mirror of
https://github.com/Drop-OSS/drop-docs-next.git
synced 2026-01-30 20:15:16 +01:00
fix: broken links
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6
.vscode/extensions.json
vendored
6
.vscode/extensions.json
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@@ -1,4 +1,8 @@
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{
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"recommendations": ["astro-build.astro-vscode"],
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"recommendations": [
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"astro-build.astro-vscode",
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"hideoo.starlight-links",
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"unifiedjs.vscode-mdx"
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],
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"unwantedRecommendations": []
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}
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@@ -48,4 +48,5 @@ export default defineConfig({
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customCss: ["./src/styles/drop.css"],
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}),
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],
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site: "https://docs-next.droposs.org/"
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});
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@@ -28,7 +28,7 @@ To import games and start using Drop, you must first create a library to import
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- `/mnt/media/my-drop-library` is the path to your library.
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- `/library` is a **unique** path inside the container. **Use something else if another volume mounts to `/library`**.
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If you followed the [Quickstart](../quickstart.md) guide, you'll have already set up a library at `./library` pointing to `/library` within the container. You may want to instead edit that line in the `volumes` section to point to where your library is located.
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If you followed the [Quickstart](/admin/quickstart/) guide, you'll have already set up a library at `./library` pointing to `/library` within the container. You may want to instead edit that line in the `volumes` section to point to where your library is located.
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3. **Open library source interface in Admin Dashboard.**
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@@ -16,7 +16,7 @@ Drop automatically parses and formats the URL, so there are no requirements on t
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## LAN
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The `compose.yaml` provided in the [Quickstart guide](../quickstart.md) already exposes the Drop instance on port 3000. If you're on the same LAN as your Drop instance, you can find it's IP and then use:
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The `compose.yaml` provided in the [Quickstart guide](/admin/quickstart/) already exposes the Drop instance on port 3000. If you're on the same LAN as your Drop instance, you can find it's IP and then use:
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```
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http://[instance IP]:3000
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5
src/content/docs/admin/metadata/manual.md
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5
src/content/docs/admin/metadata/manual.md
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---
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title: Manual
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---
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Metadata import can be skipped, and entered manually later.
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@@ -40,16 +40,9 @@ services:
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**The main things in this `compose.yaml` is the volumes attached to the `drop` service:**
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1. `./library` is where you will put your games to be imported into Drop. See '[Structuring your library](../library.md#structuring-your-library)' once you're set up.
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1. `./library` is where you will put your games to be imported into Drop. See '[Creating a library](/admin/guides/creating-library/)' once you're set up.
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2. `./data` is where Drop will store anything that's using the default file-system backed storage system. Typically, these are objects.
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**In addition, configure your chosen metadata provider:**
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- [GiantBomb](../metadata/giantbomb.md)
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- [IGDB](../metadata/igdb.md)
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- [PCGamingWiki](../metadata/pcgamingwiki.md)
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- Manual - you can import games without metadata and enter it yourself.
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:::tip
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If you want to, you can generate a more secure PostgreSQL username & password.
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:::
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@@ -2,7 +2,7 @@
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title: Welcome to Drop
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description: Welcome to the Drop OSS project documentation.
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hero:
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tagline: Congrats on setting up a new Starlight project!
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tagline: Welcome to the Drop OSS project documentation.
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image:
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file: ../../assets/houston.webp
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actions:
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@@ -48,7 +48,7 @@ In the UI, you'll be prompted to "import" each folder separately:
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So your game has gotten an update and you've got new files. All you need to do is create a new version folder inside the game folder, and move all the files you have into that folder. Then, import it within the Drop admin UI.
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If you have files that you're supposed to **paste over the previous version**, Drop supports that! Read [Update mode](./update-mode.mdx) to find out more.
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If you have files that you're supposed to **paste over the previous version**, Drop supports that! Read [Update mode](/reference/update-mode/) to find out more.
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# Compatibility (flat-style)
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