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https://git.eden-emu.dev/eden-emu/eden
synced 2026-02-04 02:51:18 +01:00
[qt] fix the blurry and pixelled images of the games in the main screen (#3398)
Authored-by: Bruno <protoxseven@gmail.com> Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3398 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QApplication>
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@@ -31,7 +31,7 @@ static void OverrideWindowsFont() {
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}
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#endif
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static void SetHighDPIAttributes() {
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static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() {
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#ifdef _WIN32
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// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
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// This is done by setting the optimal scaling policy for the primary screen.
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@@ -44,36 +44,30 @@ static void SetHighDPIAttributes() {
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// Get the current screen geometry.
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const QScreen* primary_screen = QGuiApplication::primaryScreen();
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if (primary_screen == nullptr) {
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return;
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return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough;
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}
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const QRect screen_rect = primary_screen->geometry();
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const int real_width = screen_rect.width();
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const int real_height = screen_rect.height();
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const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
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const qreal real_ratio = primary_screen->devicePixelRatio();
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const qreal real_width = std::trunc(screen_rect.width() * real_ratio);
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const qreal real_height = std::trunc(screen_rect.height() * real_ratio);
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// Recommended minimum width and height for proper window fit.
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// Any screen with a lower resolution than this will still have a scale of 1.
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constexpr float minimum_width = 1350.0f;
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constexpr float minimum_height = 900.0f;
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constexpr qreal minimum_width = 1350.0;
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constexpr qreal minimum_height = 900.0;
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const float width_ratio = (std::max)(1.0f, real_width / minimum_width);
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const float height_ratio = (std::max)(1.0f, real_height / minimum_height);
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const qreal width_ratio = std::max(1.0, real_width / minimum_width);
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const qreal height_ratio = std::max(1.0, real_height / minimum_height);
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// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
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const float max_ratio = std::trunc((std::min)(width_ratio, height_ratio));
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if (max_ratio > real_ratio) {
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QApplication::setHighDpiScaleFactorRoundingPolicy(
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Qt::HighDpiScaleFactorRoundingPolicy::Round);
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} else {
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QApplication::setHighDpiScaleFactorRoundingPolicy(
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Qt::HighDpiScaleFactorRoundingPolicy::Floor);
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}
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const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio));
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return max_ratio > real_ratio
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? Qt::HighDpiScaleFactorRoundingPolicy::Round
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: Qt::HighDpiScaleFactorRoundingPolicy::Floor;
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#else
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// Other OSes should be better than Windows at fractional scaling.
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QApplication::setHighDpiScaleFactorRoundingPolicy(
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Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough;
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#endif
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}
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@@ -139,7 +133,8 @@ int main(int argc, char* argv[]) {
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QGuiApplication::setDesktopFileName(QStringLiteral("dev.eden_emu.eden"));
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#endif
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SetHighDPIAttributes();
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auto rounding_policy = GetHighDpiRoundingPolicy();
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QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy);
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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// Disables the "?" button on all dialogs. Disabled by default on Qt6.
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