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[nce] use correct process memory in fault handlers (#3391)
Lets you correctly play games in qlaunch on NCE Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3391 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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@@ -144,7 +144,7 @@ bool ArmNce::HandleFailedGuestFault(GuestContext* guest_ctx, void* raw_info, voi
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bool ArmNce::HandleGuestAlignmentFault(GuestContext* guest_ctx, void* raw_info, void* raw_context) {
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auto& host_ctx = static_cast<ucontext_t*>(raw_context)->uc_mcontext;
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auto* fpctx = GetFloatingPointState(host_ctx);
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auto& memory = guest_ctx->system->ApplicationMemory();
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auto& memory = guest_ctx->parent->m_running_thread->GetOwnerProcess()->GetMemory();
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// Match and execute an instruction.
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auto next_pc = MatchAndExecuteOneInstruction(memory, &host_ctx, fpctx);
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@@ -164,7 +164,8 @@ bool ArmNce::HandleGuestAccessFault(GuestContext* guest_ctx, void* raw_info, voi
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// TODO: handle accesses which split a page?
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const Common::ProcessAddress addr =
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(reinterpret_cast<u64>(info->si_addr) & ~Memory::YUZU_PAGEMASK);
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if (guest_ctx->system->ApplicationMemory().InvalidateNCE(addr, Memory::YUZU_PAGESIZE)) {
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auto& memory = guest_ctx->parent->m_running_thread->GetOwnerProcess()->GetMemory();
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if (memory.InvalidateNCE(addr, Memory::YUZU_PAGESIZE)) {
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// We handled the access successfully and are returning to guest code.
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return true;
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}
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