Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2012-08-26 21:18:52 +02:00
360 (RMenu) Add 'Quit RetroArch' setting option 2012-08-22 21:27:21 +02:00
android Update some more files. 2012-08-22 20:01:19 +02:00
audio (Xbox 1 RMenu) Add sound volume level setting 2012-08-22 16:59:12 +02:00
compat getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
conf (Xbox 1) Add RetroArch Salamander project + fix config_file.c 2012-08-07 00:23:25 +02:00
console (GX) change menu buffer back to 16-bit 2012-08-24 21:29:05 -04:00
docs Add --dualanalog/-A flag. 2012-08-16 21:21:19 +02:00
gfx (Xbox 1) Fixed screen residues from temporary messages appearing in certain viewports 2012-08-26 20:00:53 +02:00
gx (GX) refactor EFB screenshot code 2012-08-24 23:31:58 -04:00
input Move keysyms to libretro.h. 2012-07-28 07:39:05 +02:00
libretro-test Add exception for RETRO_DEVICE_KEYBOARD in input_state callback. 2012-08-12 10:01:35 +02:00
msvc Update some more files. 2012-08-22 20:01:19 +02:00
pandora getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
ps3 (Salamander PS3) Create config file with libretro_path if it doesn't exist 2012-08-23 00:09:51 +02:00
qb Always build in h264 support. 2012-08-16 09:25:13 +02:00
record Start adding GPU recording to FFmpeg. 2012-08-25 22:38:49 +02:00
thread Minor stylistic cleanups. 2012-08-11 19:43:55 +02:00
tools Snes-isms changed 2012-07-07 16:28:01 +02:00
xbox1 (Xbox 1) Fixed screen residues from temporary messages appearing in certain viewports 2012-08-26 20:00:53 +02:00
xdk (Salamander XDK) Salamander takes care of setting a 2012-08-23 00:15:58 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Add *.ncb to gitignore 2012-07-07 15:46:23 +03:00
AUTHORS (Wii) Rename wii input/audio/video drivers - add ToadKing 2012-07-26 23:11:52 +02:00
autosave.c Snes exorcism 2012-07-07 17:19:32 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c Do not compare equal to empty string for cheats. 2012-08-19 14:05:28 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
command.c Fix build if --disable-netplay is used. 2012-08-08 07:40:00 +02:00
command.h Add missing command.h. 2012-07-28 07:47:35 +02:00
config.def.h Add possibility to avoid screenshoting viewport. 2012-08-26 21:18:52 +02:00
config.features.h Always build in h264 support. 2012-08-16 09:25:13 +02:00
configure Update to 0.9.7. 2012-08-22 19:57:07 +02:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver.c Be more careful about overwriting global settings in driver init. 2012-08-15 20:43:26 +02:00
driver.h (RARCH_CONSOLE) Add apply_state_changes to video driver 2012-08-20 12:41:10 +02:00
dynamic.c (RARCH_CONSOLE) Namespaced all files in console/ 2012-07-28 15:54:35 +02:00
dynamic.h More fixups. 2012-04-21 23:31:57 +02:00
fifo_buffer.c Fix rarch_stdint.h reference in fifo_buffer.c 2012-06-24 21:48:10 +02:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file_path.c Allow dir_list_new to compare against dotted exts as well. 2012-08-22 22:43:44 +02:00
file.c (Xbox 1) Use xtl.h for Xbox 1 too 2012-06-24 23:22:46 +02:00
file.h Allow dir_list_new to compare against dotted exts as well. 2012-08-22 22:43:44 +02:00
general.h Add possibility to avoid screenshoting viewport. 2012-08-26 21:18:52 +02:00
hash.c More fixups. 2012-04-21 23:31:57 +02:00
hash.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
libretro.h Revert "(Libretro) Add nonblock_state" 2012-08-15 19:52:48 +02:00
Makefile Use custom matrix calculation routines. 2012-08-09 08:56:35 +02:00
Makefile.pandora (Pandora) Prefer squashfs to iso9660 for building PND. 2012-07-03 03:43:43 -04:00
Makefile.ps3 (PS3/Wii) Name ELF file targets uniquely 2012-08-23 12:25:50 +02:00
Makefile.ps3.retroarch Update to 0.9.7. 2012-08-22 19:57:07 +02:00
Makefile.ps3.rgl (PS3) Cleaned up RGL code + fixed ifdef error in Salamander 2012-07-23 11:09:36 +02:00
Makefile.ps3.salamander (PS3) Small Makefile fixes 2012-08-20 17:16:40 +02:00
Makefile.psl1ght Update to 0.9.7. 2012-08-22 19:57:07 +02:00
Makefile.wii (PS3/Wii) Name ELF file targets uniquely 2012-08-23 12:25:50 +02:00
Makefile.wii.salamander Update to 0.9.7. 2012-08-22 19:57:07 +02:00
Makefile.win Update to 0.9.7. 2012-08-22 19:57:07 +02:00
Makefile.xenon Update to 0.9.7. 2012-08-22 19:57:07 +02:00
message.c More fixups. 2012-04-21 23:31:57 +02:00
message.h More fixups. 2012-04-21 23:31:57 +02:00
movie.c More fixups. 2012-04-21 23:31:57 +02:00
movie.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
netplay_compat.h Don't include <fcntl.h> in Win32. 2012-05-27 14:18:37 +02:00
netplay.c Libsnes exorcism 2012-07-07 17:08:55 +02:00
netplay.h Snes exorcism 2012-07-07 17:19:32 +02:00
patch.c More fixups. 2012-04-21 23:31:57 +02:00
patch.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
README.md Updated README.md to reflect changes 2012-06-30 16:41:35 +02:00
retroarch_logger.h Do not log unless g_extern.verbose is set. 2012-08-16 10:52:28 +02:00
retroarch-mingw-build.sh Also create full+redist build when doing Win32 builds. 2012-08-23 21:37:46 +02:00
retroarch-zip Updates to retroarch-zip. 2012-04-21 23:43:29 +02:00
retroarch.c Add possibility to avoid screenshoting viewport. 2012-08-26 21:18:52 +02:00
retroarch.cfg Add possibility to avoid screenshoting viewport. 2012-08-26 21:18:52 +02:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c Make screenshot_generate_filename public. 2012-08-19 21:36:22 +02:00
screenshot.h Make screenshot_generate_filename public. 2012-08-19 21:36:22 +02:00
settings.c Add possibility to avoid screenshoting viewport. 2012-08-26 21:18:52 +02:00
thread.c Move platform-specific thread code into common thread/ folder 2012-08-11 14:27:12 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.