mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-02-04 02:51:18 +01:00
[docs] update coding guidelines, freebsd+windows ARM caveats (#3209)
Signed-off-by: lizzie lizzie@eden-emu.dev Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3209 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
@@ -1,17 +1,20 @@
|
||||
# Caveats
|
||||
|
||||
<!-- TOC -->
|
||||
- [Caveats](#caveats)
|
||||
- [Arch Linux](#arch-linux)
|
||||
- [Gentoo Linux](#gentoo-linux)
|
||||
- [macOS](#macos)
|
||||
- [Solaris](#solaris)
|
||||
- [HaikuOS](#haikuos)
|
||||
- [OpenBSD](#openbsd)
|
||||
- [FreeBSD](#freebsd)
|
||||
- [NetBSD](#netbsd)
|
||||
- [MSYS2](#msys2)
|
||||
- [Windows 8.1 and below](#windows-81-and-below)
|
||||
- [Arch Linux](#arch-linux)
|
||||
- [Gentoo Linux](#gentoo-linux)
|
||||
- [macOS](#macos)
|
||||
- [Solaris](#solaris)
|
||||
- [HaikuOS](#haikuos)
|
||||
- [OpenBSD](#openbsd)
|
||||
- [FreeBSD](#freebsd)
|
||||
- [NetBSD](#netbsd)
|
||||
- [MSYS2](#msys2)
|
||||
- [RedoxOS](#redoxos)
|
||||
- [Windows](#windows)
|
||||
- [Windows 7, Windows 8 and Windows 8.1](#windows-7-windows-8-and-windows-81)
|
||||
- [Windows Vista and below](#windows-vista-and-below)
|
||||
- [Windows on ARM](#windows-on-arm)
|
||||
<!-- /TOC -->
|
||||
|
||||
## Arch Linux
|
||||
@@ -49,6 +52,7 @@ export PATH="$PATH:$PWD"
|
||||
```
|
||||
|
||||
Default MESA is a bit outdated, the following environment variables should be set for a smoother experience:
|
||||
|
||||
```sh
|
||||
export MESA_GL_VERSION_OVERRIDE=4.6
|
||||
export MESA_GLSL_VERSION_OVERRIDE=460
|
||||
@@ -93,9 +97,16 @@ Eden is not currently available as a port on FreeBSD, though it is in the works.
|
||||
|
||||
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_BUNDLED_OPENSSL=ON` to your CMake configure command.
|
||||
|
||||
Gamepad/controllers may not work on 15.0, this is due to an outdated SDL not responding well to the new `usbhid(2)` driver. To workaround this simply disable `usbhid(2)` (add the following to `/boot/loader.conf`):
|
||||
|
||||
```sh
|
||||
hw.usb.usbhid.enable="0"
|
||||
```
|
||||
|
||||
## NetBSD
|
||||
|
||||
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/x86_64/10.0_2025Q3/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
|
||||
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
|
||||
|
||||
```sh
|
||||
ip6addrctl=YES
|
||||
ip6addrctl_policy=ipv4_prefer
|
||||
@@ -109,9 +120,10 @@ System provides a default `g++-10` which doesn't support the current C++ codebas
|
||||
|
||||
Make may error out when generating C++ headers of SPIRV shaders, hence it's recommended to use `gmake` over the default system one.
|
||||
|
||||
[parallel/spirv-tools](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/parallel/spirv-tools/index.html) isn't available in binary form and must be build from source.
|
||||
[parallel/spirv-tools](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/parallel/spirv-tools/index.html) isn't available in binary form and must be built from source.
|
||||
|
||||
glslang is not available on NetBSD, to circumvent this simply build glslang by yourself:
|
||||
|
||||
Such that glslang is not available on NetBSD, to circumvent this simply build glslang by yourself:
|
||||
```sh
|
||||
pkgin python313
|
||||
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
|
||||
@@ -124,13 +136,15 @@ cmake --install build
|
||||
|
||||
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
|
||||
|
||||
# DragonFlyBSD
|
||||
## DragonFlyBSD
|
||||
|
||||
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
|
||||
|
||||
```sh
|
||||
rm /usr/local/lib/gcc11/libstdc++.so.6
|
||||
ln -s /usr/local/lib/gcc14/libstdc++.so /usr/local/lib/gcc11/libstdc++.so.6
|
||||
```
|
||||
|
||||
This may have unforeseen consequences of which we don't need to worry about for now.
