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- gpu docs - user guide stuff - removed unused named.svg - added link to ES-DE frontend stuff from 3rdparty Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3078 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
162 lines
6.0 KiB
Markdown
162 lines
6.0 KiB
Markdown
# Importing Eden into Steam with Steam Rom Manager
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Use this when you want to import the Eden AppImage into your Steam Library along with artwork using *Steam ROM Manager.*
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**Click [Here](https://evilperson1337.notion.site/Importing-Eden-into-Steam-with-Steam-Rom-Manager-2b757c2edaf68054851bc287b6382cb5) for a version of this guide with images & visual elements.**
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---
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### Pre-Requisites
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- Eden set up and configured
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- Internet Connection
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- Comfort Accessing and Navigating SteamOS Desktop Mode
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---
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## Steps
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### Initial Setup
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1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
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2. Install ***Steam ROM Manager*** (if needed), there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
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---
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### Manual Installation
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1. Open the *Discover Store* and search for *Steam ROM Manager.*
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2. Select the **Install** button to install the program.
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---
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### Installing Through *EmuDeck*
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<aside>
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***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
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</aside>
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1. Open **EmuDeck**, then navigate to *Manage Emulators.*
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2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
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3. Click the **Install** button on the right hand side to install it.
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---
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### Adding Eden into *Steam ROM Manager*
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### EmuDeck Users
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EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam ROM Manager*** that uses shell scripts to launch them. We will follow this convention.
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1. In the file explorer go to your **EmuDeck installation folder → tools → launchers**
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2. Right-Click some empty space and hit **Create New → Text File,** call this new file ***eden.sh*** instead of ***Text File.txt***
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3. Right-Click the ***eden.sh*** file you created and hit ***Open with Kate***.
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4. Paste the following code into the contents of the file, save and close the file.
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```bash
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#!/bin/bash
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emuName="eden" #parameterize me
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. "$HOME/.config/EmuDeck/backend/functions/all.sh"
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emulatorInit "$emuName"
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# find full path to emulator appimage
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appimage=$(find "$emusFolder" -iname "${emuName}*.AppImage" -print -quit 2>/dev/null)
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# make sure the appimage is executable
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chmod +x "$appimage"
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set -- "$appimage" "$@"
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echo "Launching ${emuName} with:" "$@"
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"$@"
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cloud_sync_uploadForced
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rm -rf "$savesPath/.gaming"
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```
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5. Open a terminal in the directory containing the ***eden.sh*** file and run the following command to make it executable.
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```bash
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chmod u+x ./eden.sh
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```
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6. Proceed to the Adding the Emulator section
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---
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### Non-EmuDeck Users
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We will need to create a new parser for the Emulators. Unlike with the EmuDeck model, we will have the parser look for AppImages.
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<aside>
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***TIP***: In order to ensure that the matches occur correctly, it is recommended that you name the Eden Appimage as ***eden.AppImage***, rather than what it downloads as.
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</aside>
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1. Open *Steam ROM Manager* and choose **Create Parser**.
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<aside>
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***TIP***: You may need to go to **Settings → Theme** and set it to *Classic* to view this option.
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</aside>
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2. Add the following settings to create the parser.
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1. Basic Configuration
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1. **Parser Type**: *Blob*
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2. **Parser Title**: *Emulators - Emulators*
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3. **Steam Directory**: *${steamdirglobal}*
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4. **User Accounts**: *Global*
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5. **ROMs Directory**: <path to directory containing eden AppImage>
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6. **Steam Collections**: *Emulation* (OPTIONAL)
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2. Parser Specific Configuration
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1. **Search Glob**: *${title}@(.AppImage|.APPIMAGE|.appimage)*
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3. Executable Configuration
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1. **Executable Modifier**: *"${exePath}”*
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4. Title Modification Configuration
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1. **Title Modifier**: *${fuzzyTitle}*
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3. Hit the **Test** button to ensure your emulator AppImages.
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4. Hit **Save** to save the Parser.
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---
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### Adding Eden to Steam
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Now that we have the parser or shell script created, we can actually add it to Steam.
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1. Open *Steam ROM Manager* if it is not already open.
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2. Toggle the **Emulators - Emulators** parser on and hit ***Add Games*** in the top left.
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3. Click **Parse** to identify the emulators.
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4. Make sure all your emulators are showing up and have the right matches.
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---
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### Correcting a Mismatch
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If the emulator is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
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1. Hover over the emulator card and click the magnifying glass icon. Here it incorrectly identified *Eden* as a game by a similar name. **
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2. Search for *Eden Emulator* on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
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3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
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---
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### Excluding Matches
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You may want to tell Steam ROM Manager to ignore some files that it finds in the directory. This is how you do so.
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1. Hit the **Exclude Games** button in the bottom right.
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2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
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3. Hit **Save Excludes** when you are happy with your selections.
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---
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5. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
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6. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
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7. Try to launch the Emulator from Steam and ensure everything is working. You are now good to go. |