RetroArch/gfx/context
meancoot e8e822ffc3 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
	gfx/gfx_context.c
	gfx/gfx_context.h
	retroarch.c
2013-03-03 21:36:47 -05:00
..
androidegl_ctx.c (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
bbqnx_ctx.c (Playbook) Removing offending piece of code that was causing all 2013-02-27 08:22:48 +01:00
drm_egl_ctx.c Add configurable GL context. 2013-02-23 14:50:18 +01:00
glx_ctx.c Log which SwapInterval implementation is used. 2013-02-24 02:09:27 +01:00
ioseagl_ctx.c ios: Add proper license header to all files. 2013-02-20 19:52:52 -05:00
ps3_ctx.c (RMenu) Add low RAM mode 2013-02-17 20:23:27 +01:00
sdl_ctx.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
vc_egl_ctx.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
wgl_ctx.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
x11_common.c No need anymore to explicitly set window icon. 2013-01-27 12:12:43 +01:00
x11_common.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
xdk_ctx.c (RMenu) Add low RAM mode 2013-02-17 20:23:27 +01:00
xegl_ctx.c Avoid async error handling breaking XSetInputFocus. 2013-02-23 15:20:47 +01:00