RetroArch/gfx
2012-05-29 17:20:23 +02:00
..
context (360) Add 360 context file and use it 2012-05-28 02:29:51 +02:00
ext ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
fonts Style nit party. 2012-05-27 23:15:02 +02:00
py_state Remove useless check. 2012-05-25 11:55:00 +02:00
ext_gfx.c Move font stuff to gfx/fonts. 2012-05-27 02:04:50 +02:00
gfx_common.c More fixups. 2012-04-21 23:31:57 +02:00
gfx_common.h More fixups. 2012-04-21 23:31:57 +02:00
gfx_context.h (360) Add 360 context file and use it 2012-05-28 02:29:51 +02:00
gl_common.h Avoid ugly #undefs. 2012-05-27 23:33:52 +02:00
gl_font.h Re-add gl_render_msg_post(). 2012-05-27 14:27:17 +02:00
gl.c (PS3) gl_restart works properly now 2012-05-29 17:20:23 +02:00
image.c More fixups. 2012-04-21 23:31:57 +02:00
image.h More fixups. 2012-04-21 23:31:57 +02:00
sdl_gfx.c Move font stuff to gfx/fonts. 2012-05-27 02:04:50 +02:00
shader_cg.c Fix crash when only scale_type_x/y were used. 2012-05-28 14:05:34 +02:00
shader_cg.h More fixups. 2012-04-21 23:31:57 +02:00
shader_glsl.c Restructuring of sdlwrap.c for portability reasons - 2012-05-26 04:47:24 +02:00
shader_glsl.h More fixups. 2012-04-21 23:31:57 +02:00
shader_hlsl.c (360) Clean up font code + remove some Win32-isms 2012-05-28 14:05:28 +02:00
shader_hlsl.h (360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another 2012-05-21 18:02:59 +02:00
state_tracker.c More fixups. 2012-04-21 23:31:57 +02:00
state_tracker.h More fixups. 2012-04-21 23:31:57 +02:00
xvideo.c Move font stuff to gfx/fonts. 2012-05-27 02:04:50 +02:00