mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-21 10:20:21 +00:00
207 lines
8.1 KiB
C
207 lines
8.1 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2012 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stdint.h>
|
|
#include <stdlib.h>
|
|
#include <xtl.h>
|
|
#include "../driver.h"
|
|
#include "../general.h"
|
|
#include "../libretro.h"
|
|
#include "../console/console_ext.h"
|
|
#include "xdk360_input.h"
|
|
#include "shared.h"
|
|
#include "menu.h"
|
|
|
|
static uint64_t state[4];
|
|
static unsigned pads_connected;
|
|
|
|
static void xdk360_input_poll(void *data)
|
|
{
|
|
(void)data;
|
|
|
|
pads_connected = 0;
|
|
|
|
for (unsigned i = 0; i < 4; i++)
|
|
{
|
|
XINPUT_STATE state_tmp;
|
|
unsigned long retval = XInputGetState(i, &state_tmp);
|
|
pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
|
|
state[i] = state_tmp.Gamepad.wButtons;
|
|
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
|
|
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
|
|
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
|
|
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
|
|
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
|
|
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
|
|
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
|
|
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
|
|
state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24;
|
|
state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25;
|
|
}
|
|
}
|
|
|
|
static int16_t xdk360_input_state(void *data, const struct snes_keybind **binds,
|
|
unsigned port, unsigned device,
|
|
unsigned index, unsigned id)
|
|
{
|
|
(void)data;
|
|
unsigned player = port;
|
|
uint64_t button = binds[player][id].joykey;
|
|
|
|
return (state[player] & button) ? 1 : 0;
|
|
}
|
|
|
|
static void xdk360_free_input(void *data)
|
|
{
|
|
(void)data;
|
|
}
|
|
|
|
static void* xdk360_input_initialize(void)
|
|
{
|
|
for(unsigned i = 0; i < 4; i++)
|
|
xdk360_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i);
|
|
return (void*)-1;
|
|
}
|
|
|
|
void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id)
|
|
{
|
|
switch(map_dpad_enum)
|
|
{
|
|
case DPAD_EMULATION_NONE:
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK360_DEVICE_ID_JOYPAD_UP].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK360_DEVICE_ID_JOYPAD_DOWN].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK360_DEVICE_ID_JOYPAD_LEFT].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK360_DEVICE_ID_JOYPAD_RIGHT].joykey;
|
|
break;
|
|
case DPAD_EMULATION_LSTICK:
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK360_DEVICE_ID_LSTICK_UP_DPAD].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK360_DEVICE_ID_LSTICK_DOWN_DPAD].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK360_DEVICE_ID_LSTICK_LEFT_DPAD].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK360_DEVICE_ID_LSTICK_RIGHT_DPAD].joykey;
|
|
break;
|
|
case DPAD_EMULATION_RSTICK:
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK360_DEVICE_ID_RSTICK_UP_DPAD].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK360_DEVICE_ID_RSTICK_DOWN_DPAD].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK360_DEVICE_ID_RSTICK_LEFT_DPAD].joykey;
|
|
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK360_DEVICE_ID_RSTICK_RIGHT_DPAD].joykey;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void xdk360_input_loop(void)
|
|
{
|
|
XINPUT_STATE state;
|
|
|
|
XInputGetState(0, &state);
|
|
|
|
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT || state.Gamepad.sThumbLX < -DEADZONE)
|
|
g_console.viewports.custom_vp.x -= 1;
|
|
else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT || state.Gamepad.sThumbLX > DEADZONE)
|
|
g_console.viewports.custom_vp.x += 1;
|
|
|
|
if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP || state.Gamepad.sThumbLY > DEADZONE)
|
|
g_console.viewports.custom_vp.y += 1;
|
|
else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN || state.Gamepad.sThumbLY < -DEADZONE)
|
|
g_console.viewports.custom_vp.y -= 1;
|
|
|
|
if (state.Gamepad.sThumbRX < -DEADZONE || state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
|
|
g_console.viewports.custom_vp.width -= 1;
|
|
else if (state.Gamepad.sThumbRX > DEADZONE || state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB)
|
|
g_console.viewports.custom_vp.width += 1;
|
|
|
|
if (state.Gamepad.sThumbRY > DEADZONE || state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)
|
|
g_console.viewports.custom_vp.height += 1;
|
|
else if (state.Gamepad.sThumbRY < -DEADZONE || state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)
|
|
g_console.viewports.custom_vp.height -= 1;
|
|
|
|
if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
|
|
{
|
|
g_console.viewports.custom_vp.x = 0;
|
|
g_console.viewports.custom_vp.y = 0;
|
|
g_console.viewports.custom_vp.width = 1280; //FIXME: hardcoded
|
|
g_console.viewports.custom_vp.height = 720; //FIXME: hardcoded
|
|
}
|
|
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
|
|
{
|
|
g_console.input_loop = INPUT_LOOP_MENU;
|
|
}
|
|
}
|
|
|
|
static bool xdk360_key_pressed(void *data, int key)
|
|
{
|
|
(void)data;
|
|
XINPUT_STATE state;
|
|
bool retval;
|
|
xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
|
|
|
|
XInputGetState(0, &state);
|
|
retval = false;
|
|
|
|
switch(key)
|
|
{
|
|
case RARCH_FAST_FORWARD_HOLD_KEY:
|
|
return ((state.Gamepad.sThumbRY < -DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
|
|
case RARCH_LOAD_STATE_KEY:
|
|
return ((state.Gamepad.sThumbRY > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
|
|
case RARCH_SAVE_STATE_KEY:
|
|
return ((state.Gamepad.sThumbRY < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
|
|
case RARCH_STATE_SLOT_PLUS:
|
|
return ((state.Gamepad.sThumbRX > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
|
|
case RARCH_STATE_SLOT_MINUS:
|
|
return ((state.Gamepad.sThumbRX < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
|
|
case RARCH_FRAMEADVANCE:
|
|
if(g_console.frame_advance_enable)
|
|
{
|
|
g_console.menu_enable = true;
|
|
g_console.ingame_menu_enable = true;
|
|
g_console.mode_switch = MODE_MENU;
|
|
}
|
|
return false;
|
|
case RARCH_REWIND:
|
|
return ((state.Gamepad.sThumbRY > DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
|
|
case RARCH_QUIT_KEY:
|
|
if(IS_TIMER_EXPIRED(d3d9))
|
|
{
|
|
uint32_t left_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
|
|
uint32_t right_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
|
|
|
|
g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED(d3d9);
|
|
g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
|
|
|
|
if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable))
|
|
{
|
|
g_console.mode_switch = MODE_MENU;
|
|
SET_TIMER_EXPIRATION(d3d9, 30);
|
|
retval = g_console.menu_enable;
|
|
}
|
|
|
|
retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
const input_driver_t input_xdk360 =
|
|
{
|
|
xdk360_input_initialize,
|
|
xdk360_input_poll,
|
|
xdk360_input_state,
|
|
xdk360_key_pressed,
|
|
xdk360_free_input,
|
|
"xdk360"
|
|
};
|