06-17 16:41:06 +02:00
state_tracker.c
Block libretro input when ENABLE_HOTKEY is held.
2014-07-11 00:26:50 +02:00
state_tracker.h
Update years on all license headers
2014-01-01 01:50:59 +01:00
thread_wrapper.h
Update years on all license headers
2014-01-01 01:50:59 +01:00
vg.c
make the vg backend compile without freetype
2014-06-15 21:46:45 +02:00
video_thread_wrapper.c
Check refresh_rate every frame in thread wrapper.
2014-06-21 16:18:39 +02:00
xvideo.c
Fix Xvideo build.
2014-06-08 14:08:26 +02:00