RetroArch/gfx
Twinaphex df5089eb52 (PS3) Dirty hack to set GL_QUADS again - will probably change
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
..
context (PS3) Fix build - GL side is totally screwed up now though - 2012-09-13 06:52:47 +02:00
ext Actually update rarch_video.h. 2012-08-11 20:36:52 +02:00
fonts Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
math Use custom matrix calculation routines. 2012-08-09 08:56:35 +02:00
py_state Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
scaler Fix CXX_BUILD. 2012-09-09 23:37:12 +02:00
ext_gfx.c Implement for JOYPAD explicitly. Defaults to 0. 2012-08-08 08:33:44 +02:00
gfx_common.c Avoid using IS_LINUX. Use plain __linux__. 2012-09-03 00:08:33 +02:00
gfx_common.h Cleanup screensaver code. 2012-07-27 15:47:56 +02:00
gfx_context.h Do not use SDL_SYM_WRAP outside sdl_ctx.c. 2012-09-12 09:30:36 +02:00
gl_common.h Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
gl_font.h (Rmenu/fonts) no longer use gl_render_msg_post 2012-08-04 02:28:38 +02:00
gl.c (PS3) Dirty hack to set GL_QUADS again - will probably change 2012-09-13 17:27:14 +02:00
image.c More fixups. 2012-04-21 23:31:57 +02:00
image.h (Xbox 1) Refactor surface code to implementation of texture_image 2012-08-05 17:18:19 +02:00
null.c Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
rpi.c Fix font rendering on Pi. 2012-07-10 13:40:52 +02:00
sdl_gfx.c Add custom scaling routines. 2012-09-02 14:30:46 +02:00
shader_cg.c Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
shader_cg.h Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
shader_glsl.c Drop "special macros" for apple. 2012-09-12 20:57:14 +02:00
shader_glsl.h Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
shader_hlsl.c (360) Clean up font code + remove some Win32-isms 2012-05-28 14:05:28 +02:00
shader_hlsl.h (360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another 2012-05-21 18:02:59 +02:00
state_tracker.c Snes exorcism 2012-07-07 17:19:32 +02:00
state_tracker.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
xvideo.c Log screensaver disable in xvideo. 2012-07-28 07:39:05 +02:00