Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2012-05-29 17:45:32 +02:00
360 (360) message queue stuff works properly now before Rarch is inited 2012-05-29 17:44:07 +02:00
audio Avoid ifdef. 2012-05-22 15:34:53 +02:00
compat More changes to RetroArch. 2012-04-21 23:33:35 +02:00
conf More fixups. 2012-04-21 23:31:57 +02:00
console Not supposed to declare variables. 2012-05-29 17:45:32 +02:00
docs Fixup wording. 2012-04-30 21:46:57 +02:00
gfx (PS3) gl_restart works properly now 2012-05-29 17:20:23 +02:00
input Restructuring of sdlwrap.c for portability reasons - 2012-05-26 04:47:24 +02:00
libretro-test Add small test for libretro. 2012-05-05 13:49:41 +02:00
msvc Further PC/MSVC builds requires paid version. 2012-05-23 11:11:52 +02:00
msvc-360 (360) Add 360 context file and use it 2012-05-28 02:29:51 +02:00
msvc-ps3/RetroArch-PS3 (PS3) Some fixes to outdated MSVC PS3 project files 2012-05-22 17:26:23 +02:00
ps3 (PS3) Use rarch_settings_msg 2012-05-29 16:51:08 +02:00
qb Use HAVE_NETWORK_CMD 2012-05-27 14:23:30 +02:00
record More fixups. 2012-04-21 23:31:57 +02:00
tools More fixups. 2012-04-21 23:31:57 +02:00
wii (RARCH_CONSOLE) We want to init the message queue way before RetroArch 2012-05-28 23:14:18 +02:00
xenon (PS3/RARCH_CONSOLE) Replace strncpys with strlcpys 2012-05-28 17:28:29 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Begin work on menu for Wii. 2012-01-08 00:57:44 +01:00
AUTHORS Update AUTHORS. 2012-01-07 17:07:22 +01:00
autosave.c More fixups. 2012-04-21 23:31:57 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c More fixups. 2012-04-21 23:31:57 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
config.def.h Add preliminary network command interface. 2012-05-27 14:12:29 +02:00
config.features.h ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
configure Add quickbuild. 2010-12-30 02:52:02 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver.c Add compat to external APIs. 2012-04-21 23:36:55 +02:00
driver.h (360) Add 360 context file and use it 2012-05-28 02:29:51 +02:00
dynamic.c Add RETRO_ENVIRONMENT_SHUTDOWN. 2012-05-22 20:14:07 +02:00
dynamic.h More fixups. 2012-04-21 23:31:57 +02:00
fifo_buffer.c Drop redundant ifs. 2012-01-31 19:14:48 +01:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file_path.c More fixups. 2012-04-21 23:31:57 +02:00
file.c More fixups. 2012-04-21 23:31:57 +02:00
file.h More fixups. 2012-04-21 23:31:57 +02:00
general.h Make rarch_init_msg_queue() public. 2012-05-28 23:30:29 +02:00
hash.c More fixups. 2012-04-21 23:31:57 +02:00
hash.h (Rzlib) Rename szlib to Rzlib 2012-05-06 03:58:29 +02:00
libretro.h Reserve defines for RETRO_DEVICE_ANALOG. 2012-05-25 18:24:23 +02:00
logger_override.h More fixups. 2012-04-21 23:31:57 +02:00
Makefile Add preliminary network command interface. 2012-05-27 14:12:29 +02:00
Makefile.ps3 (PS3) Add HAVE_VID_CONTEXT define 2012-05-28 01:15:00 +02:00
Makefile.ps3.rgl (PS3) Some cleanups to RGL Makefile 2012-05-06 03:53:07 +02:00
Makefile.ps3.salamander (PS3) Small cleanups to RetroArch Salamander 2012-05-07 19:45:13 +02:00
Makefile.wii Update version to 0.9.6-rc1. 2012-05-11 21:43:56 +02:00
Makefile.win Add preliminary network command interface. 2012-05-27 14:12:29 +02:00
Makefile.xenon Update version to 0.9.6-rc1. 2012-05-11 21:43:56 +02:00
message.c More fixups. 2012-04-21 23:31:57 +02:00
message.h More fixups. 2012-04-21 23:31:57 +02:00
movie.c More fixups. 2012-04-21 23:31:57 +02:00
movie.h More fixups. 2012-04-21 23:31:57 +02:00
netplay_compat.h Don't include <fcntl.h> in Win32. 2012-05-27 14:18:37 +02:00
netplay.c Add preliminary network command interface. 2012-05-27 14:12:29 +02:00
netplay.h Add preliminary network command interface. 2012-05-27 14:12:29 +02:00
network_cmd.c Don't include <fcntl.h> in Win32. 2012-05-27 14:18:37 +02:00
network_cmd.h Build fixes. 2012-05-28 00:27:53 +02:00
patch.c More fixups. 2012-04-21 23:31:57 +02:00
patch.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00
README.md Changed README.md to reflect changes on 360 side 2012-05-07 17:00:39 +02:00
retroarch-mingw-build.sh Updates to mingw build. 2012-04-22 11:42:22 +02:00
retroarch-zip Updates to retroarch-zip. 2012-04-21 23:43:29 +02:00
retroarch.c Make rarch_init_msg_queue() public. 2012-05-28 23:30:29 +02:00
retroarch.cfg Add preliminary network command interface. 2012-05-27 14:12:29 +02:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c More fixups. 2012-04-21 23:31:57 +02:00
screenshot.h More fixups. 2012-04-21 23:31:57 +02:00
settings.c Make rarch_init_msg_queue() public. 2012-05-28 23:30:29 +02:00
thread.c More fixups. 2012-04-21 23:31:57 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Finally, compile RetroArch itself

make -f Makefile.ps3

Finally, you can add one of the following parameters to the above line in order to make a PKG file:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro.a'.