toolchain-fix

This commit is contained in:
lizzie
2026-01-03 21:13:42 +00:00
parent 1acafdad69
commit c4cb4e4ea3
3 changed files with 63 additions and 0 deletions

52
.ci/ps4/build.sh Executable file
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@@ -0,0 +1,52 @@
#!/usr/local/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
cat << EOF >"ps4-toolchain.cmake"
set(CMAKE_SYSROOT "$OO_PS4_TOOLCHAIN")
set(CMAKE_C_FLAGS "--target=x86_64-pc-freebsd12-elf -funwind-tables -fuse-ld=ldd")
set(CMAKE_CXX_FLAGS "--target=x86_64-pc-freebsd12-elf -funwind-tables -fuse-ld=lld")
set(CMAKE_EXE_LINKER_FLAGS "-m elf_x86_64 -pie --script $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib -lc -lkernel -lc++ -lSceUserService -lSceVideoOut -lSceAudioOut -lScePad -lSceSysmodule -lSceFreeType $OO_PS4_TOOLCHAIN/lib/crt1.o")
set(CMAKE_C_LINK_FLAGS "-m elf_x86_64 -pie --script $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib -lc -lkernel -lSceUserService -lSceVideoOut -lSceAudioOut -lScePad -lSceSysmodule -lSceFreeType $OO_PS4_TOOLCHAIN/lib/crt1.o")
set(CMAKE_CXX_LINK_FLAGS "-m elf_x86_64 -pie --script $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib -lc -lkernel -lc++ -lSceUserService -lSceVideoOut -lSceAudioOut -lScePad -lSceSysmodule -lSceFreeType $OO_PS4_TOOLCHAIN/lib/crt1.o")
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_LINKER ld.lld)
set(CMAKE_C_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_CXX_LINK_FLAGS> <OBJECTS> -o <TARGET> <LINK_LIBRARIES>")
set(CMAKE_CXX_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_CXX_LINK_FLAGS> <OBJECTS> -o <TARGET> <LINK_LIBRARIES>")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
EOF
export ARCH_FLAGS="$ARCH_FLAGS -O3"
if [ -z "$NPROC" ]; then
NPROC="$(nproc)"
fi
# Normally a platform has a package manager
# PS4 does not, atleast not in the normal sense
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
mkdir -p build
cd build && cmake .. -G Ninja \
-DCMAKE_TOOLCHAIN_FILE="ps4-toolchain.cmake" \
-DENABLE_QT_TRANSLATION=OFF \
-DUSE_DISCORD_PRESENCE=OFF \
-DENABLE_CUBEB=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
-DENABLE_SDL2=OFF \
-DENABLE_QT=OFF \
-DENABLE_OPENSSL=OFF \
-DCPMUTIL_FORCE_BUNDLED=ON \
-DYUZU_USE_CPM=ON \
"${EXTRA_CMAKE_FLAGS[@]}" || exit
cd build && ninja -j${NPROC} || exit

3
.gitignore vendored
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@@ -63,3 +63,6 @@ artifacts
*.AppImage*
/install*
vulkansdk*.exe
# PS4 toolchain stuff
ps4-toolchain.cmake

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@@ -11,6 +11,7 @@
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [RedoxOS](#redoxos)
- [PlayStation 4](#playstation-4)
- [Windows](#windows)
- [Windows 7, Windows 8 and Windows 8.1](#windows-7-windows-8-and-windows-81)
- [Windows Vista and below](#windows-vista-and-below)
@@ -212,6 +213,13 @@ The package install may randomly hang at times, in which case it has to be resta
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
## PlayStation 4
```sh
export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain"
export DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
```
## Windows
### Windows 7, Windows 8 and Windows 8.1