Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2012-11-10 15:44:59 +01:00
360 (360) Put filebrowser on stack again - fixes crash at startup 2012-11-10 15:39:39 +01:00
android Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
audio Fix audio test. 2012-11-07 23:42:23 +01:00
compat
conf Only build D3D as C++ on Win32. 2012-11-04 22:56:41 +01:00
console (RGLv2) Take out accidental swap file 2012-11-06 09:36:30 +01:00
docs Purge SSNES-ism. 2012-10-27 22:05:58 +02:00
gfx (360) Now supports RGB565 2012-11-10 14:32:15 +01:00
gx [CONSOLES] get compiling working 2012-10-21 19:01:43 -04:00
input Add RETRO_DEVICE_POINTER support to SDL/Xv. 2012-10-28 11:04:07 +01:00
libretro-test Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
media Update icons to pixel-perfect (LexSfX). 2012-11-08 22:31:05 +01:00
msvc (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
ngc (NGC) fix dol loading error 2012-09-03 19:46:21 -04:00
pandora (Pandora) allow launcher to use retroarch-zip script 2012-09-18 20:02:26 -04:00
ps3 (Android) Rewrite of input code 2012-11-03 00:31:05 +01:00
qb Shut up clang about inline asm. 2012-11-06 19:05:00 +01:00
record Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
thread Minor stylistic cleanups. 2012-08-11 19:43:55 +02:00
tools Add volume control. 2012-11-03 14:15:03 +01:00
wii Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
xbox1 Update credits for collaborated files 2012-10-18 06:06:55 +02:00
xdk Update credits for collaborated files 2012-10-18 06:06:55 +02:00
.empty
.gitignore Fix build against static FFmpeg. 2012-10-06 10:30:45 +02:00
AUTHORS Update credits for collaborated files 2012-10-18 06:06:55 +02:00
autosave.c
autosave.h
boolean.h
cheats.c Do not compare equal to empty string for cheats. 2012-08-19 14:05:28 +02:00
cheats.h
command.c Add VOLUME_UP, VOLUME_DOWN to command interface. 2012-11-03 20:12:57 +01:00
command.h
config.def.h Add volume control. 2012-11-03 14:15:03 +01:00
config.features.h Add feature logs in --feature. 2012-09-25 12:58:45 +02:00
configure Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
COPYING
driver.c Add volume control. 2012-11-03 14:15:03 +01:00
driver.h (Android) Better lifecycle management - getting close to restoring state 2012-11-03 19:06:55 +01:00
dynamic.c remove ifndef around XRGB8888 for RARCH_CONSOLE 2012-11-10 15:44:59 +01:00
dynamic.h
fifo_buffer.c
fifo_buffer.h
file_path.c Fix set_savestate_auto_index. 2012-10-11 22:54:07 +02:00
file.c Fix broken CRLF, and minor fixes for VC12. 2012-10-24 17:19:37 +02:00
file.h Add directory support for libretro_path/-L. 2012-10-11 22:31:47 +02:00
general.h Remove HAVE_FIXED_POINT in general.h 2012-11-03 23:00:42 +01:00
hash.c
hash.h
libretro.h Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
Makefile Shut up clang about inline asm. 2012-11-06 19:05:00 +01:00
Makefile.ngc Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Makefile.ngc.salamander Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Makefile.pandora (Pandora) planning to use retroarch-zip later 2012-09-18 17:26:16 -04:00
Makefile.ps3 Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Makefile.ps3.retroarch Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Makefile.ps3.rgl (PS3) Committed RGL v2 - PS3 build should now compile again 2012-11-06 09:23:41 +01:00
Makefile.ps3.salamander (PS3) Commits - still broken 2012-09-13 17:11:23 +02:00
Makefile.psl1ght Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Makefile.wii Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Makefile.wii.salamander Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Makefile.win Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Makefile.xenon Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
message.c
message.h
movie.c
movie.h
netplay_compat.h (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
netplay.c (PSL1GHT) Crashes now at do_global_ctors_aux 2012-09-16 05:22:44 +02:00
netplay.h
patch.c Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
patch.h
performance.c (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
performance.h Style nits. 2012-11-05 11:57:40 +01:00
README.md
retroarch_logger.h Add CPU feature detection for X86. 2012-11-01 22:31:24 +01:00
retroarch-mingw-build.sh Build in D3D9 for full win32 builds. 2012-10-26 23:30:22 +02:00
retroarch-zip Minor change to retorach-zip 2012-11-09 12:56:39 -06:00
retroarch.c Do not attempt to start rewind if state_size is 0. 2012-11-09 20:26:12 +01:00
retroarch.cfg Add volume control. 2012-11-03 14:15:03 +01:00
rewind.c
rewind.h
screenshot.c Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
screenshot.h Make screenshot_generate_filename public. 2012-08-19 21:36:22 +02:00
settings.c Add volume control. 2012-11-03 14:15:03 +01:00
thread.c
thread.h

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.