RetroArch/gfx/d3d9/d3d9.hpp
2014-01-18 21:51:30 +01:00

145 lines
3.3 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef D3DVIDEO_HPP__
#define D3DVIDEO_HPP__
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifndef _XBOX
#define HAVE_WINDOW
#endif
#if defined(_XBOX1)
#ifndef HAVE_D3D8
#define HAVE_D3D8
#endif
#else
#ifndef HAVE_D3D9
#define HAVE_D3D9
#endif
#endif
#include "../../general.h"
#include "../../driver.h"
#include "../shader_parse.h"
#include "../fonts/d3d_font.h"
#include "../gfx_context.h"
#include "../gfx_common.h"
#ifdef HAVE_CG
#include <Cg/cg.h>
#include <Cg/cgD3D9.h>
#endif
#include "d3d_defines.h"
#include <string>
#include <vector>
class RenderChain;
typedef struct
{
struct Coords
{
float x, y, w, h;
};
Coords tex_coords;
Coords vert_coords;
unsigned tex_w, tex_h;
bool fullscreen;
bool enabled;
float alpha_mod;
LPDIRECT3DTEXTURE tex;
LPDIRECT3DVERTEXBUFFER vert_buf;
} overlay_t;
void d3d_set_font_rect(void *data, font_params_t *params);
bool d3d_process_shader(void *data);
void d3d_update_title(void *data);
void d3d_recompute_pass_sizes(void *data);
RECT d3d_monitor_rect(void *data);
bool d3d_init_shader(void *data);
void d3d_deinit_shader(void *data);
bool d3d_init_imports(void *data);
bool d3d_init_luts(void *data);
bool d3d_init_singlepass(void *data);
bool d3d_init_multipass(void *data);
bool d3d_init_chain(void *data, const video_info_t *video_info);
void d3d_deinit_chain(void *data);
void d3d_show_cursor(void *data, bool state);
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
bool d3d_alive_func(void *data);
struct D3DVideo
{
const d3d_font_renderer_t *font_ctx;
const gfx_ctx_driver_t *ctx_driver;
bool should_resize;
#ifdef HAVE_WINDOW
WNDCLASSEX windowClass;
#endif
HWND hWnd;
LPDIRECT3D g_pD3D;
LPDIRECT3DDEVICE dev;
#ifndef _XBOX
LPD3DXFONT font;
#endif
HRESULT d3d_err;
unsigned cur_mon_id;
unsigned screen_width;
unsigned screen_height;
unsigned dev_rotation;
D3DVIEWPORT final_viewport;
std::string cg_shader;
struct gfx_shader shader;
video_info_t video_info;
bool needs_restore;
#ifdef HAVE_CG
CGcontext cgCtx;
#endif
RECT font_rect;
RECT font_rect_shifted;
uint32_t font_color;
#ifdef HAVE_OVERLAY
bool overlays_enabled;
std::vector<overlay_t> overlays;
#endif
#ifdef HAVE_MENU
overlay_t rgui;
#endif
RenderChain *chain;
};
#ifndef _XBOX
extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam);
#endif
#endif