|
||||
|
||||
Default `g++` (and the libstdc++) is too outdated - so install `gcc14` and redirect CMake to the new compiler toolchain `-DCMAKE_CXX_COMPILER=gcc14 -DCMAKE_C_COMPILER=g++14`.
|
||||
@@ -141,13 +155,9 @@ If build hangs, use `hammer2 bulkfree`.
|
||||
|
||||
## MSYS2
|
||||
|
||||
`qt6-static` isn't supported yet.
|
||||
Only the `MINGW64` environment is tested (or `CLANGARM64` on ARM); however, all of the others should work (in theory) sans `MINGW32`.
|
||||
|
||||
Only the `MINGW64` environment is tested; however, all of the others should work (in theory) sans `MINGW32`.
|
||||
|
||||
Currently, only FFmpeg can be used as a system dependency; the others will result in linker errors.
|
||||
|
||||
When packaging an MSYS2 build, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
|
||||
When packaging an MSYS2 build that is NOT fully static, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
|
||||
|
||||
```sh
|
||||
# MSYS_TOOLCHAIN is typically just mingw64
|
||||
@@ -196,14 +206,24 @@ windeployqt6 --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler \
|
||||
find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
|
||||
```
|
||||
|
||||
## Windows 8.1 and below
|
||||
|
||||
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
|
||||
|
||||
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
|
||||
|
||||
## RedoxOS
|
||||
|
||||
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
|
||||
|
||||
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
|
||||
|
||||
## Windows
|
||||
|
||||
### Windows 7, Windows 8 and Windows 8.1
|
||||
|
||||
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
|
||||
|
||||
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
|
||||
|
||||
### Windows Vista and below
|
||||
|
||||
No support for Windows Vista (or below) is present at the moment. Check back later.
|
||||
|
||||
### Windows on ARM
|
||||
|
||||
If you're using Snapdragon X or 8CX, use the [the Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers do not work. And of course always keep your system up-to-date.
|
||||
|
||||
@@ -10,7 +10,13 @@ Simply put, types/classes are named as `PascalCase`, same for methods and functi
|
||||
|
||||
Except for Qt MOC where `functionName` is preferred.
|
||||
|
||||
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
|
||||
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names:
|
||||
- `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `<ucontext.h>`
|
||||
- `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris.
|
||||
- `X`: Defined by some utility headers, avoid.
|
||||
- `_`: Defined by gettext, avoid.
|
||||
- `N`, `M`, `S`: Preferably don't use this for types, use it for numeric constants.
|
||||
- `TR`: Used by some weird `<ucontext.h>` whom define the Task Register as a logical register to provide to the user... (Need to remember which OS in specific).
|
||||
|
||||
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
|
||||
|
||||
@@ -18,25 +24,45 @@ Try not using hungarian notation, if you're able.
|
||||
|
||||
## Formatting
|
||||
|
||||
Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at.
|
||||
|
||||
Do not put if/while/etc braces after lines:
|
||||
```c++
|
||||
// no dont do this
|
||||
// this is more lines of code for no good reason (why braces need their separate lines?)
|
||||
// and those take space in someone's screen, cumulatively
|
||||
if (thing)
|
||||
{
|
||||
{ //<--
|
||||
some(); // ...
|
||||
}
|
||||
} //<-- 2 lines of code for basically "opening" and "closing" an statment
|
||||
|
||||
// do this
|
||||
if (thing) {
|
||||
if (thing) { //<-- [...] and with your brain you can deduce it's this piece of code
|
||||
// that's being closed
|
||||
some(); // ...
|
||||
}
|
||||
} //<-- only one line, and it's clearer since you know its closing something [...]
|
||||
|
||||
// or this
|
||||
// or this, albeit the extra line isn't needed (at your discretion of course)
|
||||
if (thing)
|
||||
some(); // ...
