On macOS, adding paths to QFileSystemWatcher can trigger immediate 'directoryChanged' signals (likely due to FSEvent behavior or .DS_Store updates during directory access). This caused a recursive loop where PopulateAsync would trigger itself indefinitely, leading to constant UI refreshing and high CPU usage. This fix addresses the issue by: 1. Temporarily blocking QFileSystemWatcher signals while the watch list is being populated. 2. Correcting the usage of QList::mid() in the loop (passing length instead of an end index) to avoid massive path duplication. These changes are isolated to macOS using #ifdef __APPLE__ to ensure no side effects on other platforms. Authored-by: rayman30 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3418 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: rayman30 <silentbitdev@gmail.com> Co-committed-by: rayman30 <silentbitdev@gmail.com>
Eden
Eden is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
A list of supported games will be available in future. Please be patient.
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Development
Most of the development happens on our Git server. It is also where our central repository is hosted. For development discussions, please join us on Discord or Stoat. You can also follow us on X (Twitter) for updates and announcements.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Stoat to learn more about the current state of the emulator.
See the sign-up instructions for information on registration.
Alternatively, if you wish to add translations, go to the Eden project on Transifex and review the translations README.
Building
See the General Build Guide
For information on provided development tooling, see the Tools directory
Download
You can download the latest releases from here.
Support
If you enjoy the project and would like to support us financially, please check out our developers' donation pages!
Any donations received will go towards things such as:
- Switch consoles to explore and reverse-engineer the hardware
- Switch games for testing, reverse-engineering, and implementing new features
- Web hosting and infrastructure setup
- Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
- CI Infrastructure
If you would prefer to support us in a different way, please join our Discord and talk to Camille or any of our other developers.
License
Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.