RetroArch/gfx/drivers
2016-07-08 02:38:33 +02:00
..
ctr_shaders
d3d_shaders
gl_shaders Use CG macro instead 2016-06-08 05:26:33 +02:00
vulkan_shaders Vulkan: Replace prebaked shaders with glslc -mfmt=c. 2016-06-25 14:55:03 +02:00
ctr_gfx.c Rename function to performance_counter_init 2016-05-16 09:58:45 +02:00
ctr_gu.h
dispmanx_gfx.c VIDEO/DISPMANX: Make the HW Bilinear Filtering setting work. 2016-06-16 11:37:02 +02:00
drm_gfx.c Cleanups 2016-07-03 10:47:09 +02:00
drm_pixformats.h Seems to come from here - add license text to it - 2016-07-04 15:05:50 +02:00
exynos_gfx.c Clear out rest of video_driver_ctl use. 2016-05-08 14:10:28 +02:00
gl.c Remove logically dead code 2016-05-23 21:49:40 +02:00
gx_gfx_vi_encoder.c (GX) improved video gamma setting by allowing a wider spectrum (0.1 to 3.0) 2016-06-05 18:03:39 +02:00
gx_gfx.c (GX) only apply better gamma setting to wii and use old setting on ngc 2016-06-05 18:57:29 +02:00
nullgfx.c
omap_gfx.c (SDL) Use video_frame_scale 2016-05-04 16:56:16 +02:00
psp1_gfx.c Rename function to performance_counter_init 2016-05-16 09:58:45 +02:00
psp1_gfx.h
sdl2_gfx.c Rename function to performance_counter_init 2016-05-16 09:58:45 +02:00
sdl_gfx.c (HAVE_MENU not defined) Buildfixes 2016-05-17 08:02:13 +02:00
sunxi_gfx.c (gfx/drivers) Cleanups 2016-05-05 01:59:05 +02:00
vg.c Rename function to performance_counter_init 2016-05-16 09:58:45 +02:00
vita2d_gfx.c Clear out rest of video_driver_ctl use. 2016-05-08 14:10:28 +02:00
vulkan.c Add support for signalling semaphores from frontend. 2016-06-27 20:54:53 +02:00
xenon360_gfx.c
xvideo.c Start implementing signal handler code once in frontend driver code 2016-07-08 02:38:33 +02:00