|
||||
|
||||
// this is also ok
|
||||
// this is also ok, keeps things in one line and makes it extremely clear
|
||||
if (thing) some();
|
||||
|
||||
// NOT ok, don't be "clever" and use the comma operator to stash a bunch of statments
|
||||
// in a single line, doing this will definitely ruin someone's day - just do the thing below
|
||||
// vvv
|
||||
if (thing) some(), thing(), a2(a1(), y1(), j1()), do_complex_shit(wa(), wo(), ploo());
|
||||
// ... and in general don't use the comma operator for "multiple statments", EXCEPT if you think
|
||||
// that it makes the code more readable (the situation may be rare however)
|
||||
|
||||
// Wow so much clearer! Now I can actually see what each statment is meant to do!
|
||||
if (thing) {
|
||||
some();
|
||||
thing();
|
||||
a2(a1(), y1(), j1());
|
||||
do_complex_shit(wa(), wo(), ploo());
|
||||
}
|
||||
```
|
||||
|
||||
Brace rules are lax, if you can get the point across, do it:
|
||||
@@ -77,3 +103,21 @@ if (device_name.empty()) {
|
||||
SDL_AudioSpec obtained;
|
||||
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
|
||||
```
|
||||
|
||||
A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least.
|
||||
```c++
|
||||
a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster
|
||||
return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine
|
||||
return a, b; //<-- NOT OK return will take value of `b` but also evaluate `a`, just use a separate statment
|
||||
void f(int a[]) //<-- OK? if you intend to use the pointer as an array, otherwise just mark it as *
|
||||
```
|
||||
|
||||
And about templates, use them sparingly, don't just do meta-templating for the sake of it, do it when you actually need it. This isn't a competition to see who can make the most complicated and robust meta-templating system. Just use what works, and preferably stick to the standard libary instead of reinventing the wheel. Additionally:
|
||||
|
||||
```c++
|
||||
// NOT OK This will create (T * N * C * P) versions of the same function. DO. NOT. DO. THIS.
|
||||
template<typename T, size_t N, size_t C, size_t P> inline void what() const noexcept;
|
||||
|
||||
// OK use parameters like a normal person, don't be afraid to use them :)
|
||||
template<typename T> inline void what(size_t n, size_t c, size_t p) const noexcept;
|
||||
```
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
# Cross Compile
|
||||
# Cross compiling
|
||||
|
||||
## ARM64
|
||||
General guide for cross compiling.
|
||||
|
||||
## Debian ARM64
|
||||
|
||||
A painless guide for cross compilation (or to test NCE) from a x86_64 system without polluting your main.
|
||||
|
||||
|
||||
89
docs/Deps.md
89
docs/Deps.md
@@ -1,42 +1,44 @@
|
||||
# Dependencies
|
||||
|
||||
To build Eden, you MUST have a C++ compiler.
|
||||
|
||||
* On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+
|
||||
- GCC 12 also requires Clang 14+
|
||||
* GCC 12 also requires Clang 14+
|
||||
* On Windows, we support:
|
||||
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
|
||||
- It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
|
||||
- You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
|
||||
- **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
|
||||
- You need to install: **C++ Clang tools for Windows**
|
||||
- **[MSYS2](https://www.msys2.org)** (experimental)
|
||||
* **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
|
||||
* It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
|
||||
* You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
|
||||
* **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
|
||||
* You need to install: **C++ Clang tools for Windows**
|
||||
* **[MSYS2](https://www.msys2.org)**
|
||||
* On macOS, this is Apple Clang
|
||||
- This can be installed with `xcode-select --install`
|
||||
* This can be installed with `xcode-select --install`
|
||||
|
||||
The following additional tools are also required:
|
||||
|
||||
* **[CMake](https://www.cmake.org/)** 3.22+ - already included with the Android SDK
|
||||
* **[Git](https://git-scm.com/)** for version control
|
||||
- **[Windows installer](https://gitforwindows.org)**
|
||||
* **[Windows installer](https://gitforwindows.org)**
|
||||
* **[Python3](https://www.python.org/downloads/)** 3.10+ - necessary to download external repositories
|
||||
* On Windows, you must install the **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** as well
|
||||
- *A convenience script to install the latest SDK is provided in:*
|
||||
- `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
|
||||
- `tools/windows/install-vulkan-sdk.sh` (for MSYS2, Git Bash, etc)
|
||||
* *A convenience script to install the latest SDK is provided in:*
|
||||
* `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
|
||||
* `tools/windows/install-vulkan-sdk.sh` (for Git Bash, etc)
|
||||
|
||||
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the **RECOMMENDED** IDE for building)
|
||||
|
||||
* On Linux, *BSD and macOS, this can be done by the package manager
|
||||
- If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
|
||||
* If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
|
||||
* MSVC/clang-cl users on Windows must install through the official [Qt](https://www.qt.io/download-qt-installer-oss) installer
|
||||
* Linux and macOS users may choose to use the installer as well.
