[vk, qcom] Removing FP16 from QCOM drivers

This commit is contained in:
CamilleLaVey
2026-02-02 20:01:44 -04:00
parent 4657adc052
commit 3c260a2f4d

View File

@@ -498,8 +498,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
features.shader_atomic_int64.shaderBufferInt64Atomics = false;
features.shader_atomic_int64.shaderSharedInt64Atomics = false;
features.features.shaderInt64 = false;
LOG_WARNING(Render_Vulkan,
"Disabling shaderFloat16 on Qualcomm proprietary drivers");
features.shader_float16_int8.shaderFloat16 = false;
sets_per_pool = 1024;
sets_per_pool = 128;
LOG_INFO(Render_Vulkan, "Qualcomm: forcing {} sets per pool", sets_per_pool);
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)