mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 11:18:25 +00:00
177 lines
4.8 KiB
C++
177 lines
4.8 KiB
C++
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef RENDER_CHAIN_HPP__
|
|
#define RENDER_CHAIN_HPP__
|
|
|
|
#include "d3d9.hpp"
|
|
#include "../state_tracker.h"
|
|
#include "../shader_parse.h"
|
|
#include <map>
|
|
#include <utility>
|
|
|
|
struct Vertex
|
|
{
|
|
float x, y, z;
|
|
float u, v;
|
|
float lut_u, lut_v;
|
|
float r, g, b, a;
|
|
};
|
|
|
|
struct LinkInfo
|
|
{
|
|
unsigned tex_w, tex_h;
|
|
struct gfx_shader_pass *pass;
|
|
};
|
|
|
|
class RenderChain
|
|
{
|
|
public:
|
|
enum PixelFormat { RGB565, ARGB };
|
|
|
|
RenderChain(const video_info_t *video_info,
|
|
LPDIRECT3DDEVICE dev,
|
|
#ifdef HAVE_CG
|
|
CGcontext cgCtx,
|
|
#endif
|
|
const D3DVIEWPORT &final_viewport);
|
|
~RenderChain();
|
|
|
|
bool init(const LinkInfo &info, PixelFormat fmt);
|
|
|
|
bool set_pass_size(unsigned pass, unsigned width, unsigned height);
|
|
void set_final_viewport(const D3DVIEWPORT &final_viewport);
|
|
bool add_pass(const LinkInfo &info);
|
|
bool add_lut(const std::string &id, const std::string &path, bool smooth);
|
|
void add_state_tracker(state_tracker_t *tracker);
|
|
|
|
bool render(const void *data,
|
|
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
|
|
|
|
static void convert_geometry(const LinkInfo &info,
|
|
unsigned &out_width, unsigned &out_height,
|
|
unsigned width, unsigned height,
|
|
const D3DVIEWPORT &final_viewport);
|
|
|
|
void clear();
|
|
|
|
private:
|
|
|
|
LPDIRECT3DDEVICE dev;
|
|
#ifdef HAVE_CG
|
|
CGcontext cgCtx;
|
|
#endif
|
|
unsigned pixel_size;
|
|
|
|
const video_info_t &video_info;
|
|
|
|
#define MAX_VARIABLES 64
|
|
state_tracker_t *tracker;
|
|
struct state_tracker_uniform uniform_info[MAX_VARIABLES];
|
|
unsigned uniform_cnt;
|
|
|
|
enum { Textures = 8, TexturesMask = Textures - 1 };
|
|
struct
|
|
{
|
|
LPDIRECT3DTEXTURE tex[Textures];
|
|
LPDIRECT3DVERTEXBUFFER vertex_buf[Textures];
|
|
unsigned ptr;
|
|
unsigned last_width[Textures];
|
|
unsigned last_height[Textures];
|
|
} prev;
|
|
|
|
struct Pass
|
|
{
|
|
LinkInfo info;
|
|
LPDIRECT3DTEXTURE tex;
|
|
LPDIRECT3DVERTEXBUFFER vertex_buf;
|
|
#ifdef HAVE_CG
|
|
CGprogram vPrg, fPrg;
|
|
#endif
|
|
unsigned last_width, last_height;
|
|
|
|
#ifdef HAVE_D3D9
|
|
LPDIRECT3DVERTEXDECLARATION vertex_decl;
|
|
#endif
|
|
std::vector<unsigned> attrib_map;
|
|
};
|
|
std::vector<Pass> passes;
|
|
|
|
#ifdef HAVE_CG
|
|
CGprogram vStock, fStock;
|
|
#endif
|
|
|
|
struct lut_info
|
|
{
|
|
LPDIRECT3DTEXTURE tex;
|
|
std::string id;
|
|
bool smooth;
|
|
};
|
|
std::vector<lut_info> luts;
|
|
|
|
D3DVIEWPORT final_viewport;
|
|
unsigned frame_count;
|
|
|
|
bool create_first_pass(const LinkInfo &info, PixelFormat fmt);
|
|
#if defined(HAVE_CG)
|
|
bool compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::string &shader);
|
|
void set_shaders(CGprogram &fPrg, CGprogram &vPrg);
|
|
void set_cg_mvp(CGprogram &vPrg,
|
|
unsigned vp_width, unsigned vp_height,
|
|
unsigned rotation);
|
|
#endif
|
|
|
|
void set_vertices(Pass &pass,
|
|
unsigned width, unsigned height,
|
|
unsigned out_width, unsigned out_height,
|
|
unsigned vp_width, unsigned vp_height,
|
|
unsigned rotation);
|
|
void set_viewport(const D3DVIEWPORT &vp);
|
|
|
|
void set_cg_params(Pass &pass,
|
|
unsigned input_w, unsigned input_h,
|
|
unsigned tex_w, unsigned tex_h,
|
|
unsigned vp_w, unsigned vp_h);
|
|
|
|
void clear_texture(Pass &pass);
|
|
|
|
void blit_to_texture(const void *data,
|
|
unsigned width, unsigned height,
|
|
unsigned pitch);
|
|
|
|
void render_pass(Pass &pass, unsigned pass_index);
|
|
void log_info(const LinkInfo &info);
|
|
|
|
D3DTEXTUREFILTERTYPE translate_filter(enum gfx_filter_type type);
|
|
D3DTEXTUREFILTERTYPE translate_filter(bool smooth);
|
|
|
|
void start_render();
|
|
void end_render();
|
|
|
|
std::vector<unsigned> bound_tex;
|
|
std::vector<unsigned> bound_vert;
|
|
void bind_luts(Pass &pass);
|
|
void bind_orig(Pass &pass);
|
|
void bind_prev(Pass &pass);
|
|
void bind_pass(Pass &pass, unsigned pass_index);
|
|
void bind_tracker(Pass &pass, unsigned pass_index);
|
|
void unbind_all();
|
|
|
|
bool init_fvf(Pass &pass);
|
|
};
|
|
|
|
#endif
|
|
|