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https://git.eden-emu.dev/eden-emu/eden
synced 2026-02-04 02:51:18 +01:00
fix
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@@ -218,20 +218,24 @@ InputGenericInfo GetAttributeInfo(EmitContext& ctx, AttributeType type, Id id) {
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switch (type) {
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case AttributeType::Float:
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return InputGenericInfo{id, ctx.input_f32, ctx.F32[1], InputGenericLoadOp::None};
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// TODO: properly impl this?
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case AttributeType::UnsignedNorm:
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return InputGenericInfo{id, ctx.input_u32, ctx.U32[1], InputGenericLoadOp::Bitcast};
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case AttributeType::SignedNorm:
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return InputGenericInfo{id, ctx.input_s32, ctx.TypeInt(32, true), InputGenericLoadOp::Bitcast};
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//
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case AttributeType::UnsignedInt:
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return InputGenericInfo{id, ctx.input_u32, ctx.U32[1], InputGenericLoadOp::Bitcast};
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case AttributeType::SignedInt:
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return InputGenericInfo{id, ctx.input_s32, ctx.TypeInt(32, true),
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InputGenericLoadOp::Bitcast};
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return InputGenericInfo{id, ctx.input_s32, ctx.TypeInt(32, true), InputGenericLoadOp::Bitcast};
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case AttributeType::SignedScaled:
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return ctx.profile.support_scaled_attributes
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? InputGenericInfo{id, ctx.input_f32, ctx.F32[1], InputGenericLoadOp::None}
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: InputGenericInfo{id, ctx.input_s32, ctx.TypeInt(32, true),
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InputGenericLoadOp::SToF};
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? InputGenericInfo{id, ctx.input_f32, ctx.F32[1], InputGenericLoadOp::None}
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: InputGenericInfo{id, ctx.input_s32, ctx.TypeInt(32, true), InputGenericLoadOp::SToF};
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case AttributeType::UnsignedScaled:
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return ctx.profile.support_scaled_attributes
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? InputGenericInfo{id, ctx.input_f32, ctx.F32[1], InputGenericLoadOp::None}
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: InputGenericInfo{id, ctx.input_u32, ctx.U32[1], InputGenericLoadOp::UToF};
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? InputGenericInfo{id, ctx.input_f32, ctx.F32[1], InputGenericLoadOp::None}
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: InputGenericInfo{id, ctx.input_u32, ctx.U32[1], InputGenericLoadOp::UToF};
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case AttributeType::Disabled:
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return InputGenericInfo{};
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}
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@@ -1567,9 +1571,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (stage != Stage::Fragment) {
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continue;
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}
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const bool is_integer = input_type == AttributeType::SignedInt ||
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input_type == AttributeType::UnsignedInt;
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if (is_integer) {
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if (input_type == AttributeType::SignedInt || input_type == AttributeType::UnsignedInt) {
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Decorate(id, spv::Decoration::Flat);
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} else {
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switch (info.interpolation[index]) {
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@@ -17,12 +17,14 @@
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namespace Shader {
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enum class AttributeType : u8 {
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Float,
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Disabled,
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SignedNorm,
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UnsignedNorm,
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SignedInt,
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UnsignedInt,
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SignedScaled,
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UnsignedScaled,
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Disabled,
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Float,
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};
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enum class InputTopology {
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@@ -129,11 +129,12 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
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}
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} else {
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maxwell3d.dirty.flags[Dirty::VertexInput] = false;
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enabled_divisors = 0;
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enabled_divisors[0] = 0;
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enabled_divisors[1] = 0;
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for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
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const bool is_enabled = regs.vertex_stream_instances.IsInstancingEnabled(index);
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binding_divisors[index] = is_enabled ? regs.vertex_streams[index].frequency : 0;
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enabled_divisors |= (is_enabled ? u64{1} : 0) << index;
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enabled_divisors[0] |= (is_enabled ? u64{1} : 0) << index;
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}
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for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
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const auto& input = regs.vertex_attrib_format[index];
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@@ -227,8 +227,10 @@ struct FixedPipelineState {
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std::array<u16, Maxwell::NumViewports> viewport_swizzles;
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// TODO: this has to be trivially constructuible and both are mutually exclusive
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std::array<u32, 4> attribute_types; // Used with VK_EXT_vertex_input_dynamic_state
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u64 enabled_divisors;
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union {
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std::array<u32, 4> attribute_types; // Used with VK_EXT_vertex_input_dynamic_state
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std::array<u64, 2> enabled_divisors;
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};
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DynamicState dynamic_state;
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std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
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@@ -114,34 +114,29 @@ Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribut
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}
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switch (attr.Type()) {
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case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway:
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ASSERT_MSG(false, "Invalid vertex attribute type!");
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ASSERT(false && "Invalid vertex attribute type!");
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return Shader::AttributeType::Disabled;
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case Maxwell::VertexAttribute::Type::SNorm:
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case Maxwell::VertexAttribute::Type::UNorm:
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case Maxwell::VertexAttribute::Type::Float:
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return Shader::AttributeType::Float;
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case Maxwell::VertexAttribute::Type::SInt:
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return Shader::AttributeType::SignedInt;
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case Maxwell::VertexAttribute::Type::UInt:
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return Shader::AttributeType::UnsignedInt;
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case Maxwell::VertexAttribute::Type::UScaled:
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return Shader::AttributeType::UnsignedScaled;
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case Maxwell::VertexAttribute::Type::SScaled:
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return Shader::AttributeType::SignedScaled;
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case Maxwell::VertexAttribute::Type::SNorm: return Shader::AttributeType::SignedNorm;
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case Maxwell::VertexAttribute::Type::UNorm: return Shader::AttributeType::UnsignedNorm;
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case Maxwell::VertexAttribute::Type::Float: return Shader::AttributeType::Float;
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case Maxwell::VertexAttribute::Type::SInt: return Shader::AttributeType::SignedInt;
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case Maxwell::VertexAttribute::Type::UInt: return Shader::AttributeType::UnsignedInt;
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case Maxwell::VertexAttribute::Type::UScaled: return Shader::AttributeType::UnsignedScaled;
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case Maxwell::VertexAttribute::Type::SScaled: return Shader::AttributeType::SignedScaled;
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}
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return Shader::AttributeType::Float;
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}
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Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t index) {
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switch (state.DynamicAttributeType(index)) {
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case 0:
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return Shader::AttributeType::Disabled;
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case 1:
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return Shader::AttributeType::Float;
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case 2:
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return Shader::AttributeType::SignedInt;
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case 3:
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return Shader::AttributeType::UnsignedInt;
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case 0: return Shader::AttributeType::Disabled;
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case 1: return Shader::AttributeType::SignedNorm;
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case 2: return Shader::AttributeType::UnsignedNorm;
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case 3: return Shader::AttributeType::SignedInt;
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case 4: return Shader::AttributeType::UnsignedInt;
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case 5: return Shader::AttributeType::UnsignedScaled;
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case 6: return Shader::AttributeType::SignedScaled;
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case 7: return Shader::AttributeType::Float;
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}
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return Shader::AttributeType::Disabled;
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}
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