RetroArch/gfx
2012-10-02 22:18:53 +02:00
..
context Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
ext Actually update rarch_video.h. 2012-08-11 20:36:52 +02:00
fonts Have the scale value make more sense in freetype. 2012-09-29 19:20:30 +02:00
math remove VGU requirement from VG video driver 2012-09-24 19:30:24 -04:00
py_state Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
scaler Drop HAVE_PBO. Use custom conversion routines. 2012-10-02 01:04:47 +02:00
ext_gfx.c (Android) Compile with HAVE_DYLIB 2012-09-17 05:31:29 +02:00
gfx_common.c Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
gfx_common.h Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
gfx_context.c (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
gfx_context.h Remove breaking include of gl_common.h. 2012-09-30 19:28:36 +02:00
gl_common.h Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
gl_font.h (Rmenu/fonts) no longer use gl_render_msg_post 2012-08-04 02:28:38 +02:00
gl.c Use glMapBuffer to copy data to texref bufs. 2012-10-02 22:18:53 +02:00
image.c Remove "special" GLES2 paths in image.c. 2012-09-29 22:04:11 +02:00
image.h (Xbox 1) Refactor surface code to implementation of texture_image 2012-08-05 17:18:19 +02:00
null.c Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
sdl_gfx.c Add WGL context. 2012-09-30 14:41:58 +02:00
shader_cg.c Fix build on PS3. 2012-10-02 20:23:10 +02:00
shader_cg.h Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
shader_glsl.c Should fix build on OSX. 2012-10-01 22:48:36 +02:00
shader_glsl.h Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
shader_hlsl.c (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
shader_hlsl.h (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
state_tracker.c Snes exorcism 2012-07-07 17:19:32 +02:00
state_tracker.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
vg.c Some PC fixups in OpenVG (still shows black though). 2012-09-29 20:18:24 +02:00
xvideo.c Big refactor of joypad input. 2012-09-28 23:06:16 +02:00