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https://git.eden-emu.dev/eden-emu/eden
synced 2026-02-04 02:51:18 +01:00
mark codeblocks as noexcept
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@@ -216,10 +216,14 @@ When CMake invokes certain file syscalls - it may sometimes cause crashes or cor
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## PlayStation 4
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```sh
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export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain"
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export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain/prefix"
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export DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
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```
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```sh
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cp $OO_PS4_TOOLCHAIN/include/endian.h $OO_PS4_TOOLCHAIN/include/sys/endian.h
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```
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## Windows
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### Windows 7, Windows 8 and Windows 8.1
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2
externals/cpmfile.json
vendored
2
externals/cpmfile.json
vendored
@@ -133,7 +133,7 @@
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],
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"patches": [
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"0001-netbsd-fix.patch",
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"0002-allow-static-only.patch"
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"0002-allow-static-only.patch",
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"0003-openorbis.patch"
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]
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},
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@@ -239,12 +239,12 @@ static const auto default_cg_mode = Xbyak::DontSetProtectRWE;
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static const auto default_cg_mode = nullptr; //Allow RWE
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#endif
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BlockOfCode::BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp)
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: Xbyak::CodeGenerator(total_code_size, default_cg_mode, &s_allocator)
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, cb(std::move(cb))
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, jsi(jsi)
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, constant_pool(*this, CONSTANT_POOL_SIZE)
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, host_features(GetHostFeatures()) {
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BlockOfCode::BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp) noexcept
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: Xbyak::CodeGenerator(total_code_size, default_cg_mode, &s_allocator)
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, cb(std::move(cb))
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, jsi(jsi)
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, constant_pool(*this, CONSTANT_POOL_SIZE)
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, host_features(GetHostFeatures()) {
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EnableWriting();
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EnsureMemoryCommitted(PRELUDE_COMMIT_SIZE);
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GenRunCode(rcp);
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@@ -40,8 +40,8 @@ struct RunCodeCallbacks {
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class BlockOfCode final : public Xbyak::CodeGenerator {
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public:
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BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp);
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BlockOfCode(const BlockOfCode&) = delete;
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BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp) noexcept;
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BlockOfCode(const BlockOfCode&) noexcept = delete;
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/// Call when external emitters have finished emitting their preludes.
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void PreludeComplete();
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