.. |
context
|
(Android) Build fix
|
2012-11-09 21:20:55 +01:00 |
d3d9
|
Add perf counter to d3d frame.
|
2012-11-04 00:14:43 +01:00 |
ext
|
Update SDL and XVideo for RGB565.
|
2012-10-21 21:59:25 +02:00 |
fonts
|
Add RETRO_DEVICE_POINTER.
|
2012-10-28 00:38:31 +02:00 |
math
|
remove VGU requirement from VG video driver
|
2012-09-24 19:30:24 -04:00 |
py_state
|
Purge some now useless code.
|
2012-10-13 20:22:45 +02:00 |
scaler
|
(RARCH_PERF) Rename benchmark.c to perforance.c
|
2012-11-01 06:21:18 +01:00 |
ext_gfx.c
|
Add RETRO_DEVICE_POINTER.
|
2012-10-28 00:38:31 +02:00 |
gfx_common.c
|
Update credits for collaborated files
|
2012-10-18 06:06:55 +02:00 |
gfx_common.h
|
Only build D3D as C++ on Win32.
|
2012-11-04 22:56:41 +01:00 |
gfx_context.c
|
(Android) Add Android context hooks
|
2012-10-09 00:11:11 +02:00 |
gfx_context.h
|
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
|
2012-10-22 06:12:12 +02:00 |
gl_common.h
|
(Android) Implement macro override calls for Android - for bypassing
|
2012-11-03 10:18:08 +01:00 |
gl_font.h
|
(Rmenu/fonts) no longer use gl_render_msg_post
|
2012-08-04 02:28:38 +02:00 |
gl.c
|
(GL) Use macro defines for context functions - will override this for
|
2012-11-03 09:18:31 +01:00 |
image.c
|
Remove "special" GLES2 paths in image.c.
|
2012-09-29 22:04:11 +02:00 |
image.h
|
(Xbox 1) Refactor surface code to implementation of texture_image
|
2012-08-05 17:18:19 +02:00 |
null.c
|
Only build in start/stop/restart on RARCH_CONSOLE.
|
2012-07-08 17:29:09 +02:00 |
sdl_gfx.c
|
Add RETRO_DEVICE_POINTER support to SDL/Xv.
|
2012-10-28 11:04:07 +01:00 |
shader_cg.c
|
Clarifying comment in shader_cg.
|
2012-10-27 12:24:06 +02:00 |
shader_cg.h
|
Rework attribute and MVP passing in GL.
|
2012-09-11 23:32:00 +02:00 |
shader_glsl.c
|
(Android GLSL) MAX_PROGRAMS 8 instead of 16, MAX_TEXTURES 4 instead
|
2012-11-03 09:35:18 +01:00 |
shader_glsl.h
|
Refactor all GL context handling code.
|
2012-09-25 01:37:23 +02:00 |
shader_hlsl.c
|
(360) Shows amount of shaders that were loaded at init
|
2012-10-01 02:45:29 +02:00 |
shader_hlsl.h
|
(360) Shows amount of shaders that were loaded at init
|
2012-10-01 02:45:29 +02:00 |
state_tracker.c
|
Snes exorcism
|
2012-07-07 17:19:32 +02:00 |
state_tracker.h
|
Only build D3D as C++ on Win32.
|
2012-11-04 22:56:41 +01:00 |
vg.c
|
(RARCH_PERF) Rename benchmark.c to perforance.c
|
2012-11-01 06:21:18 +01:00 |
xvideo.c
|
Add RETRO_DEVICE_POINTER support to SDL/Xv.
|
2012-10-28 11:04:07 +01:00 |