|
||||
* MSYS2 can also install Qt 6 via the package manager
|
||||
|
||||
If you are on Windows, a convenience script to install MSVC, MSYS2, Qt, all necessary packages for MSYS2, and set up a zsh environment with useful keybinds and aliases can be found [here](https://git.crueter.xyz/scripts/windev).
|
||||
- For help setting up Qt Creator, run `./install.sh -h qtcreator`
|
||||
* For help setting up Qt Creator, run `./install.sh -h qtcreator`
|
||||
|
||||
If you are on **Windows** and building with **MSVC** or **clang-cl**, you may go [back home](Build.md) and continue.
|
||||
|
||||
## Externals
|
||||
|
||||
The following are handled by Eden's externals:
|
||||
|
||||
* [FFmpeg](https://ffmpeg.org/) (should use `-DYUZU_USE_EXTERNAL_FFMPEG=ON`)
|
||||
@@ -57,6 +59,7 @@ All other dependencies will be downloaded and built by [CPM](https://github.com/
|
||||
* [MbedTLS](https://github.com/Mbed-TLS/mbedtls) 3+
|
||||
|
||||
Vulkan 1.3.274+ is also needed:
|
||||
|
||||
* [VulkanUtilityLibraries](https://github.com/KhronosGroup/Vulkan-Utility-Libraries)
|
||||
* [VulkanHeaders](https://github.com/KhronosGroup/Vulkan-Headers)
|
||||
* [SPIRV-Tools](https://github.com/KhronosGroup/SPIRV-Tools)
|
||||
@@ -71,18 +74,21 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
|
||||
* [VulkanMemoryAllocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
|
||||
* [sirit](https://github.com/eden-emulator/sirit)
|
||||
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
|
||||
- This package is known to be broken on the AUR.
|
||||
* This package is known to be broken on the AUR.
|
||||
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
|
||||
* [unordered-dense](https://github.com/martinus/unordered_dense)
|
||||
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
|
||||
|
||||
On amd64:
|
||||
|
||||
* [xbyak](https://github.com/herumi/xbyak) - 7.22 or earlier is recommended
|
||||
|
||||
On aarch64 OR if `DYNARMIC_TESTS` is on:
|
||||
|
||||
* [oaknut](https://github.com/merryhime/oaknut) 2.0.1+
|
||||
|
||||
On riscv64:
|
||||
|
||||
* [biscuit](https://github.com/lioncash/biscuit) 0.9.1+
|
||||
|
||||
## Commands
|
||||
@@ -98,7 +104,7 @@ Click on the arrows to expand.
|
||||
|
||||
GURU must be enabled:
|
||||
|
||||
```
|
||||
```sh
|
||||
sudo emerge -a app-eselect/eselect-repository
|
||||
sudo eselect repository enable guru
|
||||
sudo emaint sync -r guru
|
||||
@@ -124,17 +130,18 @@ sudo emerge -a \
|
||||
virtual/pkgconfig
|
||||
```
|
||||
|
||||
- On `amd64`, also add `dev-libs/xbyak`
|
||||
- On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
|
||||
- On `aarch64`, also add `dev-libs/oaknut`
|
||||
- If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
|
||||
* On `amd64`, also add `dev-libs/xbyak`
|
||||
* On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
|
||||
* On `aarch64`, also add `dev-libs/oaknut`
|
||||
* If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
|
||||
|
||||
Required USE flags:
|
||||
- `dev-qt/qtbase network concurrent dbus gui widgets`
|
||||
- `dev-libs/quazip qt6`
|
||||
- `net-libs/mbedtls cmac`
|
||||
- `media-libs/libsdl2 haptic joystick sound video`
|
||||
- `dev-cpp/cpp-httplib ssl`
|
||||
|
||||
* `dev-qt/qtbase network concurrent dbus gui widgets`
|
||||
* `dev-libs/quazip qt6`
|
||||
* `net-libs/mbedtls cmac`
|
||||
* `media-libs/libsdl2 haptic joystick sound video`
|
||||
* `dev-cpp/cpp-httplib ssl`
|
||||
|
||||
[Caveats](./Caveats.md#gentoo-linux)
|
||||
|
||||
@@ -150,6 +157,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
|
||||
* Building with QT Web Engine requires `qt6-webengine` as well.
|
||||
* Proper Wayland support requires `qt6-wayland`
|
||||
* GCC 11 or later is required.
