RetroArch/gfx
2015-02-15 18:26:59 +01:00
..
d3d (MSVC) Build fixes 2015-02-14 06:09:45 +01:00
drivers Fix build with vg enabled. 2015-02-14 14:49:21 -02:00
drivers_context (GLX) Buildfix 2015-02-09 02:03:41 +01:00
drivers_font (XMB) Align datetime to the right 2015-01-23 01:54:31 +01:00
drivers_font_renderer (CoreText) Fix Y coordinate draw offset 2015-02-10 17:48:51 +01:00
drivers_shader Backport Lioncash' memory leak fixes 2015-01-27 15:35:31 +01:00
image Rename rnpg_image_load_tga_shift 2015-02-11 07:12:21 +01:00
inc/Cg (OSX) OSX version now requires that you have Cg toolkit installed. 2014-08-16 08:42:51 +02:00
video_filters Start implementing video softfilters - move it to Video Options 2015-02-15 18:26:59 +01:00
font_d3d_driver.c Cleanups 2015-01-24 03:07:13 +01:00
font_d3d_driver.h Rename gl_font.c and d3d_font.c 2015-01-12 23:19:21 +01:00
font_gl_driver.c Cleanups 2015-01-24 03:07:13 +01:00
font_gl_driver.h Rename gl_font.c and d3d_font.c 2015-01-12 23:19:21 +01:00
font_renderer_driver.c Move some files around 2015-01-12 23:34:10 +01:00
font_renderer_driver.h Move some files around 2015-01-12 23:34:10 +01:00
gl_common.c (gl_common.c) Cleanups 2015-02-13 01:50:44 +01:00
gl_common.h Rename and move rarch_viewport 2015-02-14 05:52:05 +01:00
video_context_driver.c (Win32) Hide this warning so that a terminal window doesn't stay open 2015-01-31 06:01:27 +01:00
video_context_driver.h Add RETRO_ENVIRONMENT_MAKE_CURRENT_CONTEXT 2015-02-08 18:39:12 +01:00
video_driver.c Rename and move rarch_viewport 2015-02-14 05:52:05 +01:00
video_driver.h Rename and move rarch_viewport 2015-02-14 05:52:05 +01:00
video_filter.c (gfx/video_filter.c) Add more logging 2015-01-24 20:18:44 +01:00
video_filter.h Update headers 2015-01-07 18:06:50 +01:00
video_monitor.c Rename gfx_get_fps to video_monitor_get_fps 2015-01-18 20:03:33 +01:00
video_monitor.h Rename gfx_get_fps to video_monitor_get_fps 2015-01-18 20:03:33 +01:00
video_pixel_converter.c Reuse gl_load_texture_data some more 2015-02-11 15:46:55 +01:00
video_pixel_converter.h Reuse gl_load_texture_data some more 2015-02-11 15:46:55 +01:00
video_shader_driver.c Create video_shader_driver_get_current_shader 2015-02-14 05:24:20 +01:00
video_shader_driver.h Create video_shader_driver_get_current_shader 2015-02-14 05:24:20 +01:00
video_shader_parse.c Rename gfx_shader* to video_shader* 2015-01-19 21:24:08 +01:00
video_shader_parse.h Rename gfx_shader* to video_shader* 2015-01-19 21:24:08 +01:00
video_state_python.c Rename state tracker files 2015-01-12 16:00:13 +01:00
video_state_python.h Rename state tracker files 2015-01-12 16:00:13 +01:00
video_state_tracker.c Rename state tracker files 2015-01-12 16:00:13 +01:00
video_state_tracker.h Rename state tracker files 2015-01-12 16:00:13 +01:00
video_thread_wrapper.c Rename and move rarch_viewport 2015-02-14 05:52:05 +01:00
video_thread_wrapper.h Rename and move rarch_viewport 2015-02-14 05:52:05 +01:00
video_viewport.c Refactor gfx/video_viewport.c 2015-02-14 06:16:24 +01:00
video_viewport.h Refactor video_viewport_get_scaled_integer 2015-02-14 06:12:53 +01:00