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
@@ -161,17 +169,20 @@ sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev l
|
||||
|
||||
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
|
||||
* To enable QT Web Engine, add `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>AlmaLinux, Fedora, Red Hat Linux</summary>
|
||||
|
||||
Fedora:
|
||||
|
||||
```sh
|
||||
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
|
||||
```
|
||||
|
||||
AlmaLinux (use `YUZU_USE_CPM=ON`):
|
||||
|
||||
```sh
|
||||
# vvv - Only if RPMfusion is not installed or EPEL isn't either
|
||||
sudo dnf install epel-release dnf-utils
|
||||
@@ -188,12 +199,14 @@ For systems like OpenEuler or derivates, don't forget to also install: `SDL2-dev
|
||||
* [RPM Fusion](https://rpmfusion.org/Configuration) is required for `ffmpeg-devel`
|
||||
* Fedora 32 or later is required.
|
||||
* Fedora 36+ users with GCC 12 need Clang and should configure CMake with: `cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>Alpine Linux</summary>
|
||||
|
||||
First, enable the community repository; [see here](https://wiki.alpinelinux.org/wiki/Repositories#Enabling_the_community_repository).
|
||||
|
||||
```sh
|
||||
# Enable the community repository
|
||||
setup-apkrepos -c
|
||||
@@ -233,8 +246,9 @@ brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz
|
||||
If you are compiling on Intel Mac, or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` with `/usr/local`.
|
||||
|
||||
To run with MoltenVK, install additional dependencies:
|
||||
|
||||
```sh
|
||||
brew install molten-vk vulkan-loader
|
||||
brew install molten-vk
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#macos).
|
||||
@@ -253,7 +267,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
||||
<details>
|
||||
<summary>NetBSD</summary>
|
||||
|
||||
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
|
||||
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
|
||||
|
||||
[Caveats](./Caveats.md#netbsd).
|
||||
|
||||
@@ -294,23 +308,24 @@ sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json ope
|
||||
|
||||
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
|
||||
* Download and install all dependencies:
|
||||
```
|
||||
|
||||
```sh
|
||||
BASE="git make autoconf libtool automake-wrapper jq patch"
|
||||
|
||||
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense"
|
||||
|
||||
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense openssl SDL2"
|
||||
# Either x86_64 or clang-aarch64 (Windows on ARM)
|
||||
packages="$BASE"
|
||||
for pkg in $MINGW; do
|
||||
packages="$packages mingw-w64-x86_64-$pkg"
|
||||
#packages="$packages mingw-w64-clang-aarch64-$pkg"
|
||||
done
|
||||
|
||||
pacman -Syuu --needed --noconfirm $packages
|
||||
```
|
||||
|
||||
* Notes:
|
||||
- Using `qt6-static` is possible but currently untested.
|
||||
- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
|
||||
- GCC is proven to work better with the MinGW environment. If you choose to use Clang, you *may* be better off using the clang64 environment.
|
||||
- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
|
||||
* Using `qt6-static` is possible as well, provided you build with `-DYUZU_STATIC_BUILD=ON`.
|
||||
* Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
|
||||
* GCC is proven to work better with the MinGW environment. On ARM, only Clang is available through the CLANGARM64 environment, so use that until a GNU ARM environment is available.
|
||||
* Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
|
||||
* Add MinGW binaries to the PATH if they aren't already:
|
||||
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
|
||||
* or `echo 'PATH=/mingw64/bin:$PATH' >> ~/.zshrc`
|
||||
|
||||
@@ -14,3 +14,4 @@ This contains documentation created by developers. This contains build instructi
|
||||
- **[User Handbook](./user)**
|
||||
- **[Release Policy](./ReleasePolicy.md)**
|
||||
- **[Dynarmic](./dynarmic)**
|
||||
- **[Cross compilation](./CrossCompile.md)**
|
||||
|
||||
Reference in New Issue
Block a user